Source:http://ftr.wot-news.com/2013/11/22/22-11-2013/
来源↗
As I wrote on FTR FB earlier, yesterday I missed the QA, because there was nothing to translate.
就像昨天在FTR的FaceBook主页上说过的一样,昨天没有QA,因为哪都没有可供翻译的东西
If you want, Overlord is collecting feedback on World of Warplanes – how do you like it?
如果你想干点什么的话,Overlord正在上述链接处收集战机世界的反馈—你对这个游戏怎么看?
– SerB is fine with the performance of old premium/reward tanks, such as the Ram II, Matilda LL, T14, A32 and Panzer S35
SerB说那些老的金币车和奖励坦克(礼品车)的表现还算正常,例如公羊2,玛蒂尔达LL,T14,A32和Pz S35什么的
– spall liner will have no effect, if a HE shell splash (or blast itself) hits a zone, where there is no armor (like on the open-topped new German TD’s) – SerB states that it reduces damage proportionally to armor and when the armor is 0, the reduction is also 0 – spall liner doesn’t reduce the damage of complete penetrations (SS: BUT the improved saving throw for crew will still work)
假如HE弹药的溅射(或者冲击波本身) 打到了装甲为0的区域(例如新的敞篷德国TD线)的话,内衬是不生效的—SerB表示它只会按比例减少对于装甲所造成的伤害,但是当装甲为0的时候,减少的值也就是0—内衬也不会减免完全穿透装甲的HE弹的伤害(SS:但是对于组员的击伤豁免判定依然生效)
– camo factor of the WT E-100 and RhB WT won’t be commented on (SS: a player asked whether WT E-100 has worse armor than Maus)
不予讨论百运和莱茵武器运输车的隐蔽系数(SS:有玩家问百运的装甲(此处SS手滑了)隐蔽系数是否比鼠式要差)
– apparently the frequency of server checks (synch of client and server) is 0,1s on average
服务器检查(客户端和服务器端的同步检查)大约是0.1秒一次
– actually, a gun module apparently consists of two modules: an internal part and the external part (SS: that means the breech of the gun has 0 armor and is subjected to saving throws only, which means guns with a HUGE breech, like the Sturer Emil, can get its gun damaged even by being hit on the side armor)
其实炮管模块是由两部分组成的:车身内的部分和车身外的部分(SS:这意味着炮的后膛是没有装甲的,而且只有豁免判定起效(没有装甲,所以任何攻击都可以造成一次击伤判定——译注)那么就是说,某些后膛特别大的炮,例如斯图尔·埃米尔,就算在侧面被打,也可能导致炮被摧毁)
– SerB states that the developers never planned to introduce +/-1 MM spread, because it’s not needed – for example in such a case the T-34/76 couldn’t face the Tiger
SerB表示开发团队从来没有计划要加入±1的分房,因为根本没这个需求—举个栗子,在这种情况下,T34/76就没法碰见虎式了
– for now there are no details on the transfer of E-50 to tier 10, SerB states it is just one of the ideas
现在没有关于把E-50升到10级的细节,SerB表示这只是许多想法之一罢了
– penetrating the tank wrecks with partial penetration loss will not come in forseeable future
在很长时间内都不会有通过损失一定穿深来穿透坦克残骸的机制出现
– there is a separate collision model for a live tank and separate (simplified) model for a wreck
坦克的碰撞模型在死前和死后是不一样的,死后的碰撞模型更加的简单
– Q: “We’ve seen Yuri Pasholok’s post on the 88mm L/71 autoloader, will we see it in Jagdpanther and King Tiger?” A: “It won’t fit in KT” (SS: its implementation into Jagdpanther is thus not excluded)
问:“我们看到Yuri Pasholok的关于88mm L/71弹夹炮的帖子了,我们能否在猎豹和虎王上看到这杆炮?”答:“塞不进虎王的”(SS:但是并没有把猎豹的可能性排除在外)
– tank hulls (both life tanks and wrecks) do not serve as a visibility obstacle (SS: a huge stone will block spotchecks, a tank won’t) – this rule however doesn’t apparently apply on the “object” wrecks, that are a part of the map (SS: for example the burning Malinovka Panther near northern base) – these do count as obstacles
坦克的车身(死前和死后)都不作为点亮检测的障碍物(SS:一个大石头可以挡住点亮检测点,但是坦克就不行)—然而这个规则并不适用于以“物体”的名义出现在地图上的坦克残骸(SS:例如马利诺夫卡北边出生地的黑豹的残骸)—那些是算作障碍物的(也就是说可以挡住检测点)
PS: WG EU really did it! Fail hattrick this Friday – if you open WoT launcher and click on the TRIPLE EXPERIENCE FOR THE FIRST VICTORY – you won’t end on WoT page, you’ll end up on World of Warplanes portal. How terrible.
PS:WG欧服的客服又玩脱了! 这周五连续玩脱了三次—如果你打开欧服的WOT客户端并且点击周末首胜三倍的活动的话—你不会被跳转到一个WOT的页面,而是会直接跳到战机世界的官网上去。How terrible.