Source:https://thearmoredpatrol.com/2017/07/30/wows-qa-30-july-2017/
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Q: Will we see an improved economy for “Air Superiority/Air Supremacy” carriers?
问:那些“制空权”的航母的收益什么时候会上调?
A: “Air Superiority” activities are currently economically balanced with “Strike” activities — the issue is more that American carriers have overly specialized loadouts which include AS, but we’re developing a solution.
答:“制空权”现在和“攻击型”在经济方面是平衡了的—问题在于美航们的飞控都过于特化于某个方面了,其中也包括制空的方面,但是我们正在解决这个问题
Q: Have you considered doing battlecruiser sub-branches from the British and German battleship lines?
问:有没有考虑过给德战和英战加一个战巡的分线?
A: We’ll introduce sub-branches (possibly with battlecruisers) in future updates, but right now we’re focused on whole new lines. We do have some sub-branches planned for 2018, so stay tuned!
答:以后会做分线(有可能就是做战巡),但是现在的话我们还是会注重于制作新线。我们在2018年的确是有计划做分线,再耐心等等吧。
Q: When can we go from a Clan cap of 30 to a cap of 60, 90, or even 100 — like it is in World of Tanks?
问:军团的上限什么时候能突破30,变成60,90,甚至100——就像坦克世界那种感觉的?
A: We’re certainly aware of your desire for larger Clans and we won’t ignore it — the current design we hope to implement in future updates is still a work in progress, but involves making Clan members able to complete tasks to increase the cap.
答:我们理解各位想要个更大的军团的想法—我们现在正在搞一个希望能在未来就实装的军团设计,但是其中包括可以让军团的团员完成一些任务以提高人数上限的功能。
Q: Why do you seem to nerf destroyers every update?
问:为什么每个版本好像都在削弱驱逐舰?
A: Well, that’s not true. Let’s look at prior updates:
答:你看,你这话就不对了:
- 0.6.8: Buff了阳炎,夕云,秋月,岛风,塔什干,前哨, 雷暴,并且削弱了白露和哈巴罗夫斯克,但是又再其他方面Buff了一下作为补偿
- 0.6.7: 没有平衡方面的改动,但是buff了点亮时的经济收益
- 0.6.6: Buff了夕云和洛阳
- 0.6.5: 没有改动
- 0.6.4: Buff了雷暴,吹雪,晓,阳炎,夕云,岛风和睦月
- 0.6.3: 移除了隐身炮,其实驱逐舰只有秋月收到了影响,并且Buff了一些驱逐舰的射程
Q: Where’s HMCS Haida?!
问:加拿大海军的海达叫你们吃了?
A: This is a question of philosophy best discussed in a couple of armchairs next to a fireplace, and perhaps a bear rug and some kvass. We’ll let you know when we get the bear rug.
答:这个问题最好是大家一起坐在火炉旁边,地上摆个狗熊的毛毯,一边喝格瓦斯一边讨论。我们现在人已经凑齐了,等我们什么时候找到狗熊毛毯会跟你们说的。
Q: Why was there no compensation after the removal of the separate slot for the Torpedo Reload Booster (TRB) on Shiratsuyu?
问:为什么白露的鱼雷加速装填的消耗品格被移除之后没有任何补偿?
A: There was! The TRB got a huge reload buff, which makes it a viable choice instead of smoke! The combination of her consumables, concealment and armament made Shiratsuyu a bit too good. Now, she’s better balanced for her tier.
答:有啊,现在鱼雷加速装填的CD大幅度缩短了,它现在和烟雾都具有了竞争力。至于白露的话,她的消耗品,隐蔽以及火力配置让她变得有些强了。现在就很平衡。
Q: With the large number of ways to spot torpedoes and destroyers, especially Japanese destroyers now, have you given any thought to removing the aircraft ability to permanently spot torpedoes in the water?
问:现在点亮鱼雷和驱逐舰的手段这么多,尤其是日驱的话,你们有没有计划移除让飞机永久性的点亮鱼雷的机制?
A: We have no plans to remove this ability — it’s a viable support tactic. Japanese destroyers at all tiers still deal decent damage with torpedoes.
答:没有—这是个非常可行的支援战术。任何等级上的日驱依然能够用鱼雷来造成很可观的伤害。
Q: Why does Wargaming feel the need to put a gimmick on every new line of ships that comes out? Can we go back to the basics of making ships not dependent on whatever special consumable they get?
问:为什么我觉得WG要给每条新线都加入一个新的机制?就不能回到以前那种不依靠特殊消耗品就能够做出新线的时代吗?
A: We don’t solely use consumables to balance a line — even when ships have a unique consumable there’s always something else that defines them. However, it’s important to feature consumables so players can more easily grasp the concept of a new line and have fun from the get-go. It’s better to make more distinctive ships and lines, as players tend to overlook or dislike subtle distinctions.
答:我们并不是只用消耗品来平衡某条线的—就算是那些拥有独特消耗品的船也会有其他能够定义她们的特色。然而消耗品也是一种特色,可以让玩家更好的理解新线的核心概念,而且可以从上手时就玩的很开心。而且做新线和新船的时候,把她们做的区别大一些会比较好,因为玩家都普遍会忽略或者不喜欢那些细微的差别。
Q: How are the new Quick Commands voiced for the Commanders of “Arpeggio” ships and Steven Seagal as the collaborative contracts with them have expired for some time now?
问:苍蓝舰长和西格尔的新的快捷喊话要怎么配音?她们的联动合同应该过期了吧?
A: Unfortunately, there’s no way we can update them with the original voice actors for now, so you’ll hear the default voice for the new commands.
答:现在没办法用原来的声优去更新语音了,所以这些舰长的新快捷喊话只能听到默认的语音
Q: How do you determine main and second battery gun ranges?
问:你们是怎么决定主炮和副炮的射程的?
A: Main battery gun range is calculated by a formula that takes your Fire Control System specs, position, optics quality, horizon and other real-life aspects into account from the condition of a direct line of sight to a generic five-meter target. This solution may then be tweaked for balance purposes. Secondary range is much easier- it’s determined based on gameplay, with some tier and national bonuses or debuffs, without any “IRL-based” calculation.
答:主炮射程的计算是由一个公式来进行的。这个公式会计算你在瞄准一个能够直接目视的五米大的目标时的火控参数,火控位置,镜片质量,水平线以及其它现实生活中的参数。得出的结果可能会再犹豫平衡性方面的原因进行再次平衡。副炮射程就很简单了—就只是根据游戏体验来决定,部分等级和国家会有加成或者debuff什么的,不会牵扯到任何“现实生活”中的内容、