【WOWS Q&A】2017/01/13

Source:https://thearmoredpatrol.com/2017/01/13/long-wows-qa-13th-january-2017/
来源↗

删节了部分没什么用和以前已经重复回答过的问题

Answered by Sub_Octavian on Reddit
由Reddit的Sub_Octavian进行了回答

Q: Question regarding clans. Currently, with the clans in beta testing, we are limited to 30 members, and yet, in the “planned” features, we still are limited to only 30 members. When can we expect expanded clan rosters (I have a clan of over 80 members via my website) and when can we expect some type of clan battle/Strongholds battle functionality?
问:关于军团的问题。现在的话军团已经在B测了,而军团人数上限是30人,而且在“待实装”的机制中也没说要开放上限。什么时候才会开放上限,什么时候才会有军团战/要塞战这样的东西?

A: We do understand that most of established clans / communities / teams will need more than 30 slots. We are working on several options to expand this number in future. It cannot be easily set to 100 (500, 1000) right now for several reasons, on of them is scaling for future clan activities. But we do know about this concern and are going to find the
solution. As for release schedule – sorry, no leaks
答:我们理解大部分军团/队伍之类的需要大于30个名额。现在正在准备在以后扩张人数上限。人数上限这东西不是说我现在想设成什么数就可以的,理由有很多,其中一个理由就是为了以后的军团活动的规模考虑的。我们知道大家很关心这个问题,肯定会有解决办法的。至于什么时候解决—不能说了。

Q: So basically, if I want to stay safe I need to slow done to 12.5 before dropping smoke. Will be difficult though, if you’re suprised.
问:(问题背景:英巡偶尔拉烟能拉出一坨,偶尔可以拉出两坨)所以说我必须要在拉烟之前把速度降低到12.5节以下。那我这么说吧,很难。

A: I will disuss the issue ASAP. Perhaps there’s some quick way to indicate the “safe” speed. Mechanics itself is adequate, IMHO. The problem is in clarity.
答:我会立刻去讨论这个问题的。估计有什么办法可以标注出拉烟的“安全”速度。当然我觉得这个降速多出烟的机制本身没有问题。问题在于这个12.5节速度的清晰度。

A: Done. We will take this issue, and couple of others, and will try to squeeze small improvement pack somehere in the near future. No promises of exact date, as our UI is quite                           busy with big incoming features, though. Apart from that, radar/HAS circles on minimap, and some additional info in port.
答:好了。我们会把这个问题还有其他的一些东西一并解决,然后在近期塞在某个补丁里面实装掉。具体什么时候实装不好说,因为现在UI团队挺忙的。除了这个问题之外还会在小地图上显示水听和雷达的范围圈,还会在母港中显示一些额外的信息。

Q: Are RNCL handled differently than other ships with smoke in this regard?
问:在处理拉烟这个问题上,英巡和其他国家的船只是分开处理的吗?

A: No, smoke mechanics is the same, only settings (work time, radius) matter.
答:不是,拉烟的机制都是一样的,只有其他的部分(持续时间,半径)是不一样的。

Q: Can you confirm that HE fire chance is not affected by successful penetration or shatter? During the last week there have been quite a few threads trying to analyze the effect of new IFHE skill, and some of them assume that shattered HE shells will have its fire chance reduced to 40% of original fire chance. I haven’t seen this on official wiki though so I think it’s not true, but if it’s true then you need to update it on wiki asap as it’s pretty important.
问:请问一下,HE的点火几率是不是和击穿/碎弹无关的?上个礼拜有好几个帖子试图分析那个钝感引信(也有叫HEAP,半穿甲弹的)技能的效果,部分帖子中假设被打碎的HE弹的起火几率下降到了原数据的40%。我在wiki上没看到这些东西,所以我觉得这是不对的,如果的确是下降到原来的40%的话那还请早点更新wiki。

A: Fire chance: 
答:起火几率是这样的:

When determining fire chance these things matter:
起火几率受到以下这些的影响:

  1. Area of hit – because there are few areas that can be set on fire. So you can’t have two fires on bow at the same time.
    命中区域—因为每艘船有很多可以被点火的地方。不可能在同一个地方点两团火。
  2. Shell fire chance (with perk and flag bonuses added).
    炮弹的起火几率(算上技能和信号旗的加成,加算)
  3. Ship fire protection value (with perk and mod. bonuses multiplied).
    船只的防火几率(算上技能和插件的奖励,乘算)

Final chance is multuplification of 2 and 3.
最终起火几率是2和3的乘积。

Example:
举个栗子:

Yamato bow is hit by a HE shell. It is not on fire.
大和的舰艏被HE打了,而且舰艏没在起火。

HE shell fire chance is 7%. There’s DE (+3%) skill, so final value is 7%+3% = 10%.
HE的起火几率是7%,对面点了破坏专家(+3%),所以最终数值是7+3=10%

Yamato fire protection is 0.5 (it actually can be that good on T10, but it is much lower on low tiers). There’s Fire Prevention skill (-7%) , so final fire protection is 0.5 x 0.93 = 0,465.
大和的防火几率是0.5(在10级是可以做到的,但是等级越低防火几率就越低)。大和有消防员的技能(-7%),所以大和的最终数值是0.5*0.73=0.465

10% x 0,465 is 4,65% of fire chance on this hit.
所以这一发炮弹的最终起火几率是10%*0.465=4.65%

Ugh…I hope I managed to clarify this.
呃……希望你明白了。

Q: Undocumented changes on PTS: on the 2nd upgrade module for CV (500k credit one), Flight Control Mod.1 gives -15% aircraft servicing time instead of -10% on live, and Air Groups Mod.2 gives an additional +50% ammo to fighters (none on live). Shells of Gnevny/Ognevoi/Kiev/Tashkent/stock Udaloi (HE-46 and SAP-46) takes ~6,2s to travel 10km instead of ~5,8s on live, and I believe Khabarovsk’s shell is also slower. The velocity is still the same tho. Can you check all these changes and tell us if it is intended or not?
问:测试服上没有写明的改动:航母的第二个升级插件(50W银币的),飞控一型的飞机整备时间是-15%而不是正式服上的-10%,而飞控二型会给舰战增加50%的载弹量(正式服上无此项)。而愤怒/前哨/基辅/塔什干以及白板无畏(HE-46和SAP-46)的10km炮弹飞行时间是6.2秒,而不是正式服上的5.8秒。而且哈巴罗夫斯克的炮弹也变慢了,但是弹速还是一样的。能看看这是怎么回事吗?

A: Full change list will be provided in the version patch notes. I will double-check the info you provided, but shell travel time changes are part of shell travel time bug, and upgrade modules are intended buff.
答:完整改动列表会在实装的时候写明的。我会检查你所提供的信息,但是炮弹飞行时间那个是bug,但是飞控那些是实打实的buff。

Q: What was the motivation behind the creation of “Evasive Maneuver” skill? It doesn’t really make sense to reduce the speed and detection of planes when they are going back to carrier and should be when being sent to attack a target instead.
问:那个“规避”的技能到底用意何在?攻击机已经返航了再去降低速度和点了距离没意义啊,我觉得应该在进攻的路上生效才对。

A: The skill is indended for players that often lose their squadrons and run out of planes.
答:这个技能是为了那些小队经常被打掉或者是飞机打空的玩家准备的。

Q: All new skills seem to have a fixed, straight bonus regardless of class. How does the team think about adding more scaled skill like CE(dependent on class) or AFT/BFT/EM(dependent on gun caliber). I also noticed that the skill tree doesn’t have an option to improve maneuverability of ships, so I guess you should consider adding a skill that reduces like 10-16% ruddershift/turning radius based on classes.
问:所有的新技能好像在加成方面都是固定加成,而不会考虑船型的问题。开发团队有没有考虑过加入更多的类似于隐藏专家这样加成可变的(基于船型的)技能,或者是类似于进阶射击训练/基础射击训练/神射手(基于主炮口径)的技能。我还注意到在技能树中没有能增加船只机动性的技能,我觉得是不是弄一个基于船型的,降低10~16%转舵时间的技能比较好。

A: We are not planning to add more skills. Some changes to ships specs are achived through upgrade modules – e.g. Rudder shift mods. There’s no need to copy everything to commander skills, we believe.
答:现在没计划要加入更多技能了。部分对于船只属性的改动现在可以通过插件来实现—比如转舵插件。我们觉得没必要原样照抄旧的舰长技能树。

Q: So with PTS 2.0 for the new captain skills I am still confused why the developers think that the Radio Position Finding skill is a good addition for the gameplay? Will we ever receive a statement for the intention of such a skill?
问:现在测试服已经第二轮了,我还是不明白电波定位这个技能对游戏体验是有怎么个正面影响?你们到底会不会告诉玩家你们究竟是怎么设计出这个技能的?

A: You will receive full statement when there’s final decision on this skill, and this, in turn, will happen after 0.6.0 PT2. We did not remove it for PT2 because we currently don’t think it should be removed. This is to be determined.
问:等我们什么时候做出最终决定的时候就会告诉各位了,而我们会在第二轮测试后下决定。我们没在第二轮的时候把这个技能删掉的原因是我们觉得没必要删。至于这个决定本身的正确与否还有待商榷。

Q: Has there been a mild rework of the T5-T6 matchmaking? I seem to notice during the Graf Spee-Grind (which I completed in my Kamikaze R and Warspite) that those ships weren’t as often bottom-tier in T7-T8 matches respectively as in november or so. Or does this all boil down to confirmation bias?
问:你们有重制过5~6级的MM吗?好像在斯佩伯爵的活动(我拿厌战和神风R打完了)的时候,这两艘船好像被扔去7~8级战斗里面垫底的几率比11月的时候少了。还是说这些都只是验证性偏差而已?

A: We did not change any MM settings. MM background can change due to current tier/ship popularity. We always seek to list all changes in patch notes, so…
答;没改过啊。MM的背景会根据当前等级/船只的热门程度而改变。我们会在补丁信息中列出所有改动,也就是说……

Q: Will the new PvE game mode have a separate stats page or will it be merged with Co-Op stats? Will the new PvE mode even have stats at all?
问:新的PVE游戏模式的数据是会单独展示还是和人机的数据合在一起?还是说新的PVE模式连单独的数据都没有?

A: Should have separate..it makes sense. But I will raise this question when I have a chance.
答:应该是单独的,因为这样才说得通。但是我有机会的话会去问问。

Q: Is account wiping (research, credits, exp, stats) a possible feature in 2017, or at least the near future? I think it is currently available for WoT. If this feature will be added for WoWs accounts, what is your opinion of selective wiping – wiping all research, stats etc of specific nations nominated by the player?
问:账号重置(研发,银币,经验,数据)在2017年能做出来吗,或者说近期能做吗?现在好像WOT可以这么搞。如果WOWS也会搞的话,那你觉得玩家可以选择性清楚的数据都有什么—比如清除掉玩家选定的线路的研发进度?

A: Nope, AFAIK.
答:没有。

Q: So far, your development team launches lines of their own choice. Would it be out of the question to let the players decide one of the future lines instead, by way of vote? Assemble a list of potential tech trees, then let players vote what they want to see first?
问:现在的话开发团队都是自己想做什么线就做什么。那以后可不可以让玩家们通过投票的方式来决定接下来要出什么线?首先准备一批可以做出来的线,然后玩家投票想要哪一条?

A: Our choice is not our personal-I-WANT-MOAR-VODKA-AND-WMF-DD-choice. It is the choice based on audience, metagame and, which is super important, reference avaliablity / production time. So, we cannot go with voting option.
答:我们也不是说想做什么就做什么的(俺要喝伏特加咩哈哈哈哈哈然而驱逐舰她们棒极了)。是受众群体决定的,以及当前游戏的情况,而这一点很重要,还有就是资料数量/创作时间。所以说投票是不行的。

Q: Will Blyskawica continue to stay under a Polish nation, or will it eventually be merged into a Pan-Europe nation? If not, why is Perth relegated to a Commonwealth tree?
问:闪电会继续作为波兰船还是说以后会被合并到泛欧线里面?如果不会的话,为什么帕斯就被归到联邦里面了?

A: She will remain in Polish nation, and Perth will remain in Commonwealth. We see no reason to change it.
答:闪电还是波兰的,帕斯还是联邦的。没理由改啊。

Q: Why are there so few (just 4) different crew portraits for the UK nation? Warspite has been in the game since 2015, and the UK got a full tech tree line last year. To add insult to injury, the Commonwealth does not get unique portraits and has to share with the UK.
问:为啥英国只有四个舰长头像?厌战自从15年就在游戏中了,去年英国科技树也发展完全了。而且更操蛋的是,联邦船都没有单独的头像,还是和英国共用一批。

A: I discussed that with UI team. Hopefully, they will update UK crew portraits in a few updates.
答:我跟UI团队说了下。希望他们能在几个补丁之内就加入一些新的英国头像。

Q: Do you plan to buff the most underpreforming IJN DDs? Also the upcoming changes like RDF skill and the removing of stealt fire make them totally unplayable.
问:你们有计划Buff一下这一大批相对较弱的日本DD吗?还有就是接下来要推出的电波定位技能以及隐身炮的移除会让日本DD彻底玩不了。

Let me explain: The following IJN DDs have the worst win rate, below 50% and damage compared to their tier counterparts: Fubuki ( she has worst stats than old Mutsuki and that DD considered bad…); Kagero; Yuugumo and Shimakaze. I made some screenshots: http://imgur.com/a/Zrres
我来解释一下:以下的日本DD的胜率最差,低于50%,而且均伤也比同级DD要差:吹雪(比原来的睦月数据还差,而睦月大家已经觉得很烂了);阳炎;夕云和岛风。

IJN DDs really need some fix beause they have very few advantages left because either WG nerf them directly, like torpedo detection range or introduce new mechanics which nerf them indirectly like radar, and now the upcoming Radio Position Finding skill will cripple totally the torpedoboat gamestyle. The only really advantage what left for IJN DDs are stealth and Radio Position Finding skill and the planned stealth fire remove will be the last nail into the coffin. So please consider the followings and don’t ignore these issues. Because atm it looks like WG is trying to make IJN DD line more and more useless and uncompetitive on purpose.
日本DD真的需要一些调整,因为现在剩下的优势不多,原因是WG的直接削弱,例如鱼雷的点亮距离或者是通过加入新机制来间接削弱,比如雷达,还有接下来的电波定位技能会让鱼雷船这种玩法直接变废。现在IJN唯一的优势就只是隐蔽了,而电波定位会成为压死骆驼的最后一根稻草。请再次考虑这个问题,请不要无视。因为现在看来WG在想办法故意让日驱变得越来越没用而且丧失竞争力。

A: Currently there are no plans to buff IJN DDs and no fact that they are/will be unplayable. Typically, when IJN DD player has slightly worse avg.stats, it is because of trying to spam torps from longest distance possible. In the early days, that was a viable and effecient option – not anymore. IJN DDs became more skill-demanding and difficult. We realize that, but we are not inclined to change that. There is no purpose in doing any line uncompetitive. That’s would be very dumb of us. However, making line more demanding is acceptable. I am sorry that I did not provide the answer you probably was looking for, but there it is.
答:现在没有计划要Buff日驱,而且也没有现象表明日驱玩不了。一般来说,当日驱玩家的平均数据比较差的时候都是因为他们在最远距离上疯狂扔鱼雷导致的。在很久以前这办法还能说得通—现在不行了。日驱现在需要玩家水平变高才能驾驭。我们的确是意识到了这一点,但是没有要改动的意思。我们也没有刻意让某条线失去竞争力。因为我们这样做真的很蠢。然而让某条线变得更加有人气是可以接受的。很抱歉我没能直接回答你的问题,但是我就说这么多了。

Q: Can you give us a hint when the Haifuri collab starts approx or any info? What we know so far is just a small announcement on the Asian portal from last year, no further official info since then.\
答:什么时候才会开始和高校舰队的联动?现在知道的信息只有去年公布的那一丁点,其他就没了。

A: As for Haifuri, such things are mainly handled by our ASIA colleagues. I don’t participate.
答:高校舰队这个事是亚服的同事们在处理。和我没关系。

Q: I know that eventually other nations without tech trees are going to have premiums to represent them (Canada, Spain, the Scandinavians or Netherlands). My question: it is possible to make a premium for Argentina? Probably the ARA General Belgrano? (is just a copy of the Brooklyn class that will come with the US cruiser line split). I know that this is not coming until 2018 or 2019, im just asking if you are considering my country for a premium in the next years.
问:我知道以后肯定会出现那些凑不出科技树,但是会有金币船来代表一下的国家(简答,意大利,斯堪的纳维亚或者是荷兰)。我的问题是:能不能给阿根廷做个金币船?贝尔格拉诺将军号?(就是美国巡洋舰分线以后的布鲁克林级的复刻而已)。我知道这事在2018或者2019年之前都没戏,我就是问问而已,能不能给我的国家做艘金币船。

A: We are considering your country and other countries that are impossible to transofm into full ship tree.
答:我们在考虑你的以及那些没办法凑出一条完整线路的国家要怎么办。

Q: Are you happy with the current position of IJN DDs being bullied by virtually anything in the game, be it USN DDs, Radar, Torp nerfs (torpedo spotting range, etc), Alpha (Gun) damage nerfs (Shimakaze), and others?
问:你觉得当前日驱可以被游戏里的所有东西欺负是很好是吗?无论是美驱,雷达,鱼雷的削弱(点亮距离等等),单发伤害削弱(岛风)及其他部分。

A: We are not happy with this because we don’t consider IJN DDs to be bullied by anything. Sorry for not agreeing with you. Shimakaze was also given increased rate of fire, which lead to higher damage output (DPM remained the same, ROF increased -> more fire chance).
答:并不好啊,因为我们觉得日驱根本就没有被欺负。岛风那边的射速增加了,导致伤害输出也就会增加(DPM一样,射速增加—点火几率增加)

Q: Why has Akatsuki been placed in the “normal’ tree while how she handles would make her a better fit behind the Akizuki, yet Shiratsuyu, that has a better torp potential is behind the Akizuki in the side tree?
问:为什么晓被放在了“主线”里面,我觉得放在秋月或者是白露前面就挺好的啊,你看白露在分线里面比秋月的鱼雷能力就要高。

A: There are no normal and not normal lines. And no gunboat / torpedoboat branches. Both branches have torpedo AND gun potential.
答:并没有什么“主线”和非“主线”。而且也没有什么炮艇/鱼雷艇线。两条线都可以着重发展主炮或者鱼雷。

Q: Sorry if this has been asked before, and it’s a question that “I don’t know” or “I can neither confirm nor deny” are perfectly acceptable answers. Regarding crates, is there a “Pity Timer” on opening each type of crates to get a Super Crate. eg: after opening X number of crate type Y, there is a guaranteed chance of getting a Super Container.
问:我就这么一问,你怎么回答我都接受。关于补给箱,这东西到底有没有保底的?比如说开了多少数量的某种箱子之后一定会有超级补给箱。

A: There is no Pity Timer. Our RNG God is not that cunning..for now.
答:现在没有保底。现在的RNG还没那么狡猾……起码现在是这样。

Q: When the skills are reset, what will happen to captains who were in the middle of retraining after a boat swap?
问:等洗点的时候那些还在重新训练的舰长们会怎么样?

A: They should be automatically retrained. Full detailes will be provided in patch notes before version release as usual.
答:应该会自动重新训练才对。等版本实装的时候会提供更多信息。

Q: Are you happy with the German DD’s gunfire detection being so high and giving everyone a hard time playing them, can we expect to see German DD’s get normal gunfire detection at some point, or when do the rest of the other destroyers also get this massive gunfire detection nerf. ?
问:你们对德驱的开火点亮距离过长这个问题怎么看?大家玩起来都很蛋疼,以后会有机会看到点亮距离正常的德驱吗,还是说以后所有的驱逐舰都会被砍成这样?

A: For now, almost all German stats are noticeably higher. This is normal, because line release just happened. We will see if any balance changes are needed in some time when stats settle. As for detection, we don’t want to add more open-water invisible fire to the game. Moreover, we are thinking about reducing the influence of such tactics. But this is not being implemented right now.
答:现在的话几乎所有德国船有关的数据都是偏高的。这一点很正常,因为这条线刚出。我们会等到德国船的数据稍微下降一些的时候再看要不要进行平衡性调整。至于点亮的问题,我们不想再向游戏内加入更多的能够在海面无烟的情况下打隐身炮的船了。而且我们在考虑这种无烟隐身炮的影响力。但是现在没计划要实装。

Q: What changes are being considered to help improve the performance of the USN cruiser line?
问:你们准备怎么改动美巡,让她们变得强力一些?

A: Some spec balancing, and overall line changes (including moving ships to different tiers). But I cannot go into detail now, sadly.
答:数据平衡,对整条线的改动(包括船只的移动等等)。但是现在不能公布更多细节了。

Q: Are new premium carriers only going to be released after the CV rework? I’m quite excited for Graf Zeppelin.
问:新的金币航母是不是要等航母重制完了才会出?我对齐柏林还是挺感兴趣的。

A: Chances are high for what you said – new prem CVs are likely to appear only after we solve current class problems.
答:你这样说已经八九不离十了—新的金币航母估计要等到我们解决现在的船型问题才会推出。

Q: Will Takao ever make it into the tech tree?
问:高雄会加入到银币科技树内吗?

A: No plans for Takao in tech tree now.
答:现在没计划。

 

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