Source:https://thearmoredpatrol.com/2017/01/16/wows-qa-16th-january-2017/
来源↗
Thanks to Babykim, EU Forums
感谢欧服论坛的Babykim
Unofficial (user-made but endorsed) transcript of a stream with WellDone, dated January, 14th.
由用户总结的WellDone的直播文本,日期为1月14日。
1. The size of a clan will initially be limited to 30 members. We plan to expand to 100 members this Spring. The maximum size might reach 300 members eventually.
1. 军团的人数上限近期会被限制在30个人。计划是在春天扩展到100人。估计最大上限最后会达到300人。
2. We are still working on the design of the PvP format for clans. A variation of team battles is an option.
2. 我们还在设计军团之间的PVP战斗是怎么样的。其中有一个方案是做成组队战的变体。
3. We currently do not plan PvE content for clans, but cannot completely exclude it in the future.
3. 现在没有计划要做军团专用的PVE内容,但是并不代表以后不会做。
4. Awards for clan activity would probably be of economic nature: discounts on regular ships, boosters on ship and commander experience, possibly also credits.
4. 军团的活跃度奖励估计是以某种经济上的方式体现的:银币船的折扣,船只与舰长的经验加成,有可能还会发放银币。
5. The Bastion game mode is unpopular. The fortifications take too long to suppress. Their firepower is excessive. Firepower will be nerfed in 0.6.1 (release in about one month). In the medium term (in about 1/2 year), this game mode will be available separately. The current implementation is a test designed to collect data and user feedback.
5. 棱堡模式人气不高。用来压制要塞的时间过长。然后要塞本身的火力又过高。火力会在0.6.1中被Nerf(大约一个月后上线)。中期计划中(大概半年左右)是准备把这个游戏模式独立出来。现在的棱堡模式只是用来收集数据和玩家反馈的一个测试版而已。
6. The developers are satisfied with the speed of grind in the game.
6. 开发团队对于游戏现在肝内容的速度表示满意
7. The developers are satisfied with rank battles. There will be small changes, but the main concept is sound. Ranking battles for unicum players (purple stats) is a dubious idea. Similar modes, like the Sea Wolves League, have not been very popular.
7. 开发团队对于天梯战斗表示满意。以后会有很小的改动,但是核心概念就不会再改了。但是专门给大神开一个单独的天梯战的可行性不高,因为之前类似的活动的人气就不是很好。
8. The currently low rewards for spotting will probably be increased, perhaps already in 0.6.1. But rewards for spotting for damage and tanking will remain an additional source of experience and credits, not the main source.
8. 现在点亮的奖励过低问题会解决,以后点亮收益会变高,估计是0.6.1就会实装。但是点亮以及抗伤害的奖励会作为经验和银币的额外来源,而不是主要来源。
9. The clans are the main priority for 2017. World of Tanks clans began with a global map. The WoWs clans will begin with random (clan?) battles, in which each clan member will earn bonuses for participating. An overwhelming success would be if 50 percent of all players joined a clan. 30 percent would be a success. Less than that, a failure that would require an analysis and measures taken. These benchmarks are inspired by the success of ranked battles. There will be no international, cross-server, clans.
9. 军团是2017年的重心。WOT的军团一上来就有个军团战和地图的内容,WOWS的军团会有一个随机(军团版本的?)战斗模式,军团的玩家可以通过参与战斗来获得各种奖励。如果说有超过50%的玩家加入了军团那对于WG来说就是大成功,而30%的话则是成功。如果低于30%的话就会被视为战术的败北,需要回去分析并且采取相应措施。这些目标的来源都是天梯战的活跃程度。而且不会有国际性的,跨服务器的军团。
10. The possibility of renting a ship is being discussed. This is not difficult to implement.
10. 租赁船只的可能性还在讨论中。实装这个并不是很难。
11. The functionality for converting gold/doubloons between the three WG games is being developed. Conversion of large amounts is already possible by contacting the support.
11. 在WG三部曲的游戏之间的金币转换功能已经在讨论中了。现在想要进行大金额的转换直接联系客服就能做到。
12. We plan events for the Chinese New Year.
12. 农历新年的时候会有活动。
点亮有收益,堡垒好顶赞,日驱强无敌。