【Developer Q&A 】2013/12/20

Source:http://ftr.wot-news.com/2013/12/20/20-12-2013/
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Hello everyone,
大家好,

so, the patchnotes are out (tried to look for them in Czech, but apparently, having them translated in time is waaaaaay too difficult). There’s a surprise though – looks like the patch will bring TWO tier 10 Soviet mediums, according to Czech portal!
补丁信息已经放出了(我试着找了下捷克语版,但是想等到及时翻译的版本真的是太太太太太男难了)。但是就算这样,捷克官网也带给了我们一些惊喜—看起来新的版本会加入两辆苏联10级中坦。

(nah, just one, Czech portal is full of fail as usual). The mission looks interesting – 250 battles in three days? Whoa.
(嘛,其实不止一个的,捷克官网依然是一如既往的操蛋)。任务看起来很有意思—3天打250场战斗?去你妈的。 

– IS-4 mantlet is 250mm thick
IS-4的炮盾厚250mm

– WT RhB did have its 128mm gun model changed in 8.10 (it’s now longer), Storm states that they didn’t change its camo factor though
莱茵金属武器运载车的128mm炮的模型在8.10中的确改动了(现在长很多)。Storm表示它们没有改这辆车的隐蔽系数就是了

– players are reporting massive FPS drops in Japanese tier 1 battles (the tanks have machineguns), Storm advises to write a support ticket and to try to change graphic settings
玩家们在向上反馈大量的在有1级日系车(用机关枪的那个)的战斗中帧数下降的问题,Storm建议它们写一份客服反馈单,并且自己试着改动一下图像设定什么的

– the crew of StuG III is historical (SS: apparently there is a bug that if you move a StuG group to E-25, the radioman perk gets messed up)
三突的乘员是史实的(SS:现在有个BUG,如果你把三突的组员放到E-25上,通讯兵的技能就乱套了) 

A Russian player proposed an interesting method of balancing tank winrate (taking into account not the vehicle winrate, but the tank/player winrate corellation), Storm commented and stated he passed it to WG statistics specialists. Could be interesting, as this method could potentially reduce the assessment time (whether the vehicle is OP or not) to 2-3 weeks.
有个毛服玩家提出了一种有趣的平衡坦克胜率的办法(并不只计算这辆车的胜率,而是对玩家/车辆的胜率进行联系),Storm回复说他已经把这个想法递交给WG的统计专家们了。这个方法很有趣,因为这个办法可以把对一辆车的评价时间(来确认这辆车是否OP)降低至2~3周 

– the reason why the destructable objects being penetrable by AP/APCR now were implemented is “to make gameplay more diverse”
现在把可摧毁物体可以被AP/APCR弹穿过这样的机制引入游戏的原因是“让游戏性多样化” 

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