【Developer Q&A 】2013/09/13

Source:http://ftr.wot-news.com/2013/09/13/13-9-2013/
来源↗ 

Firday 13th – a good day for translations 🙂
一个周五十三日,又是翻译好时节(所谓的黑色星期五) 

– according to The_Chieftain, both M36B1 (M4A3 hull with M36 turret) and T53 (not sure what that is) are viable candidates for tier 6 US premium tank destroyer
根据The_Chieftain表示,M36B1(M4A3的车身与M36炮塔的组合体)和T53(不知道这是啥……)(翻译菌注:原帖楼下有人给出了详细的图片,这辆车是基于M4谢尔曼的底盘的,用了一杆90mm的炮。这车没炮塔,敞篷。)都是美国六级金币TD的候选车

– Q: “It is now possible to view the amount of tanks I have in garage in the new stats for my account, why is it not possible for other accounts?” A: “For the same reason we your account status is not shown to everyone you meet” (SS: as in, some privacy protection)
问:“我现在可以看我车库里有的车的新的数据了,但是为什么看不到别人的?”答:“理由是你的账号信息也不是开放给任何人的”(SS:隐私保护政策之类的吧)

– “vehicles that won’t make a full branch” (SS: the player asks specifically about Israeli tanks) will be “definitely implemented in some way”
“凑不满一条线的坦克们”(SS:这个提问的人着重问了一下以色列的坦克)会一定以“某种方式引入游戏” 

– the crew voices will not be extended anytime soon (SS: as in, for example more actions commented by voices, such as “load armor piercing!” when selecting armor piercing rounds etc.)
组员语音不会再有新的触发事件了,例如切换弹种的时候装填手冒出来一句:“正在装填穿甲弹!”

– WG considers the amount of tanks in your garage to be confidential information (as well as other “account status” info, such as the amount of credits you have)
WG表示你车库里面的车是机密信息(就像其他的一些“账号信息”,例如你的银币数量)

– Q: “Why don’t you return the MM to the 8.5 state where most of the battles were of the same tier vehicles (like a team full if tier 7 tanks)?” A: “There was never such a rule. But there was +/-3 tier spread before, should we return that?”
问:“为啥你们不把分房系统调回到8.5的版本!就是很多时候一个房间都是一个等级的车的那个时候(一房7级车)?”答:“从没有这样的机制。不过以前的分房是+/-3级的,要不我们把那个弄回来?”

– SerB on banning trollplatoons: “What about them? Do you have such a weak nervous system that you can’t eat until you kill a trollplatoon? It wont help – there will always be something making you angry. Work on yourself.”
SerB对禁止跨级组队的事情(小车组队高级车):“他们怎么了?你难道已经脆弱到不杀一个跨级组队的人你就吃不下饭了么?恩?没用的——总有能让你生气的事。好好摆正自己的心态吧。”

– Q: “Why wasn’t the teamdamage system change described in the patchnotes?” A: “Description is simple – to teamkill is bad. Nothing changed in that regard.”
问:“为啥不把队友伤害系统的改动写在补丁说明里头?”答:“这还用说吗,TK是不好的。除此以外,没了。”

– TOG II is doing fine according to SerB
SerB说TOG II的表现还行

– SerB on some guns doing as much damage as they do: “Once you find a historical amount of damage the guns did in hitpoints, we will review it immediately” (SS: gun damage is a balance parameter)
SerB对于某些炮的伤害问题:“等你什么时候找到历史上这杆炮的真正造成的HP伤害,我们就马上改”(SS:炮的伤害是用来平衡车辆的)

– regarding the national voiceovers: it won’t be possible to select the voiceover pack manually (so that all tanks speak German for example)
关于国别语音:想自己手动选择语音音效是不可能滴(例如让所有坦克的乘员都讲德语)

– Q: “On what formula does the Courageous resistance work?” A: “IF(BattleLoosed AND (GotEpicAvard OR GotBattleHero))”
问:“’虽败犹荣’是怎么生效的?”(容我这么叫,太带感了——译注)答:“IF(战斗结果=输),AND (获得史诗奖章 OR 获得战斗英雄奖章)”

– some objects act like view range obstacles (houses), some don’t (a heap of hay) (SS: generally the easily destroyable don’t)
有些物体的确作为视野上的障碍物生效(房子啥的),但是其他的就不是(干草堆)(SS:就是一切能够轻易摧毁的东西都不算障碍物)

– On Westfield map there was a bush removed on F0, but there was nothing in patchnotes? “How terrible…”
韦斯特菲尔德的F0位置有一个草丛没了!补丁里头怎么没写!“How terrible…”

– Mountain Pass (F6 quadrant) is missing one path that could be climbed? “How terrible…”
胜利之门(F6的四分之一处)有一条以前可以爬上去的小路怎么没了?“How terrible…”

– El Halluf – a hill was reworked at G6? “How terrible…”
埃里哈罗夫里头G6有个小山重做了?“How terrible…”
翻译菌:能提出以上三个问题的人都是什么心态……

– Q: “0.8.9 – new German TD branch?” A: “Really?!” (SS: yes, SerB’s just trolling)
问:“0.8.9素不素有新滴德国TD线呀?”答:“哇泥嚎厉害你都知道了!”(SS:SerB又开始婊人了……)

– Q: “What prevents you from adding some interface mod features into the game for more comfort?” A: “The fact that we don’t consider overstuffed interface comfortable”
问:“你们是基于什么心态,才不把某些用MOD制成的界面机制官方的采用并加入游戏的?”答:“是因为我们觉得过多的界面信息会让人不舒服”

– there was “no promise” to make the ingame chat possible to disable. SerB: “It’s a team game”
“不保证”能把游戏内的聊天窗口关掉,SerB说:“这是个团队协作的游戏”

– French arty won’t recieve a shell velocity buff
法国火炮不会有弹药速度的Buff

– regarding possible rebalance: the amount of certain vehicle in battles is a secondary indicator
对于平衡调整的说法:某辆车在战斗中的数量是第二个参照数据

– it’s possible that (in clanwars) to use “air strike” won’t require the pilots (WoWp players) to be a part of the same clan, but will be performed by freelancers
有可能(领土战当中)使用“空袭”并不要求这名玩家(飞机世界的玩家)是隶属于同一个战队的,也有可能随便拉个人来搞

– enough British heavies or meds for second branch? “Doubtful”
英国的中坦和重坦数量是不是还能再凑出一条线?“说不准”

– apparently, the Encounter on the Mines map won’t be reworked, as the devs checked the winrate of both sides and the difference is less than 5 percent (the reason for the 5 percent is that stats have shown that the winrate usually changes constantly within those 5 percent differences, so the difference below those 5 percent won’t be taken into account)
显然,“湖边的角逐”这张图的遭遇战模式不会重做,因为开发团队去看了两边的胜率数据,差距在5%之内(之所以是5%的原因是因为数据显示胜率的波动值就在5%之内,所以胜率低于5%的数据都不算数)

– Lowe won’t be changed in the future, its stats are fine
狮子未来不会改,现在的数据还行

– in 0.8.9, midtier arty will be buffed (SS: hightier won’t be)
0.8.9里,中等级的火炮会被Buff(SS:高等级的不会)

– the reason for the possibility to disable the whole interface is making WoT movies
之所以有个能关掉所有UI的选项是方便大家做视频 

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注