【Developer Q&A 】2013/10/10

Source:http://ftr.wot-news.com/2013/10/10/10-10-2013/
来源↗

 

– SerB states that he’d like to have more than two turrets per vehicle (SS: in some cases at least)
SerB表示他想让每个车要有多于两个的炮塔(SS:某些情况下至少要有两个)

– accuracy rebalance is not planned
没有计划对射击精准进行重新平衡

– SerB states that the reason for the drawing distance and spotting limit is that on one hand the typical engaging distance during WW2 was 300-500 meters, but on the other hand also the fact that it’s not interesting gameplay-wise to shoot “dots on the horizon”
SerB表示绘画距离和点亮距离有限制的原因是在二战期间普遍的攻击距离是300~500米,另一方面是从游戏性上来考虑的,他不希望游戏变成“射击地平线对面那些小点点”的情况

– anti-aliasing TXAA? “when it’s done it’s done”, but apparently not anytime soon, it hasn’t been decided yet when it will come
TXAA(抗锯齿技术)什么时候做好? “when it’s done it’s done”,不过很显然最近一段时间不会搞定,现在还没决定什么时候把它加入游戏

– SerB states that he German tanks killing their enemies at 2,5km were either simply accidents, or the tankers made the story up
SerB表示德国坦克在2.5公里的位置就把敌人干掉了的情况不是凑巧就是坦克手自己编出来的故事

– KV-7 (Object 227) will most likely not appear in WoT, but it’s possible that one of the KV-7 variants with two (linked) 76,2mm ZIS-5 might appear, SerB states that it’s a very strange vehicle
KV-7(277工程)不会出现在WOT中,但是KV-7的一个变体(带双连76.2mm ZIS-5炮的版本)会出现,SerB表示这个车很奇葩

– developers actually considered the option to allow players to unlock one tier 10 tank from another tier 10 tank (IS-7 from IS-4 for example), but decided not to do it
开发团队曾经考虑过可以让大家从一辆十级车上点出另一辆十级车(比如从IS-4上点出IS-7),不过最终决定还是不要这么搞了

– Soviet hightier light tanks won’t be implemented for now, because although there are candidates for those tiers, those tanks are only paper projects and the tiers under them (6-7) are not clear either
苏联高级轻坦现在暂时不会加入游戏,因为尽管有可以拿来用的车辆,那些车也只不过都是图纸车,而且那些在他们下面几级的车(6-7)级现在的情况也不明朗

– the fact a vehicle is open-topped and doesn’t need ventilation is taken into account by WG when balancing vehicle characteristics (namely: increased ROF and view range, decreased weight)
如果一个车是敞篷车,不能安装通风的话,WG在平衡这个车的时候就把通风的部分属性算进去了(也就是:射速提高了,视野提高了,重量降低了)

– no plans for additional equipment and consumables slots
没计划要添加额外的给养和装备槽

– SerB stats that when a team wins and the tank survives, it gets more XP than if the team wins and the tank dies, but the difference is not big
SerB说获胜且存活比获胜但死亡要拿的经验躲一些,但是差距不大就是了

– SerB confirms that there will be another special “7/42-like” game mode for tier 10 tanks, it won’t be such a long wait as it was for the 7/42, because the mechanism is already developed
SerB确认了会有另一个给10级车制作的“类7/42制”的模式,这个模式不会像7/42一样要这么长时间才能搞出来,因为机制都已经做好了

– Sturmtiger will be implemented, “when it’s done”, SerB states that while he won’t go into any details, there might be some more German monsters á la WTE100 coming at some point (SerB confirms it will most likely be a TD) (SS: I’d hazard a guess he means the Bär)
突击虎会有的,“when it’s done”,SerB说鉴于他不能说的太细,就告诉你们别的事,未来德国也许会再有一辆像E-100武器运载车的“怪物”(SerB确认了会是一辆TD)(SS:我赌5毛他说的是“熊”式)(应该不是灰熊式突击炮吧——译注)

– 8.9 Waffenträgers getting additional gun changes? “If necessery”
8.9里的武器运载车会不会获得其他的炮啊?“有必要的话”

– SerB states that average XP per battle was always lower for arty than for other classes, it has decreased after the arty nerf, but not much
SerB说火炮的场均经验经常比其他车种低,而且在火炮被砍之后又降了,但是降的不是很多

– Q: “There are people who are (SS: medically) addicted to the game, what will you do to help them?” A: “Well, I am always writing here: ‘don’t play…’ – maybe it saved someone”
问:“有人已经对游戏(SS:医学上的)上瘾了,你怎么做才能帮帮他们?”答:“你看,我老是跟你们说:‘爱玩玩,不玩……’—也许拯救了几个迷途少年来着”

– for now, no further German branches are planned
现在的德系没有新出一线的计划了

– renting/buying for credits of premium tanks won’t be implemented
用银币买/租金币车的机制不会引入游戏

– Brummbär “didn’t drop out anywhere” (SS: as in, it is still planned)
灰熊式突击炮“没有被我们所遗忘”(SS:也就是说,依然在计划当中)

– new equipment is not planned for now
现在没有要推出新装备的计划

– SerB states that the BF4 engine is pretty, but WG won’t buy it, the “packet” solutions are already spent and now it’s time to improve (polish) what they have (one of the reasons for no BF4 engine is the fact it doesn’t work on Windows XP)
SerB表示战地4的引擎的确很不错(寒霜3——译注),但是WG不会掏钱去买,“数据包”的解决方式已经过去了,现在是时候(升级)手里有的玩意了(另一个不用寒霜3引擎的原因是它没法在XP上运行)(另:据小道消息称,寒霜引擎只给EA自己家的游戏用,不外传。)(又另:据说寒霜1.5可以在XP上运行)

– 5 arty hardcap is not removed
每队最多有5个火炮的限制还在

– Havok and smoke/fire effects are not tied to one another
Havok引擎和烟雾/火焰特效互不相干

– hardcap for TD’s is not planned
没有计划针对TD做出数量限制

– developers are analysing the situation about the TD’s in tier 10 battles, a player stated that at least one third of each team is filled with TD’s, Storm answers that according to their statistics it’s much less
开发团队正在分析10级场里的TD数量,有个玩家说每队的1/3都是TD,Storm表示根据数据来说,数量要少得多

【Developer Q&A 】2013/10/10》上有1个想法

  1. 开发团队正在分析10级场里的TD数量,有个玩家说每队的1/3都是TD,Storm表示根据数据来说,数量要少得多,因为59占据了足够的位置。

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