【Developer Q&A 】2013/11/08

Source:http://ftr.wot-news.com/2013/11/08/8-11-2013/
来源↗

– SerB is not active on WoWp forums – he has no time for 2 forums – but in time he might move there
SerB现在在战机世界的论坛上并不活跃—他没空同时上俩论坛—但是过段时间他也许会转移到那边去

– captured Soviet Panzer IV (T-4) will most likely have the L/48 gun
苏联缴获版的4号(T-4)很有可能用的是L/48炮

– in time the same clans that exist in WoT will be enabled (ported into) WoWp
过段时间,WOT中的军团也会在战机世界中启用(其实是导入)

– clans will be unified in all 3 WG games
WG的战争三部曲的军团是联合起来的(也就是变成账号绑定军团)

– Rheinmetall Waffenträger drowning too easily? “How terrible…”
莱茵金属武器运载车太容易就淹死了?“How terrible…”

– (connected with the WoWp and WoT clans unification), maxmimum amount of people in clans will be increased, but the amount of tokens for CWs will remain the same – this increase is to allow clans to recruit WoWp players
(这条关于战机世界和坦克世界军团的联合),军团最大人数也会增加,但是领土战所获得的代币(不确定代币是什么——译注)还是一样多的—这个是为了让军团也招一批战机世界的玩家而改动的

– Captured tanks will not work as premium tanks: theoretically, a captured tank could be equal to a regular elite tank of its tier in quality (doesn’t have to be weaker like a premium tank), but in case of T-4, it will most likely not have Panzer IV’s top engine
缴获版的坦克和金币车还不一样:理论上来说,缴获版的坦克的质量与同级同车型的精英车的属性一样(并不像金币车一样比同级车弱),但是针对T-4来说的话,它不会有4号的顶级引擎 

There is a MM rule: “Vehicles are put into teams based on collected team statistics in last half hour” – a developer explains what it means – basically, MM works so that it watches “typical” setups in last half an hour (for example, that there are usually 3 heavies in almost every fight) and when there is such a trend, MM will “prepare in advance” 3 heavy tank slots and fill them outside of the queue, which improves the MM speed.
有这样一条分房的规则:“被分到队伍中的车辆都是基于过去半个小时所收集的队伍数据而定的”—一个开发人员出来解释了一向,基本上来说呢,MM会试图观察在过去半个小时内的“典型”队伍配置(举个栗子,假设几乎每场战斗都有三个重坦),并且当这种趋势(三重坦)存在时,MM会“提前准备”3个重坦的坑,然后在无视队列谁许的情况下把这三个坑填满,也就增加了分房速度 

This mechanism is used during arty hardcaps calculations: when using the “5 arty” hardcap (if there are enough arties, there used to be plenty before), extra arty is moved into the secondary queue, where it can stay for a long time. This happened when there were too many arties, now it is not actual anymore.
这个机制也在火炮数量限制时被使用过:当使用“5火炮”的限制时(假设有足够多的火炮,以前火炮还是很多的),多余的火炮会被移动到第二个队列中,在那个队列中,它可以呆的更久一些。 这个情况只发生在以前火炮特别多的时候,现在其实已经没那么多火炮了

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