Release Notes 8.6 – 0.8.6更新之新内容细节

Table of Contents 更新内容目录


New Content 参数更新目录


USSR
S系
Changes in SPGs:
火炮变动:
  • USSR SPG line has been reworked:
  • S系火炮线重置
    • New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
    • 新增加火炮:SU-122А (5级), SU-14-1 (7级)

Now the tree will look like this:
坦克树调整如下

TIER
等级
TANK
坦克
CHANGES
等级变化
II SU-18
III SU-26
IV SU-5
V SU-122A new vehicle 新加入坦克
VI SU-8  moved from Tier V 从5级调整至此
VII SU-51 (moved from Tier VI) 从5级调整至此  ======  TIER VII – SU-14-1 (new vehicle) 新加入坦克
VIII SU-14  moved from Tier VI 从6级调整至此
IX Obj. 212 moved from Tier VII 从7级调整至此
X Obj. 261 moved from Tier VIII 从8级调整至此

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Germany
D系
  • German SPG line has been reworked:
  • D系火炮线重置
    • New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
    • 新增加火炮:G.Pz. Mk. VI (e) (2级), Pz.Sfl. IVb (4级), G.W. Tiger (P) (8级)

Now the tree will look like this:
坦克树调整如下:

TIER
等级
TANK
坦克
CHANGES
等级变化
II G.Pz. Mk. VI (e)  new vehicle 新加入坦克
III Sturmpanzer I Bison (moved from Tier II) 从2级调整至此 ==== Wespe
IV Pz.Sfl. IVb   (new vehicle) 新加入坦克 ====== TIER IV Sturmpanzer II (moved from Tier III) 从3级调整至此
V Sturmpanzer 38(t) Grille  moved from Tier IV 从4级调整至此
VI Hummel  moved from Tier V 从5级调整至此
VII Gw Panther  moved from Tier VI 从6级调整至此
VIII G.W. Tiger (P) new vehicle 新加入坦克
IX Gw Tiger  moved from Tier VII 从7级调整至此
X Gw E-100  moved from Tier VIII 从8级调整至此

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USA
M系
  • USA SPG line has been reworked:
  • M系火炮线重置
    • Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX).
    • 新增加火炮:M44 (6级), M53/M55 (9级)

Now the tree will look like this:
坦克树调整如下:

TIER
等级
TANK
坦克
CHANGES
等级变化
II T57 
III M7 Priest 
moved from Tier VI 从4级调整至此
IV M37 moved from Tier VI 从3级调整至此
V M41
VI M44  new vehicle 新加入坦克
VII M12 moved from Tier VI 从6级调整至此
VIII M40/M43 moved from Tier VII 从7级调整至此
IX M53/M55  new vehicle 新加入坦克
X T92 moved from Tier VIII 从8级调整至此

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France
F系
  • French SPG line has been reworked:
  • F系火炮线重置
    • Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
    • 新增加火炮:AMX 105 AM mle. 47 (4级), Bat.-Châtillon 155 55 (9级)

Now the tree will look like this:
坦克树调整如下:

TIER
等级
TANK
坦克
CHANGES
等级变化
II BS
III Lorr.39LAM
IV AMX 105 AM mle. 47   new vehicle 新加入坦克
V AMX 105 AM moved from Tier IV 从4级调整至此
VI AMX-13 F3 AM moved from Tier V 从5级调整至此
VII Lorraine 155-50  moved from Tier VI 从6级调整至此
VIII Lorraine 155-151 moved from Tier VII 从7级调整至此
IX Bat.-Châtillon 155 55 new vehicle 新加入坦克
X Bat Chatillon 155 58  moved from Tier VIII 从8级调整至此

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    • Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
    • 加入新的特种坦克:英国5级重型坦克 A33 奋进号

 

  • Added new camouflage patterns for the following nations:
  • 下列国家加入新的涂装样式:
    • USSR: 1 winter and 2 summer.
    • S系:1种雪地涂装和2种草地涂装.
    • Germany: 1 desert and 2 summer.
    • D系:1种沙漠涂装和2种草地涂装.
    • France: 3 summer.
    • F系:3中草地涂装.
  • New map added “Sacred Valley” (Korea)
  • 新增加地图“Sacred Valley”(韩国地貌)
  • Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
  • 下列地图增加夺旗战模式:湖边的角逐,拉斯威利,斯特拉特福
  • News birds have been added to Ruinberg and Lakeville
  • 鲁别克和拉斯威利两张地图上新增鸟类
  • Improved after-battle statistics
  • 改进战报统计(可以看具体对坦克的哪个模块造成何种程度的伤害)
  • Reworked list of WoT achievements on login screen
  • 重置登录界面的坦克勋章列表
  • Removed following inscriptions: “Popeye”, “Mickey Mouse”, “Betty Boop”. All players with this inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
  • 移除下列签名:”Popeye”, “Mickey Mouse”, “Betty Boop”。所有购买这签名语的玩家,都会获得相应的补偿(银币或金币,根据当时购买的方式;其中银币购买的将会视剩余天数按照比例获得补偿)
  • Small improvements of special battle’s screen (display of nation, type or Tier limitations)
  • 小幅改善竞技场界面(显示国别、车种或等级的限制)
  • All new accounts will now receive Tier I tanks with 100% crew
  • 所有新帐户的1级坦克都将为100%乘员

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Game Mechanics

游戏机制

Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe.
修改以下坦克的损伤模型:SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe.

Reworked additional absorption bonuses for Spall Liners:
修改放崩落内衬网的装甲吸收能量系数:

  • Small Spall Liner 20 % (was 15%).
  • 小型放崩落内衬网 20%(原15%)
  • Medium Spall Liner 25% (was 15%).
  • 中型放崩落内衬网 25%(原15%)
  • Large Spall Liner 30% (was 15%).
  • 大型放崩落内衬网 30%(原15%)

For heavy tanks of more than 70 tons added super-heavy  spall liner with additional absorption coefficient of 50%
超过70吨重的坦克增加装甲吸收能量系数为50%超重型放崩落内衬网
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’
坦克超过70吨并且已经安装了放崩落内衬网的,原有的放崩落内衬网将会被拆卸,移至仓库并替换为“超重型放崩落内衬网”

New rules of how HEAT shells work:
新的HEAT炮弹机制

  • HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
  • 入射角大于80度时,HEAT弹会发生跳弹(请注意每种炮弹的设定存在细微差异)。跳弹后穿深保持不变
  • After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
  • 在成功击穿后,HEAT弹不会在坦克内部跳弹(因为此时炮弹以变为一股射流)
  • After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
  • 击穿后,HEAT弹(射流)每多前进10厘米的距离会损失5%的穿深值。(当间隙装甲表面距离主装甲1米时,会损失50%穿深)
  • After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
  • 击穿后,HEAT弹的穿深计算,会把装甲和穿透点之间的角度计算进去。
  • Suspension now also counts as spaced armor
  • 履带也算作间隙装甲

Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
涂装和伪装网的隐蔽计算机制改动:

  • From now on, the values for vehicles with camo patterns and camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD’s will receive the highest bonus)
  • 从现在起,车辆的涂装与伪装网的伪装值将会累加计算。这意味着现在伪装网和涂装提供的隐蔽值加成固定,唯一不同的是车辆本身的隐蔽值(举例来说,TD得到的加成将会最多)
  • This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
  • 这意味着伪装网和涂装对本身隐蔽值差的坦克也能起到相当的作用
  • To avoid side-effects of having nearly invisible TD’s, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%.
  • 为了避免增加伪装值,而致使TD几乎无法被发现,草丛和倒下的树所提供的隐蔽值将会减少20%

Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
提高高级车收益(详细列表将稍后附录

  • For tier 10 vehicles (except for SPGs) income increased in average by 10%.
  • 10级车(火炮除外)收益平均增加10%
  • For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles.
  • 6,7,8,9级车(火炮除外)收益也会增加,但不如10级车那样多

Tracers have been temporary turned off:
炮弹飞行轨迹将暂不显示

  • Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
  • 移除所有敌人未点亮车辆的炮线将,火炮炮线除外
  • The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.
  • 在火炮上帝视角下,未点亮的火炮炮线会弱化

Changed the mechanism of shot accuracy calculation.
射击精度机制改变

Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
炮弹落在瞄准环上的几率将会减少20%。炮弹将变得更加精准并向瞄准点集中

Changed the mechanism of calculating damage and penetration.
伤害与穿深机制改变

The extreme numbers will be seen 5% less, while the average amounts will be seen more often
最大值与最小值出现的记录将降低5%,出现平均值的几率将会更高

Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
火炮和TD造成伤害时的经验减成将会被移除。TD造成伤害得到的经验将会增加33%,相同条件下火炮得到的经验增加50%

Added ‘assist’ bonus for tracking enemy:

把敌人打断腿也有奖励了:

If you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.

如果你把一个敌人的腿打断了,然后你的队友在他腿依然断着的情况下对他造成了伤害,甚至干掉了他,你会获得经验值的奖励。这个机制的工作原理和现在的点亮伤害的机制很像。

Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees

所有的ACPR和ARCP的炮弹补正角度从下调至

Mechanism, which allows to determine what bonuses

新的奖励机制

(XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added

利用新的物理引擎来击杀敌人(例如推下水,推下山),现在可以追踪击杀者了。此外,击杀的奖励也被一并加入。

Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)

加入了新的视角在每次开火和受到攻击时的晃动轻一些,在车辆开镜移动时也有了一部分补偿(可以在设置里打开’使用动态视角’来启用它)

Rebalanced Tank Company requirements for different types of tanks.

对联队的坦克需求做出了改动

Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. : Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place

现在所有的分级对于中坦和重坦,TD与火炮的要求相同了。初级——四级车,中级——六级车,高级——八级车,超高级——十级车。对于轻坦的要求不变。

If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after.

如果一个玩家因为TK而被封禁,他现在会被直接从当前战斗中移除,而不是在战斗结束后才被封禁。

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Rebalancing

平衡性改动

  • Inclination and declination angles of Matilda Black Prince have been increased.
  • 玛蒂尔达黑亲王的仰角和俯角都增加了。
  • Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
  • 北欧峡湾的地图得到了平衡调整。另外,现在部分一层的小木头房子可以被摧毁了。
  • Balance changes have been made to the “assault” game mode on Westfield.
  • 韦斯特菲尔德的攻防战模式得到了平衡调整。
  • ‘Widepark’ map is now only available for random battles of Tier IV, V and VI
  • 慕尼黑这张地图只会出现在4~6级的随机战斗中。
  • Full rebalance of SPGs was made (full list will be available closer to the update)
  • 火炮的全面平衡(在即将更新时会发布完整列表)
  • Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
  • 所有火炮的炮弹速度都调低了(普通炮10~15%,短管炮50%)
  • Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
  • 对于大部分车辆的收益系数做出了平衡(完整版列表稍后放出)

Rebalancing of premium shells has been performed (the full  list of changes will be available later in a special appendix):

对于JB弹,我们也做出了平衡(完整版列表请出门右转隔壁)

  • Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
  • (所有JB弹)的价格现在是根据他们的有效水平,也就是根据穿深和伤害来决定的。
  • The price for some APCR/ACRP shells has been increased and for some of them reduced.
  • 部分APCR和ACRP由于同样的原因也有了价格上的调整。
  • The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
  • 绝大部分的HEAT弹药价格都上调了,因为他们明显比APCR/ACRP弹药便宜,还和他们具有一样的效力。
  • Almost all premium HEAT shells remain without any changes except for some HE shell types.
  • 几乎所有的金币HEAT弹的价格都保持不变,除了部分HE弹药类型的炮弹。
  • Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
  • 对于HE弹药也作出了相应的平衡(完整版列表在另外的帖子中)
  • Armor penetration of high Tier HE shells was decreased
  • 高级HE弹药的穿甲能力被下调了
  • Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
  • 中级的HE弹药(也就是105-122毫米)穿甲值被显著的调低了
  • Premium shells, which saw their characteristics changed, were compensated with credits according to the shell purchase price of version 8.5
  • JB弹,也就是属性变化了的那些,在0.8.5的银币价格基础上给予补偿

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Visuals

  • VK 16.02 Leopard tank model has been significantly improved.
  • VK 16.02豹 的坦克模型被显著的提高了
  • Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C., Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
  • 以下坦克的视觉模型做出了改动:VK 16.02豹,玛蒂尔达黑亲王,SU-85B,SU-14,T26E4潘兴,黑豹自行火炮,SU-26,野蜂,E-100(炮塔前移了10厘米),SU-18,212工程,T-54,BT-2,AT2,II号G型,I号C型,玛蒂尔达L,野牛II,黑豹侦察车,T57,M2轻型坦克,AT8
  • Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
  • 以下地图的贴图效果做出了增强:穆勒万卡,慕尼黑,以及阿拉曼机场。
  • Visual changes have been made to ‘Ruinberg’ map.
  • 对鲁别克做出了视觉上的调整。
  • Reworked animation on of base flag
  • 基地中小旗飞舞的动画得到了重制

Sound Improvements

声音增强

  • Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
  • 声音处理模块重新制作。现在可以在使用更少的系统资源的情况下播放更多的未失真的声音。
  • Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG view, created new events for water, industrial objects and fire
  • 改变了地图上环境音的摆放位置,移除了“寂静岭”,增加火炮上帝模式中的风声的音量,给水,独立的物体以及火创造了自己的声音事件
  • Decreased amount of sounds of tank ground hits while driving though uneven areas
  • 减少了在坦克开过不平的区域时产生的碰撞声音
  • Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
  • 增加了火的距离音效,改变了对于视角的依赖,加入了可以在远处听见声音的物理模型
  • Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
  • 增加了其他坦克声音的距离以创造多普勒效应,来模拟两辆坦克并排行驶的情况
  • Increased variety of tank hit sounds
  • 增加了不同的坦克碰撞的声音
  • Changed sound of tank destruction
  • 改变了坦克爆炸时的声音
  • Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism of in the game.
  • 加入了3D指示器。所有拥有5.1立体环绕声系统的玩家将会享受到更好的游戏体验

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Technical Improvements

技术方面的改进

  • Reworked mechanism of informing about the lack of memory
  • 内存不足的提醒机制被重制了
  • Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
  • 增加了一个自动调整特效的系统。这个系统是基于你的资源使用情况来运作的,假如系统侦测到你的帧数下降了,它会自动关闭一部分特效(例如爆炸,火焰以及烟雾等)
  • Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts.
  • 对于动态阴影效果的机制做出了增强以及修正。现在的阴影效果应该更加自然而真实

Fixes

修正

  • Corrections have been made to names of French tanks and their modules.
  • 对于法国车的名字和模块的名字做出了修正
  • Fixed the low turning speed of some vehicles on bridges
  • 修正了某些车在桥上转速很低的问题
  • Added small corrections to battle and video tutorials
  • 修正了在战斗和视频教学中出现的部分小问题
  • Fixed wrong effects displaying when destroying some objects
  • 修正了在摧毁某些物体的时候出现的错误效果
  • Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
  • 修正了部分建筑以及物体,在破坏前后的视觉模型不同的问题
  • Fixed collision damage models of small ambient objects
  • 修正了某些小型物体的碰撞模型
  • Fixed errors and improved display of dynamic shades
  • 修正以及改进了动态阴影的显示
  • Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash
  • 修正了山口丁客户端与N卡309版本驱动所可能产生的导致客户端崩溃的冲突

Release Notes 8.6 – 0.8.6更新之新内容细节》上有6个想法

  1. Pingback引用通告: Vehicle Changes – 0.8.6更新之车辆变更细节 | XVM战绩插件中文化团队

  2. Pingback引用通告: Ammunition Changes – 0.8.6更新之弹种变更细节 | XVM战绩插件中文化团队

  3. Pingback引用通告: Economic Changes – 0.8.6更新之收益变更细节 | XVM战绩插件中文化团队

  4. Pingback引用通告: Conversion Changes – 0.8.6更新之非补偿车辆变更细节 | XVM战绩插件中文化团队

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