Source:https://thearmoredpatrol.com/2017/02/19/wows-qa-19th-february-2017/
来源↗
Thanks to Babykim, EU
感谢欧服的Babykim
Q&A from RU dated Friday, 17 February
毛服2月17日的QA
Q: Do you plan adding the option of selling inventories to the ship tab?
问:有计划给船只那个界面里面也加入一个出售物品栏内容的选项吗?
A: Not at the moment; perhaps in the future.
答:现在不会,以后的吧。
Q: Do you plan improving the display of clan tags? The problem with displaying long nicknames has been compounded by the introduction of clan tags. Can you enlarge the window at least by a factor of two?
问:能不能增强军团名称的可见度?玩家姓名过长时的显示问题由于军团的加入变得更加复杂了。你们就不能把窗口再弄大两圈?
A: Yes. You already see the full nickname by hovering the cursor. This only works on the loading screen and in battle, as the same principle applies to other elements of the interface, hover the cursor for more information.
答:你把鼠标挪过去就能看见了。虽然只在载入和战斗中生效。其他界面元素也是一样的,悬停鼠标才能看到更多的信息。
Q: Do you plan introducing premium commanders, who would not need retraining? If you plan commanders similar to Steven Seagal for other nations, what would be their speciality?
问:有计划加入不需要重训的金币舰长吗?如果有计划给其他国家加入一个像西格尔这样的舰长的话,他们的特长又会是什么?
A: We do not plan adding premium commanders, and see no reason for doing so given that you can use elite commander experience for retraining. You can now retrain commanders for regular ships without the need to pay doubloons, and the premium ships do not need retraining anyway.
答:没有计划这么做,现在还可以用全局舰长经验来重训。现在银币船的重训都不需要拿金币进行了,而且金币船也根本不需要重训。
Q: Earlier, you mentioned adding “Sorry” as a quick command. Can you add “Spotted at XY” instead? It would also be nice to be able to tell your allies which equipment you are planning to use, reload times, etc. (see Dota 2).
问:你们之前有提到说给快速喊话加入一个“对不起”。能不能顺便加点“我在XY被点亮”之类的东西?还有如果能通知队友你接下来要使用什么武器的话也不错,或者说剩余装填时间之类的(参照Dota2)
A: The development of new functions is not a matter of one or two patches. We are collecting user feedback and proceeding accordingly. This year will see changes to quick commands.
答:开发新功能不是说一两个补丁就能搞定的。我们在收集玩家的反馈,然后根据反馈意见来进行开发。今年的话会有快速喊话方面的改动。
Q: Do you plan introducing the carriers Kaga and Akagi as premium ships, and the hybrid ships such as Hyuga and Ise?
问:有计划把赤城和加贺作为金币船推出,还有伊势和日向这些混合型船只吗?
A: We cannot announce ships in this format. We consider adding the hybrid ship to the game, but only after having conceptualized their gameplay. These ships are currently subject to internal discussions.
答:我们并不能以这种形式跟大家说我们接下来会出什么。我们的确是有考虑把混合型船只加入到游戏内,但是要等我们把它们的游戏体验概念化了以后才行。这些船现在还在进行内部讨论。
Q: You added rare upgrades, which are difficult to obtain, but which occupy the slot of the essential regular upgrades. Can you make a separate slot for rare upgrades?
问:现在稀有插件实装了,获得很难,而且还占用了常规插件的位置。能不能单独开一个稀有插件的栏位?
A: The rare upgrades were not planned for a separate slot in the first version. Their aim is to add further variability in the customization of ships to fit a player’s game style.
答:最开始的话稀有插件是没计划要单独做个槽出来的。稀有插件是为了给游戏在玩家独特的游戏体验上增加更多的多样性才设计出来的。
Q: Do you plan adding a means of determining the speed of a target?
问:有计划加入某种可以指示目标航速的东西吗?
A: No.
答:没。
Q: When will you add a compensation for team damage? There is a fine but no compensation.
问:什么时候加入TK补贴?现在只有罚款,没有补贴啊。
A: Version 5.12 introduced fixed cost than does not depend on the damage taken. A compensation might lead players to jump on friendly torpedoes, resulting in a large number of unfair bans for team killing. Fines are designed to punish and prevent team damage.
答:5.12的时候加入了无论伤害量的固定数量的罚款。但是加入补偿机制可能会让玩家自己去撞队友鱼雷,导致很多不正确的TK封禁。罚款是为了惩罚并且防止TK才设计出来的。
Q: Is this possible to add team statistics after the battle?
问:能不能在战后加一个队伍数据?
A: We plan allowing to view any players statistics after the battle, but I cannot name an implementation date.
答:计划是可以在战斗后看到每个玩家的数据,但是现在不能说什么时候实装。
Q: Do you plan introducing sea tenders as a class of ships?
问:有计划把水上机母舰作为一种船型加入游戏内吗?
A: We had them during the alpha stage, but they did not properly fit the game back then. I cannot exclude their reappearance in the future.
答:Alpha的时候有过,但是那个时候就不太能融入游戏中。但是未来出不出还是未知数。
Q: Do you plan adding sailing ships and the armored ships prior to 1906?
问:有计划加入1906年之前的帆船和铁甲舰吗?
A: Sailing ships will definitely not be added. We already have some ships of the second era, and certainly plan adding more.
答:帆船肯定没戏。铁甲舰已经有了,计划还会加入更多。
Q: The Ocean map is now available at tier 10 only, with the probability of occurrence being halved. Many players want this map on all tiers. We are sick and tired of the “city” maps. Please make it as before.
问:大洋图现在只有10级进了,而且遇到这图的几率也下降了一半。许多玩家希望能在所有等级上都能够进入这张图。我们已经受够了那些“市区”地图了。改回去吧。
A: We reduce the chance of occurrence of this map and made it available to tiers 8-10 based on a careful evaluation of statistics and user feedback. This map is unique in that it open tactical possibilities that preclude a high chance of occurrence and the availability at lower tiers.
答:之所以降低进入几率而且把进入等级限制在8~10级的原因是数据和用户的反馈。这张图的确是很特殊,原因就是它的出现率低,以及在低等级的时候看不见这图。
We balance the maps for all classes of ships. The game includes open maps such as Okinawa and The Atlantic. The criticism of the prevalence of “city” maps is incorrect.
我们平衡地图的时候是考虑到所有船型的。游戏中还有冲绳和大西洋这样的开放地图。关于游戏中“城市”地图过多的批判是不正确的。
最近发现战舰世界凌晨12点至2点的战绩在网页上是没有记录的,但是沙盘里却有记录,却没有计算在排名里面,请麻烦核查一下