【Developer Q&A 】2013/11/20

Source:http://ftr.wot-news.com/2013/11/20/20-11-2013/
来源↗

– Q: “Why is it possible to actually destroy a tank by shooting it in its commander’s copula?” A: “It’s possible to destroy a tank by a shell penetration, by the penetration of shell fragments or by fragments of its own armor in the area behind armor. Commander’s copula provides direct access for the shells and their fragments to the area behind armor. So the logic is there. It’s like to complain that a house is also accessible via chimney, not just via door. It’s possible – not easy, bot possible”.
问:“为什么可以通过射击坦克的车长观测塔的位置把坦克打爆掉?”答:“坦克可以被击穿的炮弹摧毁,或者是被炮弹的碎片击穿,或者是由于装甲被击穿处背面的装甲碎片而摧毁掉。车长的观测塔给敌方炮弹和炮弹碎片提供了接近装甲背面的捷径。所以这就是为什么可以通过打观测塔把坦克打烂。就像抱怨你可以通过烟囱,而不是通过门进入一幢房子一样。的确有这种可能性—虽然实现难度挺高,但是还是有可能的。”

– regarding the above question, when asked how come parts that do not provide such access (such as AC48 rangefinder) do cause vehicle damage too: “Well, the tracks don’t repair in real life 6 seconds either, in real life the barrel can bend when crashing into trees… you know what I mean”
针对上述问题,SerB被问到说为什么有些坦克的零部件无法提供这样的一个“捷径”(栗如AMX AC 1948的测距器)来让大家造成伤害:“你看,现实生活中的履带也不能在6秒之内修好吧,现实生活中的炮管在碰到树上的时候也会弯曲吧……你懂我什么意思的” 

– SU-100Y has two AP shells. The AP shell with increased power (gold shell) loses the penetration a bit faster over distance than the regular one, but the difference is negligible
SU-100Y有两种AP弹。威力加强的AP弹(金币弹)在同等距离上比银币弹损失的穿深要多,但是几乎可以忽略不计

– HESH shells in WOT are simply HE shells with increased penetration
WOT中的碎甲弹只不过是穿深增强过的HE弹罢了(也就是说,没有特殊的机制)

– SerB states that the Vbaddict site map winrate statistics are “very far” from the truth
SerB表示Vbaddict网站上的地图胜率与真实数据“相差甚远”

– SerB states that the LFP of King Tiger COULD have been 120mm on some pieces, WG decided that the 100mm “paper value” is “more correct”
SerB表示虎王的首下装甲在某些车辆上有可能是120mm,WG认为“纸面上”的100mm的装甲数据“更加正确”

– there is no data on a King Tiger (E-75) turret, that could hold the 105mm L/100
没有数据表明虎王(E-75)的炮塔可以塞下一杆105mm L/100炮

– there are enough ideas in WoT for 10 major (0.8.0, 0.9.0 etc.) patches
现在的各种各样的思路足以再给WOT出10个大补丁(0.8.0,0.9.0这样的算一个大补丁)

– about time limits: WoT is limited by appearance of smoothbores, WoWp is limited to the first generation of jets, WoWs is limited to the point when battleships lost their importance, eg. roughly the same time period
关于WOT中的年代限制:WOT的年代被限定在滑膛炮出现之前,战机世界的年代限定于第一代喷气机,战舰世界的年代被限定于战舰失去了重要性之前。也就是说,大家的年代都差不多

– SerB has not watched the “Megafactories” show on WG yet
SerB还没看关于WG的“超级工厂”节目 

And from developer blog:
开发团队博客上扒来的东西: 

– Veider: there will be a new award (Top Gun, Confederate style) for damage done in battle: top damagers (under certain conditions) in the losing team will recieve the same amount of credits and XP as if they won
Veider:会有新的因为造成伤害而获得的奖励(例如勇士,火力支援之类的):败队中输出最高的人(在一定条件下)会获得与胜场相同的银币/经验

– Sniper medal will be significantly reworked
神炮手这个奖章会大幅度重制

– apparently, older collision models of suspensions will be reworked to feature a “hole” in the middle, like this:
旧的履带碰撞模型会被重制,就像下图一样,中间有个“洞”

– Sturer Emil will not recieve a better stock gun (“And what tank you can’t penetrate with 169mm on tier 7? Stop smoking that already”)
斯图尔·埃米尔不会获得一个更好的白板炮(“你拿169mm穿深的炮在7级房打谁还打不穿?别闹了好不好”)

– no plans for destructable (changeable) terrain for now
现在没有计划要搞可摧毁(可变的)地形

– Havok will bring destructable spaced armor (parts of it torn off)
Havok同时会带来可摧毁的间隙装甲(它们的一部分会被打下来)

– only some tanks will have optional hulls
只有部分坦克会有可选车身 

Tanitha (SEA server) on roaming punishment: “Its likely or at least possible that any rule violations on a non home server, will result in the roaming feature of the player being switched off permanently. Breaking the rules on another server, isn’t a good option.”
Tanitha(海服的)关于漫游的惩罚:“如果你在一个非本土的服务器(指漫游服务器)上触犯了任何的规定,那么你账户上的漫游机制会被永久性的关闭。在其他服务器上闹事,可不是什么好主意。” 

【Developer Q&A 】2013/11/20》上有1个想法

  1. Pingback引用通告: 【Developer Q&A 】2014/01/17 | 坦克世界XVM战绩插件中文官方站

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