Source:https://thearmoredpatrol.com/2017/02/15/wows-portal-developer-qa/
来源↗
1. IJN Mutsu is coming to the shop this Thursday.
1. 陆奥这个礼拜四开卖
2. There are plans for a premium battleship based on a stock Amagi at tier 7. Not clear when.
2. 有计划拿白板天城做一个7级的金币战舰。不知道什么时候出就是了。
3. For those who missed Steven Seagal, in the future there might be a possibility for obtaining him on an “individual basis”. (Whatever this might mean).”
3. 那些错过了西格尔舰长的玩家在以后有可能再“单独”的获得他(不清楚真正含义是什么)
Q:With carrier improvements coming this year, will we see a UK carrier branch or changes to the US tree?
问:今年航母重制就要出了,那什么时候出英航或者对美航做出改动呢?
A:We can’t say anything about new tech trees yet. Just know that that carrier tweaks are currently in Supertest. We’re shooting to make carrier gameplay more streamlined so squadron management is more intuitive.
答:现在还不能对新的科技树进行评论。现在的话航母改动已经放超测去测试了。我们的目标是让航母的游戏体验感觉更加流线化,让分队的控制更加简单易懂。
Q:Is it too late to change the tier of Season 6 of Ranked Battles? Lots of us are concerned about the power gap between Premium and tech tree ships at tier VII.
问:现在再去改动天梯战的船只等级是不是太晚了一些?现在很多人都很担心7级的金币与银币船之间的数据差距。
A:We don’t have plans to change it this season and don’t consider Premiums of that tier to have any major advantage. Look at Belfast vs. Fiji, for example. Belfast has radar and regular HE shells, but Fiji has Repair Party and Torpedoes. Scharnhorst and Gneisenau have different guns, and Leningrad and Kiev are two completely differing destroyers.
The challenge is adjusting play style to the ship’s strengths. Of course Belfast will seem stronger if you try to play Fiji with the same playstyle. The ships themselves aren’t the issue.
答:这个季度并没有计划进行改动,而且我们也不认为金币船有任何的优势。请看贝尔法斯特和斐济。贝尔法斯特有雷达,还有常规的HE弹。但是斐济有修理小组和鱼雷。沙恩霍斯特和格奈森瑙的主炮不同,列宁格勒和基辅是两艘完全不一样的驱逐舰。对玩家的挑战其实是要怎么样调整自己的游戏方式以发挥船只的长处。当然了如果你把贝尔法斯特那一套战术拿来用在斐济身上的话,那肯定还是贝尔法斯特会强一些。船只本身并不是什么问题。
Q:Are there plans to have gun trajectory affected by waves and rough waters?
问:有计划实装海浪等等会对主炮的弹道造成影响的机制吗?
A:No. We don’t plan on adding more “random factors” to gameplay. It’s unnecessary.
答:没有。我们并不想给游戏体验中加入过多的“随机要素”。没必要这么做。
Q:Two words: Night fights! A special mode in darkness using search lights would be nice.
问:夜战!夜战!!弄一个可以让大家在漆黑的环境中用探照灯搜索敌人的模式就挺好的。
A:We don’t have any current plans for such a mode. There are already cyclones in the game to mimic a “limited visibility” mode.
答:没计划这么做。现在已经有飓风模式来模拟“视野受限”这种感觉了。
Q:Are the four ship classes set in stone, or is there a possibility of new classes being added?
问:这游戏是只会有这四种船型,还是说以后有可能会实装新的船型?
A:The four core classes aren’t going anywhere but, as you’ve likely seen with Japanese destroyers and incoming Soviet destroyers, we’re including “subclasses” by introducing splits in the tech tree.
答:四种核心船型肯定不会有所改动,但是你也看见了日驱和接下来要推出的苏驱,我们会通过分线的方式在科技树中加入“副船型”
Q:Why doesn’t the 2nd turret on Z-46 turn 360 degrees, despite lack of obstruction?
问:为什么Z-46的第二个炮塔在没有障碍物阻挡的情况下也不能360°旋转呢?
A:The Z-46 didn’t have a fully rotating turret due to the limits of its power supply.
答:动力系统的问题。
Q:In real life, warships could fire guns individually. Will this be possible in the game?
问:在现实生活中的话,战舰们的主炮都是可以一根一根发射的,游戏里面能做到吗?
A:We don’t have plans for this. It would add unnecessary complications to the gameplay.
答:现在没计划这么做。只会给游戏体验带来更多不必要的复杂性而已。
Q:Will there be a change to fire probability? Fires do a lot of damage and with up to four fires burning simultaneously, this can quickly add up.
问:会对起火的几率进行调整吗?现在着火伤害不低,而且还能同时着四团火,掉血哗哗的快啊。
A:No plans currently. Setting fires is the main way lighter ships deal with big battleships. If fires are a recurring problem for you, try getting the “Fire Prevention” Skill for your ship’s commander along with other survivability skills and ship modifications.
答:现在没有计划。把对面点着火是那些轻型船只能够对战舰之类的船造成伤害的主要手段。如果你还觉得起火很烦人的话,你可以点一下火灾防治的那个技能,还可以用插件什么的。
Q:Why does the Mogami’s 155mm turret have the same rotation speed of battleship guns?
问:为什么最上的155mm炮塔转速和战舰的差不多啊?
A:Some design decisions are for balance purposes. In this case, we want upgraded ship modules to be better than the base ones, so Mogami’s 155mm turret is designed accordingly.
答:部分设计上的决定都是出于平衡的原因的。最上这个问题的话我们是想让升级后的船体部件比白板的要好,所以最上的155mm炮塔就这样设计出来了。
Q:Will we ever get a “Nation vs. Nation” option (e.g., Japanese player ships vs. bots in US ships) for co-op play?
问:以后会不会有人机的国别战(就是说全是日本船的玩家去打bot操纵的美国船)?
A:We are working on a co-operative mode, but can’t give too many details yet. The first version of co-op won’t be focused on nation vs. nation, but we might go in this direction with future releases.
答:现在的确是有在做人机模式,但是现在还不能透露过多细节。第一版人机的话不会注重于国别战,但是以后可能会往这个方向发展。