来源:[http://ftr.wot-news.com/2013/06/19/19-6-2013/]
翻译:[http://bbs.ngacn.cc/read.php?tid=6324650]
19.6.2013
Today’s issue is “interesting”. Basically, what happened: a flood of artywhiners, moaning about arty nerfs started spamming the developer thread and SerB switched to troll mode, as he usually does. Well… you’ll see.
今天有非常大量的抱怨帖叫骂帖,所以SerB一如既往地开启了嘲讽模式。另外因为SerB嘲讽的问题通常没有意义,我会把它们集中放在最后。
– red screen of death is apparently back for 0.8.6, happens allegedly in sniper mode, the new detail reduction system automatically sets everything to minimum and then crashes. SerB’s answer: “Write a support ticket”
红屏问题在8.6又出现了,新的图象设置里有个“动态调整画面效果”的选项,看来是这个玩意的不正常工作引起了很多游戏崩溃问题。
SerB的回答:“请联系客服部门。”
– the shell prices were rebalanced not only based on their damage and penetration, but also based on the type of the gun they are used in. That’s why the (weaker) premium KV-5 shells are more expensive than (stronger) premium KV-4 subcaliber shells.
弹药价格除了会考虑它们的穿深和伤害,还会考虑其他很多因素,例如这炮弹能用在什么车的什么炮上面,所以8.6里KV-5的107金币弹涨价了,比KV-4的长107金币弹还贵了1个金币。
– devs don’t think the tier 8 premium vehicles with limited MM will suffer from the tier 9 arty (too much)
开发人员不认为8级金币车会因为它们的分房福利而碰到太多9级火炮。
– further measures to reduce arty amount (SS: RU server reports the same 5v5 arty battles as before)? “If necessery”
“会有进一步的手段来减少火炮数量吗?”
“如果有必要。”
– currently it can be assumed, that tier 10 arty is balanced towards tier 10 tanks
目前可以认为在8.6里,10级火炮是被当成10级车来平衡的。
– ingame penetration indicator works automatically, there is no need to manually adjust values for it
游戏里准星上的装甲厚度提示功能是自动调整的,不需要每次都根据车辆的装甲变化另外调整这个功能的数据。
(有人认为准星颜色提示绿色但四发都没击穿是因为准星数据没有更新。)
– dynamic camera is apparently fine: “you can turn it off (if you want to)”
8.6的动态镜头功能挺好的,如果你不喜欢,可以在选项里关掉这个功能。
– Q: “Why did you decide not to implement the British arty with autoloader?” A: “Beause the arty doesn’t come in this patch.” (SS: not sure what SerB exactly means, probably just a brushoff, either way, the British arty with autoloaders doesn’t appear in the leaked British arty branch)
“为啥你们决定不推出带弹夹的英国火炮?”
“因为英国火炮不是在这版本推出。”
(问的人贴了个FV4005第一阶段样车的图,显然这人把这辆TD误认为是火炮了 —— 我从来没见过官方说这玩意会是火炮,也没提过英系火炮会有弹夹。)
(至于SerB答非所问的回答,大概是因为今天嘲讽状态开得太多,所以没看清问题就回了。)
– it’s possible there will be various sound settings for 2.0, 2.1 and 5.1 sound
有可能会有针对2.0、2.1、5.1声道的声音设定。
– when near tank corpses, jerking of the aim circle left and right is likely the effect of dynamic camera
如果你在车辆残骸附近发现你的准星乱晃,这可能是因为动态镜头功能造成的。
– 8.7 will be a simple patch, containing apparently only content (vehicles,maps), not functional changes. SerB confirms 8.7 will bring British arty.
8.7会是一个简单的补丁,只有车辆和地图之类的内容,没有什么重大的机制改动。另外SerB确认8.7会推出英系火炮线。
– developers won’t be able to judge the effect of 8.6, when 8.7 comes out (SS: meaning it will come soon), the results will most likely be known in 8.8 tho (SS: later, Storm stated that it takes roughly a month to collect the date, it’s therefore logical to assume that the British arty will come within the month)
SerB表示对8.6补丁的数据统计与评价大概没法在8.7补丁出来前完成,很可能会拖到8.8补丁 (才来对付8.6出现的问题)。
(后面Storm补充数据收集分析大约要用一个月,而且之前说过8.7会在8.6之后很快就推出,意味着8.7补丁可能会在一个月内就出现。)
– the average battle duration is cca 7 minutes and it practically hasn’t changed since the game came out
平均每场战斗持续大约7分钟,自从内测以来就一直保持在这个水平。
– developers are considering the implementation of T58 (T57 Heavy with a 155mm gun) not as a CW reward vehicle, but apparently as a regular one but SerB states that it’s hard to balance (as in, overpowered)
开发人员有考虑过把T58 (T57重坦装弹夹155炮的版本)做进游戏,但这玩意平衡起来很困难 (想象一下砍了装甲和速度但是有炮塔的三炮哥….)。
另外这是以做成一般银币车来考虑的,不是M60那样的领土战奖品车。
– shell ejector animation might be added, “when it’s done it’s done”
以后或许会给那些有抛出空弹筒功能的车辆做出抛壳的动画。
– Westfield map was changed (SS: not sure I know how exactly, something about the sloped access from the village near the bridge towards the left base being removed), it was intentional
韦斯特菲尔德图上向着左下基地那边的桥附近修改了一些东西,这是故意那样改的。 (没有图,所以不太清楚那个玩家指的是具体哪里。)
– the game is changed in big patches (rather then series of small minipatches), because: “That’s the general speed of development. The project is complicated, any changes must be accompanied by serious program testing. That’s not possible when doing frequent minipatches.”
坦克世界是用大补丁 (而非各种小补丁) 来进行更新的,因为这是开发人员开发的步调,而且整个游戏很复杂,任何修改都要经过严格的测试,所以无法用小补丁的方式来进行各种更新。
– it’s possible the possibility to sell Superpershing for gold will come even after 8.7 it’s necessery to implement the mechanism for that first. “It’s not a complicated mechanism, but as this matter concerns money, it will have to be tested thoroughly.”
超潘的原价退货计划可能要等到8.7之后 (8.8),因为必须要先把退货使用的机制搞好,虽然不是很复杂的东西,但由于这关系到钱的问题,需要先通过足够的测试。
– SerB on arty: “It was created to limit the heavies and especially heavily armored tank destroyers. The changes were designed to reduce arty effectivity against fast vehicles, while keeping the “heavy tank killer” function.”
SerB表示,火炮是用来限制重型车辆,尤其是重甲TD的,8.6的修改降低了火炮对付快速车辆的效果,同时保留了“重坦杀手”的职能。
– SerB doesn’t think the shell distribution within the aim circle will change further
SerB不认为瞄准圈内的炮弹散布会有进一步的修改。
– current maps being developed are mostly based on exotic regions, so that Clanwars maps can use those. Future maps will be more traditional, such as a “USSR city in winter” (this is an example)
目前的地图开发大部分都具有各种不同地区的风格,因为可以用到领土战上。未来会更多地转向传统的地图设计,例如“冬季的苏联城市”之类。
– there are still issues with making the friendlist and ignorelist longer, when it comes to easy ignorelist cleaning, the developers are waiting for the new reworked chat, they don’t want any temporary solutions
目前对于扩展好友和黑名单容量还有一些问题,但因为清理黑名单很容易,所以开发人员宁愿等新的聊天系统做好,而不想要用暂时的手段对付问题。
– 0.8.6 contains no “hidden” changes in engine fire mechanism
8.6没有任何“偷偷摸摸”的发动机起火机制修改。
– SerB states that FCM50t is doing fine in 0.8.6, players just need to play it properly as a medium, not as a heavy, it’s sort of “anti-Superpershing”
SerB并不认为FCM50t在8.6会没法玩,你只需要找到正确的使用方法 – 例如像开中坦一样去用,而不是当作重坦用。这跟超潘的情况正好相反。
– there will be no “spring” special camo implemented
不会有特殊的“春季”涂装。
– there will be no “art of war” competition for arty, because the devs want to nerf it, not make players play it more
8.6不会有“战争艺术”那种活动 (在新车上创造单场经验值纪录,按排名奖励金币车和金币),因为8.6的目的是削弱火炮,减少火炮数量,而不是吸引更多人来玩火炮。
– it’s unlikely that second German TD line will come in upcoming patches, but it will most likely come before the Chinese arty
(这条我没有在俄服原文找到任何关于“德国”的描述,所以应该是SS理解错误。)
“再下个补丁会不会是推出中系的TD和火炮。”
“不大可能,而且TD可能会比火炮更早推出。”
– MM mechanism itself did not change in 0.8.6
8.6里,分房机制本身并没有任何修改。 (改的只是火炮的分房范围和个别车的权重)
– the exact percentual effect of the camo net will not be disclosed (it’s not confirmed 0.8.6 camo net gives a 25 percent bonus)
8.6的伪装网描述上不再写出会提供多少隐蔽奖励,SerB表示具体数值不会公布。
– Storm is working on new camo system description article
Storm正在写关于新隐蔽系统的说明文章。
– it’s not possible to make the dynamic camera not-optional, because that would mean transferring the camera calculations to the server. If it becomes possible, the camera will become compulsory.
不可能删掉动态镜头的开关选项,让它保持强制开启,因为要保证没人能用其他手段开关这项功能的话(就像很久以前的开镜晃动一样),就必须时刻与服务器交换数据来监视镜头的移动。(额外增加服务器负担一直都是开发人员极力避免的。)
– whether your ammorack is full of shells or not (whether you loaded all the shells) has no effect on tank characteristics (doesn’t limit movement like the weight does). This is intentional, so that people wouldn’t go into battle with only a few shells and then screw their team by running around with no ammo
“8.6火炮射速那么低,如果少带几发炮弹,我的车会不会有比较好的性能?”
“完全不会有影响,我们这样做的理由就是要避免那些有意不带够炮弹结果只能用空车坑队友的情况发生。”
– it’s possible that one of the upcoming patches will contain something to improve the account security (no details yet)
接下来的某个补丁,可能会有一些关于提高账号安全性的内容。
– worldoftanks.ru portal is visited by less than 1 percent of active players
(英文版错了,不是少于百分之一的人上首页,而是参与首页投票的人少于1%。)
在俄服的活跃玩家中,只有不到百分之一的人会参与俄服官网首页的定期投票栏目。
– the gold consumables for 1/2 price can also an experiment (SS: which probably means that if it is successful enough, it will stay)
8.6里金币补给品的半价修改只是实验阶段。 (像以前的银币买金币弹一样,在正式服开放一段时间实验,如果成功,才会一直保留。)
– functions inspired by some mods will continue to be added, if the mods don’t break the game that is
从那些合法插件里得到的灵感,会陆续用在扩展游戏功能上面。
– further tier9/10 arty nerfs? “If necessery. We decide, what is necessery.”
“以后会进一步削弱9、10级火炮吗?”
“如果有必要 —— 我们会决定怎样才算有必要。”
– devs don’t consider the French premium arty (LeFH) to be directly nerfed, it won’t be possible to sell it for gold as for mechanism changes (such as accuracy for arties, or the lower 105mm HEAT penetration), those affect more vehicles than just the LeFH, that’s why they are not considered direct nerfs
开发人员认为105mm HEAT穿深削弱之类并不是对法系金币火炮(LeFH18B2)的直接削弱,所以不会像超潘那样提供原价退货服务。
– Storm states that the sounds of impact were even more “bland” in real life, it’s not like the tank was supposed to “ring” like a bell
Storm表示真实的坦克中弹声音甚至比8.6游戏里的声效要更沉闷,并不是某些玩家想象中清脆的金属碰撞声。
– the mechanism of bush camo was not changed from 0.8.5
草丛相关的隐蔽机制还是跟8.5以前的版本一样。 (只是草丛提供的隐蔽值降低了)
– no rebalances of light tanks (in connection with the new tier 9/10 arties) are planned
目前没有计划重新调整那些进高级房的轻坦性能。 (有人表示,8.6大部分炮都变准了,加上各种隐蔽的修改,轻坦更难混了。)
– the E-100 turret moving, that was deemed “too much” earlier will be eventually revisited, but it has very, very low priority
关于检查之前E-100的炮塔前移是否“移动得太多”这个问题,Storm表示这项工作的优先度非常非常低。 (也就是说“你们这些坦克砖家多关心点别的东西吧”。)
– in 0.8.6, second ricochet of a shell is still impossible
8.6里,第二次跳弹依然是不可能的。
– the developers are tracking the effect of various game changes on the amount of people buying gold
开发人员有关注各种游戏修改发生后,玩家离开游戏的人数或者买金币人数上的变化。
– apparently, there was a second Superpershing historical variant, but the developers decided to implement the one, which they had more data on
T26E4还有一个把炮塔上那两个“火箭筒”平衡器修改做到炮塔内部的后期型号,不过开发人员决定采用有更多实际资料的早期型号来制作游戏里的超潘。
(其实只有第一辆平衡器在头顶的早期型T26E4被运到欧洲并参与实战,也只有那一辆才有加装额外装甲,所以游戏里的超潘使用这个早期型号的炮塔样子毫无问题。)
– the loader perk Adrenaline Rush 10 percent HP threshold won’t be increased
装填手破釜沉舟技能发动条件的10%HP限制不会提高。
– according to SerB, the fact that the tank disappears one second after it is lit up can happen, it’s neither a bug, nor a change in 0.8.6
SerB表示,敌方目标在被点亮后一秒就灭灯也是有可能的,这不是bug,也不是8.6的修改。
– the “tasks” on test server (SS: you know, the thing where you did recieve ridiculously high rewards for god knows what) was just an experiment
测试服里那些随机出现完成的“任务”和奖励只是一个实验。 (并不代表8.6正式服也有这东西。)
– apparently, voting (about WG matters) in the game won’t be implemented
不会加入游戏内投票功能。(像首页投票那种类型)
– the ability to freeze accounts (including the run of premium account, “vacation mode”) will not be available anytime soon and if it comes in the future, it will be very limited. Freezing only the premium time without freezing the account itself is not even considered
暂时冻结账号不玩的“假期模式” (这样在长期不能玩的时候能省下部分VIP账号时间) 在理论上可以做,但也不是近期就能搞出来的。至于只冻结VIP时间不冻结账号游戏能力的做法,根本不在考虑范围。
– currently, multi-level water (SS: as in, lakes at various heights, cascades etc.) is technically possible, but it won’t come soon
做出在地图不同高度都能让车辆淹水的水面技术上有可能,但不是短期内会做的事。
(看了俄服原文也不明白这玩意有啥实际意义。。。)
– Black Prince armor wasn’t changed in 0.8.6
A43 黑太子的装甲在8。6没有变化。
– Storm states that when it comes to vehicle balance and gameplay, the “rock-paper-scissors” principle still remains, just that there are two triangles now (HT-MT-TD and HT-arty-LT) and some of the vehicles are not as firmly belonging to one group as two years before
Storm表示,在车辆的平衡和游戏方式上,现在还是有“剪刀石头布”这样的三角原则存在,只不过现在有两套三角组成:“重坦中坦TD”以及“重坦轻坦火炮”,另外还有些车辆并不太符合任何一组。
(三炮哥表示这分组是啥能吃吗?)
– developers are aware of the various fan-made trees, they have been corresponding with some sensible discussion participants from the threads dedicated to these fan-made trees. On this, SerB states that players in general have little authentic info on Japanese tech
开发人员有关注那些玩家自发编写的坦克科技树,并参考了其中一些合理的部分。不过SerB也表示,一般玩家都只有很少量确切的日系车辆资料。
– Murazor’s (SS: a popular WoT Russian blogger) opinion is apparently not more important to devs than the opinions of other players (SS: parallels can be drawn here with SOME EU/US players, who think they influence WG at every step)
Murazor (俄服一个比较知名的博客作家) 的意见对于开发人员来说并不比其他玩家的意见更重要。
– the “sell this tank for gold” function will be available only in very limited cases when the vehicle characteristics will change significantly, definitely not a standard option
“把车辆按金币价卖掉”的功能只会在例如超潘这种特例才会出现,不会成为标准选项。
– the top Conqueror turret is balanced as it is apparently (SS: a player was complaining that it is actually worse than the stock turret in some aspects, SerB stated that one has to take into account the armor slope and the fact it can carry a more powerful gun)
有玩家认为征服者的升级炮塔数据上比白板炮塔还烂是不是搞错了,SerB提醒他说还要看装甲倾角和能上顶级炮的能力。
– Soviet D-5T-85BM has 10 ROF on T-34/85, 11,11 ROF on T-43 and 10,53 ROF on T-44, apparently this is intentional
苏系的85BM炮射速在T-34/85上是10发,T-43上是11.11发,T-44的升级炮塔上是10.71发,SerB声称没有错,这是故意的。 (真的?。。。。)
– SerB states that skill MM based on some statistics (doesn’t matter what statistics) is technically possible (SS: it will not happen)
SerB回答某玩家,理论上,按某个战绩统计数据来搞“按玩家水平分房”那一套在技术上有可能做到,但对于服务器负担来说很不妙。 (也就是说,他们依然没有打算搞这种分房方式)
– “expert” medals (SS: not sure how they are called in english, master?) do not take premium tanks into account, because some premium tanks are practically impossible to meet in randoms
“X系坦克克星”勋章不需要击毁金币车,因为某些金币车几乎不可能在野队碰到。 (例如外服只有封测参加者才有的不四不五A之类)
– the 0.8.6 premium shells for the Konisch gun were “sold” automatically during the patch implementation, because the developers wanted to nerf them, added them to the automatic sell list and in the end didn’t nerf them after all
8.6里SB炮的金币弹随着补丁上线被自动卖掉了,因为本来开发人员打算削弱它,并把它加到了自动回收列表里,结果最后没削,但忘记从回收列表里删掉了。
– open-topped vehicles have better viewrange than other vehicles of their class (!)
敞篷车比不敞篷的同类型车辆有更好的视野。 (原文并没有特指哪台或哪个级别的车。。。。)
– SerB states that as far as he knows, the side mesh screens on Panzer IV Schmalturm do not work as spaced armor, it’s possible they will be added, when all the models will are reworked
SerB表示豹头四号上的那个网格状侧裙并不算作间隙装甲,也不包括在车辆的碰撞模型里。不过等以后全面重做模型时,或许会加到碰撞模型里。 (作为可摧毁外观)
————6月19日完————
下面是基本都是被SerB用同一句嘲讽- “这太可怕了….” – 来回答的问题。今天问答太他喵多,这些就不翻了。。。。
– Q: “All the guns now have basically the same accuracy!” (SS: common complain is that the guns are too accurate) A: “How terrible…”
– Q: “Too many fires caused by accurate guns!” A: “How terrible…”
– Q: “Mods not working!” A: “How terrible…”
– Q: “Priest moved to another tier, wtf?” A: “How terrible…” (SS: this question was even in rhymes 🙂 )
– Q: “The amount of arties did not get lower…” A: “How terrible…”
Well, basically, “How terrible…” was the answer on most complaints about 0.8.6. There is a lot of whine, including “hidden arty buff”. Some exchanges are actually really funny:
Player Vesil: “I am quitting the game!” SerB: “How terrible…”
Player Vesil: “You don’t have much of a vocabulary” SerB: “How terrible…”
Player LordStuped: “Do you have to make fun of players, who don’t like the patch?” SerB: “How terrible…”
– Q: “FPS dropped significantly…” A: “How terrible…”
(later, when asked whether he doesn’t respect players, SerB states: “It is necessery to distinguish players and idiots. Those are two (unfortunately still somewhat overlapping) categories. We do respect players, but with idiots it’s not that simple. This (thread trollflood) happens regularily idiots come here and the thread topic is temporarily exhausted (SS: as in out of order)”)
– SerB explains his attitude towards forum whiners: out of all the active players (those who play once per month), only 1/10000 are whiners, who try to pretend to be the “voice of the nation”. SerB finds that amusing.
– some idiot made a video with him using illegal mods and posted it in the developer thread. Made SerB happy, apparently
最后我选择了这条问答当作结尾。
– Q: “I went thru the thread, not enough concrete answers, just ridicule…” A: “I went thru the thread, not enough concrete questions. How terrible…”
问:“我看完了所有帖子,没有多少具体的回答,只有嘲笑…”
答:“我看完了所有帖子,没有多少具体的问题,这太可怕了…”