【Developer Q&A 】2013/09/14

Source:http://ftr.wot-news.com/2013/09/14/14-9-2013/
来源↗

 

– Storm on fixing longer waiting times on RU server: “It is now needed to trace (SS: as in ‘pin down’) existing problems so they can be fixed later”
Storm对何时能够修复毛服单排时间过长的问题:“我们现在要做的就是追踪(SS:也就是确认)现有的问题,便于日后修复”(言外之意:现在不弄,以后再说。)

– Q: “Why are Japanese tankers now so blonde and have names like Emil and Dietrich?” A: “Those are allied kids on an exchange trip” (SS: currently, Japanese crew in Chi Nu Kai
– upcoming 8.9 premium Japanese tank – consists temporarily of German crewmen”
问:“为什么日系的乘员都是金发的纯爷们?”答:“那些是交换生,你有意见么?”(SS:现在,8.9那辆日系的金币车-ChiNu·改里面的成员——是暂时用德国的组员顶包的)

– when you lose, if you recieved certain awards, you will get the same XP/credit bonus as if you won (“curagous resistance”). Storm stated that other variants (SS: the asking player for example mentioned for damage done) are worse for various reasons (and when nagged further about this, he only replies: “envy is bad”)
当你输掉时,如果你获得了某些特定奖章,你就会和胜利局得到一样多的钱和经验(“虽败犹荣”)。Storm说也有过其他的想法(SS:那个玩家在问关于造成的伤害的问题)但是都没有这个办法好用(当有人继续唠叨这事时,他就只回复:“嫉妒是不对的”)

– furthermore for the question above, another player suggested that another solution would be to simply reward top players of the losing team, that gained most XP. Storm replied that this would also apply to cases when a team lost 15-0 and noone in the team showed real curageous resistance, it would be stupid to reward such losses.
继续上一条的话题,另一个玩家建议说解决方法很简单,就把输的那队的最好的玩家,也就是拿到最多XP的人的奖励变成胜场的就可以了。Storm回复说,那这个机制也会出现在那种15>0的收割局,对面没有一丁点反抗意识的时候,这个奖励方法也就没多大作用了 

– regarding the question above yet again, when asked why not simply put a minimal XP threshold for such an award, Storm replied: “For each tier the XP values are different. Should every tier have its own threshold? That would be quite complicated regarding the reward system. And if you manage to get exactly 1 XP less than the threshold – wouldn’t you feel sorry?” In other words, the medals were chosen as the criteria that are simpliest to understand. You get a medal – you get a reward.
继续上上一条的话题,有人问为什么不设置一个XP下限的时候,Storm说:“每一级的经验系数都是不同的。那么,每一级的XP下限也要不要做成不一样的呢?如果真的是这样,那整个机制就会很复杂。如果你凑巧正好比下限需求的XP少了1点——你难道不就得很操蛋吗?”换句话说,之所以选择了奖章,是因为这个方法最好理解。你拿了奖章——你就有奖。

– it’s possible that the Sniper medal (regarding the abovementioned reward) will be reconsidered, because it’s easy to get and causes the most issues, especially for rapid fire guns.
神炮手奖章(基于上上上一条的那个奖励机制)会被重新考虑,因为它很容易拿,尤其是对那些开火频率很高的车来说很有利

– it’s not possible to hear enemy tank until it is discovered (lit up by a scout)
敌人未被发现之前是不可能听到它的声音的(除非被眼车点亮)

– the bug with the word filter being permanently enabled will be fixed (SS: 8.9)
语言过滤器永久打开这个问题将会被修复(SS:8.9再弄)

– Storm confirms that the Type 62 model was changed in 8.8 and that its gold shells were nerfed and automatically sold for full price
Storm确认了62式的模型在8.8中的确被改了,金币弹也被砍了,所有的金币弹都以原价卖出为银币了 

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