Source:https://thearmoredpatrol.com/2016/11/18/wows-qa-18th-november-2016/#more-36276
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Q:“American ships suffer a lot under the current meta. Do you have any plans on giving them buffs to restore playability?”
问:“美国船现在玩起来很难受。你们有计划加强它们吗?”
A:On a wide scale, there are no problems with American ships in the current meta. Sure, there are individual ships that could use buffs, but that issue isn’t unique to the US tree. Their destroyers and battleships perform well, while the carriers have problems that stem more from the class than the nation. Our current priority is resolving carrier class issues before moving onto nation-specific carrier issues.
答:现在看来美国船其实是没有问题的。当然了,肯定还有那些需要Buff一下的船,但这个问题又不是只有美国树才有的。驱逐舰和战列舰现在表现不错,航母的问题更多的来自于这条线本身的问题。当前的优先事项是把航母的问题解决了, 然后再去解决其他那些每个国家才有的航母问题。
On the other hand, American cruisers do suffer a bit at higher tiers, which is something we’re planning on fixing.
另一方面的话,高阶美国巡洋舰的确是蛋疼了点,我们有计划来修复这一部分。
Q:“Why do the Arpeggio ships only have torpedo effects and not things like shell tracers, beam AA, klein field impacts, and other cool things from the series?”
问:“为什么苍蓝船只有鱼雷有特效,没有炮弹尾迹啊,光束AA啊,立场盾这些牛逼玩意啊?”
A:Implementing Arpeggio content was great for content diversity, but our number one priority was the main game. We had to stick with the most definitive features using the game resources already at our disposal.
答:实装苍蓝内容对于游戏多样性来说是个好事,但是我们首要的目标是游戏本体。我们需要用手头已经有的资源来创造更多样化的内容才行。
Q:“Will we be seeing a French battleship line in 2017?”
问:“2017年会有法国战舰吗?”
A:Nope, but we do have a different battleship line planned for 2017.
答:不会,但是2017年计划要出别的战列舰线。
Q:“Historically, the best firing position in real naval battles was ‘crossing the T;’ firing all guns from the broadside while your opponent’s bow faced you, stuck with only their forward guns. This is the opposite in World of Warships. Was history wrong?”
问:“从历史角度来说,最好的开火位置是抢T头,用你的船侧去对着对方的舰艏,这样你可以用所有主炮齐射而对方只能用最前面的炮塔。在WOWS里面却是截然相反的。那是历史出了问题是吗?”
A:Real naval warfare was not about having fun. Remember that World of Warships is still a game, and that we have many strange situations you won’t see in naval history. Battleships didn’t ram each other, destroyers didn’t leap from island-to-island for surprise brawling, etc.
答:真正的海战也不是说能让人开心的事情。请记住,WOWS是个游戏,所以会出现很多在海军历史中根本不会出现的情况。战舰不会互相撞,驱逐舰也不会在岛里面窜来窜去的跟你打肉搏。
Q: “Is there a carrier rework coming?”
问:“航母重制啥时候啊?”
A:Yep, in 2017.
答:明年的。
Q: “Why can’t we have matchups within one tier of each other? Matchups with a two-tier gap seem very, very common.”
问:“为什么不能出1级区间的MM?现在大家互相差两级的情况很常见啊。”
A:With three-tier matches, there is more ship diversity in a match, plus more incentive in being top-tier. We understand it’s tough playing a tier V ship against tier VII, but tier VII can have a tough time against tier IX. That’s fine. There will always be battles where you’ll have a tier advantage, and others with a disadvantage. It’s important to adjust your battle strategy accordingly.
答:现在这种三级区间的分房会在战斗中带来更多的船只多样性,而且还会刺激玩家去做班长。我们理解现在开5级船打7级很难受,但是7级打9级也一样难受。这没什么问题。总会出现那种你有等级优势的局,也会出现有等级劣势的局。重要的是要根据当前的比赛调整你的策略。