【Developer Q&A 】2013/11/27

Source:http://ftr.wot-news.com/2013/11/27/27-11-2013/
来源↗

– both the L7 gun and the engine on Type 61 tier 9 Japanese MT are historical according to SerB
SerB说九级日系中坦,61式的L7炮和发动机都是史实的

– regular Type 98 Ke-Ni in game will have Hara suspension (SS: Christie suspension “Otsu” version will possibly be a premium tank)
游戏内常规的九八式軽戦車 ケニ使用的是Hara悬挂系统(SS:使用克里斯蒂悬挂的“乙”式有可能会作为金币车出现)

– Japanese heavy branch is being developed
日系重坦正在开发中

– according to developers, radio mechanism is working fine and its impact on gameplay is sufficient, especially on low and mid tiers
开发团队表示电台的机制现在工作正常,而且它在中低级房对游戏性有足够大的影响

– too early to evaluate the new 8.9 TD statistics
现在要判断二线TD的数据还太早 

“The analysis of new vehicles doesn’t begin immediately – not by a longshot. Of course, it is constantly monitored and analyzed, but when it comes to new vehicles, unlocked in the beginning by experienced or active players, of course their stats go up and down. And when finally the majority of players gets used to the vehicle, other players develop tactics against this vehicle and when it is played by all who wanted to unlock it and not only those who succeeded, it is then when we start considering the statistics valid and make decisions”
“对新车的数据分析并不是在推出之后马上开始的——时间不是很长。当然了,它会被持续性地监视且分析,但是新车则不是这样。一开始是那些很有经验的或者是活跃玩家先解锁了高级车,当然他们的数据会有各种各样的波动。其次是一般大众赶上他们的进度时,且各路大神把自己的战术经验分享出来,而且大部分要玩这辆车的时候玩上了时,这才是我们要开始考虑数据是否有效”,并且作出判断。” 

– all TD’s have an abitrary camo bonus, but WT E-100 has a really poor camo in general, because it’s too big
所有的TD都有一定的伪装系数加成,至于WT E-100的伪装如此之差的原因是因为它太大了。

– the fact some maps act differently balance-wise, when you use different tech on them are a feature of the game and this is considered normal by the developers
有些地图的确存在胜率不平衡的状况,但是使用战术来取得胜利是游戏机制的一部分,开发团队也表示这很正常。

– Object 430 will appear in 8.10
430工程会出现在8.10中

– Lowe weight (and other data) is based on this table from Panzer Tracts (model W1662)
狮式的重量(以及其他数据)都是基于这张从《Panzer Tracts》里找出来的表格而定的(W1662型)

– Storm on “Chinese leak” (SS: you know, that garbage with “IS-7 will be getting a gun swap, currently it has the S-70; in 9.0, it will have the S-70A ” and so on): “Crap to the God of Crap! You probably believe fortune tellers too…” – so, once again, it is CRAP.
Storm对于“天朝舅舅党”的报告(SS:就是说“IS-7要换炮了,现在是S-70,9.0要变成S-70A啦!”之类的狗屁玩意):“万能的狗屁之神啊!你要是相信那堆废话,我估计你也会相信算命先生了……”—恩,再重申一次,那个是完全错误的消息

– new maps based on historical locations are being developed: Kharkov, Minsk, Königsberg
现在正在开发史实城市的地图:哈尔科夫,明斯克以及科尼斯堡

– the power of the engine is always constant in WoT (revving has no effect)
游戏中马达的出力永远是一个常数(转速对出力没有影响)

– some players keep complaining about Lowe weight being too high: Storm states there are no reasons not to trust Jentz and Doyle and Panzer Tracts and there are no other data about it
有些玩家一直抱怨说狮式太重了:Storm表示没有理由不相信Jentz和Doyle,还有《Panzer Tracts》这本书,而且也没有其它可用的数据

– according to Evilly, STB-1 tier 10 Japanese MT will have a good depression, “almost like Patton” (SS: -6)
Evilly表示 ,日系10级中坦STB-1的俯角很不错,“和巴顿差不多”(SS:-6°)

Storm answers on questions under the “patchnotes” post:
Storm在“补丁信息”一帖下面的回答: 

– the new Japanese map will not be like Sacred Valley, it’s rather flat – half of it are fields, half is the village, there will be mountains around the edges
新的日本地图和神圣之谷不是很像,它很平——地图的一半是平原,一半是村落,还有一些山环绕在四周

– according to Storm, it’s pointless to save video and audio settings on server
Storm表示把视觉和音频效果储存在服务器端毫无意义

– it’s not possible to display post-battle statistics when your client crashes before the battle is over
假如你的客户端在战斗结束前就崩溃了,是不可能显示战后报告的

– Object 140 as a whole will not be rebalanced
140工程这辆车不会被重新平衡

– KV-1S will not be split in two tanks before the model rework stage is reached (SS: that means at some point next year)
KV-1S在模型彻底重制之前是不会被分成两辆车的(SS:也就是说大概明年的某个时间就会分车)

– tomorrow, the supertest final stage for 8.10 starts (8.10 common test will NOT come this week)
明天是8.10超测服的最终测试阶段开始的一天(8.10的测试服这个礼拜不会开

– Storm confirms that in 8.10 the Japanese tanks will be green, not brown
Storm确认了8.10中的日系坦克会是绿色的,而不是褐色的

– Northwest map has some imbalance between bases, but a small one (won’t be rebalanced for now)
西北小镇这张地图双方胜率的确有点不平衡,但是很小(现在不会被重新平衡)

– whether SU-76i and Ke-Ni Otsu will be premium (or gift/award) tanks was not yet decided
还没决定SU-76i和九八式軽戦車 ケニ“乙”式到底是作为金币车(还是礼品/奖励车)出现

– apparently, SU-85i was also retested lately to make it ready for release
SU-85i正在被重新测试,以便于上架开卖

– the motion blur effect mentioned in patchnotes will be possible to switch off
补丁信息中提到的动态模糊效果是可以关掉的

– serverside replays will be implemented (when it’s done it’s done)
会有服务器端录像的 (when it’s done it’s done)

– no client optimization is planned for 8.10
8.10没有要对客户端进行优化的计划

– it’s possible to implement “last replay for each tank” instead of “last replay from game played” saving too, but so far there have been no requests for that
可以做到把“每辆坦克最后一次的录像”选项加入游戏而不是“最后一场战斗的录像”,但是现在还没有这样的需求

– about 30 interface issues for Team Battles were fixed in 8.10
8.10中修复了7/42模式中大约30个的界面问题

– apparently, the developers wanted to call the “Hidden Village” map “Ninja village” at first 🙂
开发团队一开始把“隐秘村庄”叫做“忍者村”来着:)

– according to Veider, there are plans to somehow limit the amount of TD’s in tier 10 battles, Storm however adds statistics for battletiers 10, 11 and 12 (in percent) and adds he doesn’t think there are too many tier 10 TD’s:
Veider表示有计划要限制TD在10级房中的数量,但是Storm跑去把10,11,12这三个战斗等级的数据加了起来(都是按照百分比计算的)并且表示他不觉得10级TD太多了

Battletier 10 (percent):
战斗等级10(百分比)
LТ = 7,11
MТ = 21,97
HТ = 40,07
火炮 = 7,99
TD = 22,87

Battletier 11 (percent):
战斗等级11(百分比)
LТ = 7,75
MТ = 24,41
HТ = 34,90
火炮= 9,31
TD = 23,62

Battletier 12 (percent):
战斗等级12(百分比)
LТ = 5,26
MТ = 22,64
HТ = 35,17
火炮= 12,02
TD = 24,91

– devs didn’t manage to fix the bug where WT E-100 “turret” gets damaged and is impossible to repair
开发团队没能修复WT E-100的“炮塔”被击伤但是又无法修复的问题

– events and discounts will be implemented into the Mission window as a part of it
活动以及折扣细节会被加入到任务界面中

– Lowe increased ammo count doesn’t mean the ammo rack module got bigger
Lowe的载弹量上升了并不意味着它的弹药架也变大了

– premium Soviet MT has not been fixed yet
苏联金币中坦的问题还没搞定

– full remodelling of non-combat interface will come in distant future
不远的未来将会重制所有的非战斗界面 

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