Source: http://world-of-kwg.livejournal.com/237594.html
For 8.8
8.8的内容
– Superpershing: the strip of improved upper hull armor was made two times wider (in accordance with the visual model)
– 超级潘兴:车体首上的第二层装甲带加宽了两倍(与外观模型一致)
– E-75 bad and medium terrain passability was significantly improved
– E-75 在 软地 和 中地 上的履带适应性明显提高
– the ammo sliders were returned to the way they were before for now, the new variant will be implemented later with other fixes (most likely with the possibility to lock the respective types of shells)
– 弹药调整滑动条暂时变回了之前的样子,以后新的式样将会连同其他的改动一起加入(很可能会有锁定某种炮弹的功能)
– there will be a surprise concerning the global rating, a special article on that will be prepared
– 将会有一个有关整体效率值的惊喜,将准备一篇文章特别说明这个
– the British blue stripe camo will return to the way it was before
– 英国的蓝色条纹涂装将会变成他原来的样子
Not for 8.8
非 8.8 的内容
– there is still a heated internal debate whether the KV-1S will lose the 122mm or not
– 开发组内部还在激烈的争论 KV-1S 的 122mm 到底要不要移除
– Object 140 turret armor will be reworked (it will resemble the T-62A turret more), but not now – somewhere around patch 0.9.0, as there will be additional testing needed after such rework
– 140工程 的炮塔装甲可能会重置(会更接近 T-62A 的炮塔),但是大概在 9.0 补丁而非现在,因为像这样的重置之后会有追加的测试
– the Historical battles concept is mostly ready and it now waits for documentation and implementation. It was finally decided how we will do it. When? “When it’s done, it’s done”, as usual.
– 历史战在概念上已经基本做好了,现在就等文件和实施了。这将最终决定我们如何做新模式。时间?和往常一样,“When it’s down it’s down”
Storm answers questions in comments:
Storm 回答在回复中的提问
– Foch 155 will be rebalanced, this year
– Foch 155 将被重新平衡,就在今年
– Object 268 will generally not be touched
– 基本上不会改动 268工程
– the “discussion” about KV-1S gun is “SerB against everyone”
– 关于 KV-1S 主炮的“讨论”,是“SerB 对抗 所有人”
– the rating “surprise” will be “some changes in rating logic” (SS: later on, Storm mentioned twinks in such a context that my guess (!!!) is that it will be something to make twinks/sealclubbers/pedobears (whichever term you prefer) not have a good rating, in later comment another developer does mention “Seaclubbers running away, yes. Just as planned”)
– 关于效率值的“惊喜”是“修改部分计算方式”(SS:在后来,Storm 提及屠幼时的语气让我觉得(!!!注意是猜测)改动可能是加入一些条件使得 屠幼/棒打小学生/虐杀小朋友(无论你怎么称呼这种行为)不会得到高效率,之后另一位开发人员的评论中提到:“是的,就像计划的那样,屠幼没戏了”)
– Storm confirms that the new rating will take amount of battles into account
– Storm 证实新效率将会把战斗场数计入得分
– the Object 140 turret will not be identical to T-62A turret, but it will be “brought closer” to it, the turret roof will still be 30mm, as it was on Object 907 and Object 430, clearance might be a bit higher
– 140工程 的炮塔不会和 T-62A 一模一样,但是 140工程 的炮塔会“更加接近” T-62A,140工程 的炮塔顶部装甲还是 30mm,这点与 907工程 和 430工程 相同,车高可能会变高一点
– Storm on kill marks on tanks: “Every nation did it differently. It’s pretty hard to make. Either will either be historical and hard to see, or unhistorical and easy to see. Both options are bad.”
– Storm 回应在车身上加击杀标记:“每个国家的击杀标记都不同。要做这个真的很难。要么符合历史但是标记不明显,要么标记明显但是违背历史。这两个选项都很糟”
– 7/42 will come soon, when it comes out, it will be without skill MM however
– 7/42 马上就好了,但它完成的时候,不会加入按照水平分房
– currently supertested are the Kharkov and Minsk maps, there will be new city maps in random
– 目前超测服正在测试 哈尔科夫 和 明斯克 两张地图,它们会作为新的城市图出现在随机战斗中
– apparently, this area of Kharkov will be turned into a map:
– 显然,哈尔科夫的这个区域将被做进地图:
– apart from Minsk and Kharkov, Stalingrad will also be implemented
– 除了 明斯克 和 哈尔科夫,还会加入 斯大林格勒
– the blue British stripe camo will return, because the historical version turned out to be too ugly. There will be both variants implemented: the new and the old one, so there are no issues with compensations
– 英国的蓝色条纹涂装回归,是因为历史上的式样太丑了。会加入两种新的变型:分别按照新的和旧的为原型,所以也不会有补偿问题
– there is still not enough info on the tier 9 Soviet Kharkov medium tank, there will be people going to Kharkov to collect more evidence
– 苏联的二线9级中型仍然没有足够的信息,所以讲派人去哈尔科夫收集实证
– in 8.8, Superpershing will also have its turret rotation and gun aim spread (accuracy) changed allegedly (SS: we’ll have to wait for test 2 changes), and that’s all – no more changes to SP after 8.8
– 8.8 中,据说 超级潘兴 变动炮塔转速和瞄准扩散(精度)(SS:我们还得等2测的变动说明),8.8之后不会再改动超潘了,这就是全部了。
– the rating article mentioned above will come before the patch, or with it
– 上边提到的关于效率值得的文章会在更新补丁之前或者与补丁同时放出
– new aim reticle (dot) and reload timer will come out in 8.9
– 新的瞄准划分(点)和装弹计时将会在8.9放出
– Storm states that bigger maps are not important for players, they only seem interesting. According to tests, the gameplay on bigger maps is not as good as people imagine.
– Storm 表示更大的地图对玩家们来说意义不大,只是看上去有意思。根据测试,在大地图的可玩性并不像人们想象的那么好
– there is some FPS optimization in every patch
– 每个补丁都会有一些 FPS 优化
– the client physics is being developed, but it will have little influence on gameplay, the game will only look nicer
– 客户端物理系统正在开发中,不过这对游戏性几乎没有影响,只是提高游戏画质