【Developer Q&A 】2013/11/28

Source:http://ftr.wot-news.com/2013/11/28/28-11-2013/
来源↗

Just so you know, apparently the STB-1 depression will be -10, not (historical) -6
事先说明一下,STB-1的俯角会是-10°,而不是(史实)的-6° 

– Storm states that there will not be one “super patch” with HD client. There will be series of patches with improvements and additions, which will eventually lead to the “HD client”. The “HD client” will also feature full multicore support.
Storm表示高清客户端的补丁不会“特别的大”。会有一系列的补丁以及其他对游戏的改进,最终将会使客户端高清化。还有,“高清客户端”会彻底支持多核处理器。

– when hitting a breakable object, the penetration of AP and APCR shells will decrease by a fixed number, not by a percentage of its full penetration
当炮弹击中可摧毁物体时,AP和APCR炮弹的穿深将会以定值衰减,而不是减少一定的百分比

– captured German KV-1 (Pz.Kfpw.KV-1 756(r)) will be armed with the 75mm L/43 KwK 40 with the muzzle brake from the L/48 model
德国缴获版的KV-1(Pz.Kfpw.KV-1 756(r))将会使用一杆75mm L43 KwK 40炮,炮口制退器是从L/48版那里拿来用的

– angle of impact on a breakable object doesn’t influence the amount of penetration lost
炮弹与可摧毁物体之间的入射角并不会影响所衰减的穿深的大小

– while the turret flying off will be implemented, this feature will not influence TD’s and arty.
当炮塔被炸飞这个机制引入游戏后,TD和火炮不会受到这个机制的影响

– Object 430 will apparently have the analogical elevation to T-64 (SS: -6/+14), SerB is satisfied with the result
430工程的仰俯角和T-64差不多(SS:-6/+14),SerB对这个结果挺满意的 

– the turret ripped off by an explosion will be a material object
被爆炸掀翻的炮塔是实体物体

– cruise control in WoT (R and F keys) is made so that the speed is kept constant and engine horsepower is adjusted dynamically to keep it constant
WOT中的巡航模式(R键以及F键)是为了让速度保持匀速而设计的,而发动机的出力则会根据速度自动调整出力

– not even WG staff (support) can change the results of a game already played (SS: by adding for example more credits)
WG的客服都没办法改变已经打完的比赛的战后报告(SS:给你额外加点银币经验啥的)

– it takes the matchmaker singular seconds to put a battle order together, these times however differ between peak times and mornings for example
MM分房所需要的时间长短不同,比如说在大清早和晚间高峰时段的所需要的时间

– the amount of gold shells in tier 8-10 battles has not decreased/increased since the last time it was reported (some times after gold ammo for credits was introduced)
8~10级战斗的金币弹数量没有在上一次公布后发生过什么变化(大概是在可以拿银币弹买金币弹之后公布的)(也就是说,8.3左右,今年年初——译注)

– using prem shells has no effect on what your MM will be (SS: yes, players are still asking that)
打金币弹对你的分房一点影响都没有(SS:是的,还有人在问这个问题)

– Q: “European 7/42 are noobs and Russians will destroy them if roaming is enabled, what will you do about it?” A: “Well, we’ll see how it goes”
问:“欧服的7/42里面都是一群傻X,而漫游之后,毛服的玩家会把他们都搞死的,你要怎么办啊?”答:“恩,走着瞧吧”

– WG will not sell their technical drawings and documents of historical tanks
WG不会把自己的各类史实坦克的资料卖出去的

– for now, no plans for 7/42 battles economy are planned
现在没有要改动7/42的收益的计划

– it’s theoretically possible there was another turret for T-62A, a player linked this schematic from a Russian tank magazine
T-62A理论上还有一个炮塔,有个玩家把一个苏联坦克杂志上的原理图给贴了上来(如下图):

– Japanese Chi-Ha is medium but Chinese Chi-Ha is a light tank in game, because it corresponds to their historical classifications by the respective armies: the Chinese considered it to be a light tank, the Japanese a medium tank
日本的九七式中戦車 チハ是一辆中坦,但游戏中中国的97式是轻坦的原因是各国对它的定义不一样:中国把他定义为轻坦,而日本则定义为中坦

And, answers by Storm:
以及Storm的回答: 

– it’s possible the Japanese map in 8.10 will NOT appear in 8.10 on RU/US/EU servers after all (will be “dumped” on Chinese server and for the Japanese), everything depends on player feedback (SS: read “Russian player feedback”)
日系的8.10的地图有可能不会出现在毛服/美服/欧服上(但是还是会被丢到国服和海服),一切都取决于玩家的反馈(SS:去看“毛服玩家的反馈”)

– after this Asian map, the new maps will be all city maps: Kharkov, Minsk, Konigsberg, they will apparently feature historical places
这张亚洲地图之后,所有的地图就都是城镇地图了:哈尔科夫,明斯克,伯尼斯堡,地图上会有一些历史上的地点

– Storm states that Zlobny “did everything normally”, “everyone else who remains” will deal with balancing now, later he states that he won’t comment on the entire situation, but he doesn’t have and never had anything against Zlobny
Storm说Zlobny“工作一切正常”,“剩下的所有人”会去搞定平衡问题。后来他又表示说他不会对现状发表任何评论,但是他个人没有,而且也从来没有过任何与Zlobny不合的事情

– players are not happy about the fact one third of the new map will not be passable, Storm states this was done in order to put a big mountain there, that looks reall nice
玩家对新地图上大约1/3的部分都是由无法进入/穿过的山所组成的表示不满,Storm表示说这个是特意搞成这样的,因为看起来真的很不错

– it’s possible that KV-1S will simply become an alternative hull for the KV-1, KV-85/100/122 will stay on tier 6 with reduced mobility
KV-1S有可能会直接作为KV-1的可选车身出现,KV-85/100/122会把机动砍掉然后继续呆在⑥级

– T-62 will not be implemented, as it has a smoothbore gun
T-62是不会出现在游戏中的,因为它用的是滑膛炮

– it’s possible arty low and mid tiers will be further buffed, hightier arties are fine according to Storm
中低级火炮有可能还会继续被Buff,Storm说现在高级火炮的表现还好

– WG is also thinking about balancing TD’s by removing the TD class camo bonus altogether
WG有想要通过把TD们的隐蔽加成一起砍掉以便平衡TD

– the option to see the map before the 7/42 battle in advance will not come in 8.10
8.10不会加入7/42之前能看到所要玩的地图的设置的

– no plans for IS-7 buff
没有计划要BuffIS-7

– apparently, deformable objects and deformable ground will not be implemented for now (SS: as in, armor bending, craters after shells), it’s very very difficult to implement
可变形的物体和可变地形现在不会引入游戏(SS:也就是说,装甲弯曲形成弹孔什么的),因为太难搞了

– 7-8 new maps will be added to 7/42 (SS: in 8.10)
7/42会有新的供战斗的地图(SS:在8.10中起效)

– 7/42 MM will be fixed somehow (regarding better skill MM implementation)
7/42的分房会以某种形式修复(通过引入更好的水平分房系统)

– while the turret, that got ripped off by ammorack explosion will be material, its gun will remain non-material
由于弹药架爆炸而被掀翻的炮塔是有实体的,炮管依然是没实体的

– it’s not known when Japanese heavy tanks will come, it’s possible they will not come next year at all
现在还不知道日系重坦什么时候能搞好,有可能明年一整年都没戏

– after the Japanese tanks are out, Wargaming will take a long break in releasing new regular branches, apart from 2-3 premium/event tanks per patch. After this break, the British medium branch with Firefly might come, but this is not yet 100 percent sure
日系线放出之后,除了每个版本再加2~3辆金币车/活动车之外,WG在一段时间内不会再加新车了。在这个空档期过去之后会加入的是有萤火虫的一条英国中坦线,但是这也不能保证一定会搞出来。

– for now, the “Alien” M6A2E1 will not get limited MM, as – strangely enough – it is doing fine in full MM only, it’s statistically around the middle of thanks of the same tier
M6A2E1“外星人”(金馒头) 不会得到分房保护,因为—很奇怪—它在没有分房保护的时候表现正常,它的数据在同级车中也是平均水平

– for now, there are no plans for a tier 8 Japanese medium tank
现在没有计划要搞8级日系中坦(金币车?)

– while the lag during the “tank destroyed” message was fixed, the “stutter” (small freeze) when a tank is lit up for the first time is not (this is connected to the loading of the new model to memory, this is not possible to fix by pre-caching, as weak computers don’t have enough memory for that)
当他们修复了“坦克被摧毁”这条信息出现时会卡顿的问题时,在第一次点亮敌方坦克之后的那一小下卡顿则没法修复(这是因为要把新的坦克模型载入到电脑内存中,也没办法预缓存,因为有的电脑内存不够)

– trees and grass will be optimized in the client
客户端里的草和树木会进行优化

– shadows will apparently not be optimized anymore: Storm stated that they did what they could, but shadows are problematic and requiring in any game
阴影效果不会再被优化了:Storm说他们已经尽了最大的努力,但是阴影在所有游戏中都是问题多多且很必要的

– there is no plan to allow reconnecting to server into a battle after a disconnect
没有要让你在掉线之后重新登录进战斗的计划

– old render (standard graphics) will no longer be developed
旧的渲染效果(标准图像)已经不再开发了

– it’s possible the T71 will recieve an optional hull (SS: basially, there were two T71 proposals IIRC: the ingame T71 is a turret from proposal 1 and hull from proposal 2, an unhistorical mashup)
T71有可能会获得一个可选车身(如下图)(SS:恩,如果我没记错的话,T71是有两个原型的:游戏中的是把1号原型的炮塔拼在了2号原型的车身上,一个不符合历史的东西)

– Object 430 will have the same damage as T-62A (SS: yep, because it will have the same gun)
430工程和T-62A的伤害是一样的(SS:没错,因为它们的炮就是一样的)

– developers thought about what to do with 6th Sense perk: Veider is for removing it altogether
开发团队对于第六感技能的想法:Veider想把它彻底删掉

– apparently, visual camo net (SS: a tank with visible camo net covering it) will NOT be implemented
伪装网的视觉特效(SS:坦克上挂着一条可视的伪装网)不会被引入游戏

– Havok will feature visually nice destruction of objects, but all objects will have to be remade under it
Havok可以让所有物体在视觉上被摧毁时的效果更佳真是,但是所有物体就要进行重制了

– Xbox version alread has Havok
Xbox版的WOT早就有Havok了

– water will also recieve reflection optimizations
水面会获得反射特效的优化

【Developer Q&A 】2013/11/28》上有1个想法

  1. – there is no plan to allow reconnecting to server into a battle after a disconnect
    没有要让你在掉线之后重新登录进战斗的计划

    这里的disconnect会不会是指玩家在游戏中主动选择“返回车库”而不是“掉线”?
    毕竟我掉线的话再次登录还是可以进战斗的。

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