【WOWS Q&A】2016/04/08

Source:http://thearmoredpatrol.com/2016/04/08/wows-qa-8th-april-2016/
来源↗

Thanks to Carnotzet.
感谢Carnotzet。

1. I’m interested to know if the next ship branch will include CV’s? If so, what will be their particularities?
1. 我很好奇,下一条新船线会是CV线吗?如果真的是的话,这条线有什么特色?

A. No. The next ships to be released will be from other classes.
答:不是。下条线是其他种类的船。

2. It’s no secret that Tashkent is played less frequently in team battles than other DD’s. Couldn’t you give her like a short range radar? Or something else, that would make her more in line with the other DD’s in team battles?
2. 塔什干在组队战中的出场频率比其他DD少已经不是什么秘密了。你们就不能给她加个短距离雷达或者别的什么东西可以让她能够在组队战中和其他DD比肩吗?

A. No, we don’t plan to give her something similar to what you suggested. On the other hand, we plan to give a slight but nice buff to several Soviet DD’s stats, in addition to the partial fix for “turrets getting destroyed when someone sneezes at them”. It should get better. Moreover, team battles is a separate format in which mechanics are different, so it’s quite normal.
答:不会给的。另一方面我们会考虑对一些苏联DD的属性进行较小但是又很使用的Buff,而且还会修复“我放了个屁炮塔就被我崩坏了”的情况。应该会好起来的。还有就是组队战是独立出来的一套游戏模式,机制也有所不同,所以她出场频率较低也是正常的。

3. I wanted to join team battles but couldn’t. Was it linked with my chat ban or is it an error?
3. 我被禁言了,然后就不能参加组队战了,这是故意的呢还是个Bug?

A. Indeed. It’s not an error.
答:故意的,不是Bug。

4. Could you please share with us Iwaki Alpha stats regarding her performance now and two patches ago?
4. 请分享一下那艘Alpha玩家才有的岩城的当前版本和两个版本之前的数据和胜率好吗?

A. Win rate: 62.8% => 53.9%
胜率:62.8%→53.9%

Average damage: 38’000 => 30’000
均伤:38000→30000

5. Why isn’t there a medal for detonating enemies, it could be something like Lucky shot?
5. 为什么殉爆别别人没有奖章拿,比如幸运一击之类的?

There’s already a medal for being detonated but not for causing a detonation. With such a medal, players could know straightaway they detonated another ship and could track how many detonation they caused.
现在被殉爆已经有奖章了,那为什么殉爆别人就不能有呢?有了这种奖章以后,玩家就能知道他们把别人打爆了,还能知道至今为止打爆过多少人。

A. We’ll think about it. Thanks you for your suggestion!
答:会考虑的。谢谢你的建议!

6. Wasn’t there another way to nerf Kiev than to reduce her HP? It’s not really logical that a ship with more displacement has considerably less HP.
6. 除了削弱基辅的血量以外难道就没有其他办法了吗?一艘排水量更大的船的HP反而少一些这实在是说不过去啊

A. It was an effective way to nerf it. Nevertheless, in the near future, Kiev will be slightly buffed.
答:这次削弱是很成功的。然而近期基辅会再被稍微Buff一下。

7. When will you allow tier 9 ships to take part in team battles?
7. 什么时候才能让9级船进入组队战?

A. It’s not set in stone. We don’t believe that adding tier 9 ships to team battles now will be beneficial. I believe it will come soon, we still need to decide.
答:还没定。我们并不认为组队战中出现9级船会带来任何正面的影响。但是我相信就快出了,还需要做出几个决定。

8. Many players complain about the delay between detecting a ship and it appearing on the screen. More than once, when I sail with a DD and encounter the same DD (and thus with the same concealment), there’s a 2s delay between the time of detection and the time it appears. I get detected, already see volleys of shells flying at me and only then do I see the DD appear. What’s up with that?
8. 许多玩家在抱怨关于点亮一艘船和这艘船实际出现在屏幕上有时间差的这个问题。我不止一次出现过开DD的时候点亮了和我自己一样的一艘DD(隐蔽是相同的,所以我点亮他他也能点亮我),然而在我点亮他和他出现在我屏幕上有2秒的时间差。我被点亮之后都看到炮弹飞过来了,那艘DD才出现在我屏幕上。这到底是为什么?

A. We’re working on it. This issue is being investigated by our programmers.
答:在搞了。我们的程序猿正在研究这个问题。

Evil_Penguin_ (Russian Moderator) had a stream with Vallter_ (Russian community manager) where the latter answered quite a lot of questions.
Evil_Penguin_(毛服版主)和Vallter_ (毛服社群经理)进行了一次直播,回答了很多问题。(译注:删节了一些日经和没营养的东西)

1. Could you please tell us how far is the development of RN CV’s or German BB’s? If it’s more than 60 percent, then it’s not that bad.
1. 请说下现在英国航母和德国BB的开发进度怎么样了?如果超过60%的话那还是可以接受的

A. As we said in our announcement video for 2016, we will release German BB’s next. I reckon they will come at the end of Summer, beginning of Fall. This is a very broad time line since BB’s are the most time consuming class in terms of modelling. RN CV’s wont come this year, and it’s quite hard to tell when they’ll be released.
答: 就像我们在之前那个2016年的前瞻视频中说的一样,我们会先放出德国的BB。我估计夏末秋初的时候就应该能上线了。这个时间段非常的宽泛,因为BB是建模上最花时间的一个船型。英国的CV今年不会出,而且现在要说到底什么时候出还很难。

2. When will the new ranked season start?
2. 下季天梯啥时候开啊?

A. I understand players are waiting for the new season to start. We still need to analyse all the feedback we have received. The main topic we’re discussing is how to improve ranked battles since, in the previous season, there were some aspects that weren’t successful and that could be reworked. One of the requests was that top players of the losing team don’t lose a star and bottom players of the winning team lose one. It’s certain we will change how stars are earned. The question is to know how it will be done. However, we still need to discuss this since we have to take all the different aspects into consideration. This is not an easy decision because certain roles aren’t rewarded with xp such as when a CV keeps a DD spotted with his planes. So, a player can forfeit his effectiveness in favour of a better chance at victory. That’s why need to think about it; I, for myself, am in favour of top players not losing a star.
答:我知道大家都很想开新赛季就是了。但是我们还是需要分析我们得到的各种反馈意见才行。我们现在正在讨论的主要话题是要怎么才能够改进天梯战,因为上一季中有一些不是很成功的方面需要重制。有一个话题是输掉的那一方的表现最好的玩家不会失去星星,而胜方表现最差的玩家会丢掉一个星星。我们肯定会改动星星的获取方式,然而问题在于要怎么改。而且我们还需要继续讨论,因为这么改需要考虑到田铎东西了。想做出这个决定也不是很简单,因为像CV拿飞机点亮DD是不会有经验收益的。所以玩家可以努力为队伍做贡献,让队伍获得胜利的几率变得更大一些。这就是我们为什么还在考虑这些东西;我个人是倾向于败队排名第一不掉星这个想法的。

3. Will the general format of ranked battles be changed (number of stars needed to advance in ranks, number of players on each team, etc.)?
3. 天梯战的形式会改吗(升级所需要的星星,每队的玩家数量之类的)?

A. We may slightly change some things such as the number of stars needed but, all in all, it will be similar to previous seasons. The 7v7 format won’t change even though the drafting spread may be extended.
答:也许会改动升级所需的星星数量,但是大体来说还是会和之前的几个赛季差不多。等级上可能会稍微拉的大一点,但是7V7的这个模式是不会变的。

5. Will WoWs veterans receive a similar offer as WoT players?
5. WOWS的老玩家会收到和WOT玩家一样的折扣活动吗(1M全局)?

A. It’s only an experiment for now and it will only be kept if it proves to be successful. Several players are complaining that inexperienced players can immediately buy tier 10 ships and ruin games. There are only a few hundreds players who received this bonus and not all of them used it. However, there are complaints about this and it’s unlikely we’ll give such a large bonus to players anymore. Still, we will look at the statistics we’re collecting and depending on the results, we may give a bonus to WoWs players and experienced players from other projects depending, for example, on how long they have been playing the game or how “skilled” they are. We will collect and analyse data during a few weeks still and take a decision when patch 0.5.5. is released.
答:这只是个实验,如果成功的话才会继续做下去。有些玩家在抱怨这些没什么经验的玩家会直接买个10级船然后毁掉这个游戏。只有几百个玩家收到了这个折扣,而且也不是所有人都拿了这1M全局来玩的。然而鉴于现在有抱怨的声音出现,我们可能不会在继续给玩家这么大的一笔奖励了。当然了,我们会再调查一下我们所收集的数据,根据这些数据我们可能会给WOWS的玩家和其他游戏的玩家一些奖励,奖励的依据可以是他们玩了多久,或者是他们的“水平”都有多高。我们会在几周之内就收集并且分析数据的,在0.5.5上线的时候会做出最终决定。

7. In you opinion, what are the best and worst premium and standard ships in the game?
A. Premium ships
7. 你觉得游戏中最好和最烂的银币跟金币船分别都是什么?
答:金币船

Actually, it’s hard to say. There are certain ships that have a gameplay easily enjoyable such as Tirpitz, Kutuzov or Imperator. On the other hand, there are less easily enjoyable ships that are harder to play with such as Atlanta and Ishizuchi. The premiums that are considered overpowered have unique gameplay options which, at this moment, allows them to win battle more easily. I don’t think there are other ships like the Imperator. Warspite had a good run during the 3rd season (tier 5-7) since she rarely met CV’s and she really shines in such cases. On the other hand, if she must fight against CV’s, since her AA isn’t as great as other ships of her tier, her effectiveness decreases.
很难说。你看我们现在有像提尔皮兹,库图佐夫和沙皇尼古拉一世这样玩起来很开心的船。当然了,也有像亚特兰大和石鎚这样玩起来并不能怎么开心的船。现在的话那些被认为是很OP而且还有着独特的游戏性的船现在想赢还是很简单的。我觉得游戏里再找不出第二个像沙皇这样的船了。厌战在第三季(5~7级)天梯战的时候表现很好,因为很少见到CV。如果真的要打CV的话,鉴于她的AA和同级船相比并不是很优异,所以她的表现就会差一些。

Standard ships
银币船

Regarding underpowered ships, I would say low tier Russian DD’s since their gameplay is rather difficult to grasp at the moment. That is why they’ll receive slight buffs to their torpedoes in the next updates. I don’t like to play Myoki at all and Karlsruhe is a bad ship in my opinion. But this is all subjective and doesn’t necessarily represent our statistics.
关于那些比较弱的船,那就得提起低级苏联DD了,因为他们的游戏方式现在很难理解。这就是为什么她们在接下来的补丁中会获得鱼雷方面的轻微Buff。我一点都不喜欢玩妙义,而且我觉得卡尔斯鲁厄真的是很烂。但是这些都是我主观的看法,并不能代表我们手里的数据。

8. What do you think of the Atlanta? In my opinion, her effective range is around 8km since it’s really hard to hit anything other than BB’s at 10km and more.
8. 你们怎么看亚特兰大?我觉得她的有效火力范围就是8公里,在10公里及以上想打中BB以外的东西是很难的。

A. It’s a very unique cruiser that has a lot of firepower at close range but is somewhat lacking at longer range. The biggest problem she has is her turret survivability. But this problem is not only affecting Atlanta, but every other ship. We’re in the process of changing this issue, but I can’t tell you what specific changes we’re planning to make.
答:这是艘很独特的巡洋舰,在近距离上火力很强,但是拉远了就不行了。她最大的问题还是炮塔的生存性,但是这个问题并不仅仅影响到亚特兰大,而是会影响到游戏里的每一艘船。我们正在想办法改动这个问题,但是到底要怎么改我不能说。

9. When can we expect tier 5-8 maps?
9. 啥时候能再看见一张5~8级图?

A. In the next update, we will release two new maps. One of them may be available to tier 5-8 ships. We’ll also release a new variant of North. We like to experiment on that map, so there’s already standard North, Winter North and there will be another one, which should be quite different from the other two. In addition to all of that, we will make slight balance changes to several other maps.
答:下个补丁中会发布两张新图。其中一张是5~8级可用的。另一张是北方群岛的新版本。我们想对这张图进行一些测试,所以现在会有标准版的北方群岛,冬季版的,还有这个新版的,而新版的和前面那两版是不一样的。除此之外我们还会对其他的一些地图进行平衡上的改动。

10. Can we expect changes regarding daily missions?
10. 什么时候改日常任务?

A. We don’t plan to change mission rewards. Regarding mission tasks, we need to analyse our data and discuss the matter, but it’s possible we may add something interesting.
答:没有要改日常的奖励的计划。但是任务目标的话需要分析数据之后才能得出结论,但是我们有可能会加入一些很有趣的东西。

11. Are you happy with the statistics regarding fire damage?
11. 你们对于起火伤害感到满意吗?

A. Overall, we’re happy with the situation, since damage done to BB’s is mostly inflicted by shells and not fires. Thus, we don’t think the situation regarding fires is terrible. We’ll still examine our data and if we find something unusual, we’ll make some changes such as decreasing fire duration or fire chance.
答:总的来说还是挺满意的,因为现在对BB造成伤害的主要来源是炮弹而不是起火。因此我们认为现在起火伤害应不是很早。我们会继续监控数据,如果有异常情况出现的话,我们会考虑降低起火几率或者是起火伤害之类的。

12. Would you consider making the game mod free?
12. 你们会考虑让游戏彻底禁用Mod吗?

A. No, since we believe mods are an extension to the game. That’s why we’ve created the game architecture as such as to allow players to easily create mods. The files available to be modded are not critical for the game to run properly. Thus, we have no plans to make the game mod free.
答:不会,因为我们认为Mod是游戏的一个扩展部分。这就是为什么我们把游戏的结构调整成了易于让玩家制作mod的形式。那些可以被mod所更改的文件都不会对游戏的运行产生重大影响。因此我们也没有计划要彻底禁用mod。

13. Did the radar help counter the torpedo soup (or walls, whatever you prefer)?
13. 雷达有帮助抑制鱼雷汤(或者是鱼雷墙,随便你怎么叫啦)吗?

A. Hard to say, since there aren’t a lot of radar equipped ships at high tiers yet. However, radar wasn’t meant to be the sole solution to the torpedo soup problem. We still need to solve it from a different standpoint, and that is exactly what we plan to do in the next update, by changing certain elements little by little. You will know next week what we concretely plan to do regarding this matter.
答:很难说,因为现在有雷达的高级船本来也就不多。然而雷达并不是唯一一个解决鱼雷汤的办法。我们还需要从其他角度来解决这个问题,而这也正是我们想要在下个版本中做的,一点一点的改动游戏的特定元素。下个礼拜你们就会知道我们的具体计划了。

14. When can we expect the next Arpeggio missions?
14. 下批苍蓝任务什么时候出?

A. I can’t really tell when they will be released. We have to model the new ships first and since our priority is to release new standard tech-tree ships and we’re currently working on German BB’s, new Arpeggio ships aren’t expected to be available soon.
答:这个真不好说。因为要先建模新船,而且我们现在的主要任务是发布新的银币线,而且手上还有德国BB的工作要做,所以近期是别想看到新的苍蓝船了。

15. What are you plans regarding personal offers?
15. 对个人折扣有什么计划吗?

A. We’ve already received feedback from the first wave of personal offers and we’re now improving them and testing new offers (which are available to different people) that give a -25% price reduction on various things. It’s hard to say if these offers get a lot of interest, but we’ll see how it goes, and it’s quite likely there will be new offers available at the end of April. For instance, in patch 0.5.5., there will be several important improvements added to this feature and thus we’ll be able to increase the number of players receiving offers.
答:我们已经从第一批个人折扣的受益者那边收到了反馈意见了,我们正在对系统进行改进,还在测试新的(会分发给不同的玩家)会对各种东西打75折的折扣项目。现在还很难说玩家会不会产生兴趣,但是等我们弄完了再说吧。四月底的话很有可能会再有一批新的折扣。还有,在0.5.5中这套系统会有一些重大的改进,所以我们可以增加收到折扣的玩家的数量。

16. When can we expect Saipan and what will be the requirements?
16. 什么时候能看见塞班,塞班的购买条件又是什么?

A. The requirements will be to have fought 20 battles in CV’s, some of which at tier 5. We made the decision not to base the requirements on kills because we wanted the ship to be available even for less experienced players who are learning how to play CV’s. We believe 20 battles are enough to know the basics of CV gameplay. The main limitation will be the cost – 7500 doubloons. The ship will be available through personal offers in mid/late April.
答:条件是航母战斗20场,部分需要在5级航母上进行。我们决定不把条件限制在人头数上的原因是想要让那些水平不是很高,还在学习要怎么玩航母的玩家也能够卖出这艘船。我们相信20场战斗可以让玩家理解航母的游戏性的基础部分。主要的限制其实是这笔开销—7500金币。这艘船会在四月的中下旬通过个人折扣系统开放给玩家购买。
译注:至今为止已经看到了三版不同的针对塞班的购买条件,至于最后上线的到底是哪一种……再过两天就知道了。

17. Do you plan to buff Mogami’s and Myoko’s 155mm and 203mm guns?
17. 有计划要Buff最上和妙高的155mm以及203mm炮吗?

A. Unfortunately I’m not the right person you should ask this question to. It’s not that I don’t want to answer, I simply don’t have the answer.
答:兄弟你问错人了。并不是说我不想回答,而是我根本就不知道要说什么。

18. Do you plan to release an event similar to Project R?
18. 你们有计划再搞一次和Project R差不多的活动吗?

A. If we were to do it again, it wouldn’t be in the same form as it was, that is for sure. We would need to change the aspects that didn’t work. It wasn’t a complete success, so, we may do it again but I can’t precisely say when that’d be. First, we still need to fix other aspects of the game. What I can say is that we liked the general concept of the event, with the exception of certain details, but it’s unlikely a similar event will be held in the near future.
答;如果真的有的话那也不会和以前一样。我们需要改动那些不尽如人意的地方。我们承认这次活动并不是彻头彻尾的成功,所以我们也许会再搞一次,但是不能说到底什么时候搞。因为我们先得修复游戏的其他问题才行。我要说的是,我们还是挺喜欢这个活动的整体概念的,除了有一些细节部分需要再改动一下才行,但是和当初那个活动大致相同的活动可能是不会再有了。

19. Do you plan to nerf smoke screens?
19. 有计划削弱烟雾弹吗?

A. No. We think this feature is balanced for the time being. It has already considerably been nerfed since beta and it currently doesn’t last too long. Moreover, they are an inherent tool for certain ships tactics. Even if they can be effective in team battles, we do not think they are overpowered.
答:没有。我们现在认为这个机制很平衡。而且从Beta的时候已经砍过好几次了,现在持续时间也不是很长。而且这个对于特定船只的战术来说是很重要的一个实现工具。就算烟雾弹在组队战中很有用,我们也不觉得它很OP就是了。

20. Do you plan to improve Coop mode play and give players taking part in this mode better rewards?
20. 你们有计划改进人机模式吗?有没有计划要提高参与这个模式的玩家的收益?

A. We consider Coop mode more or less as a side activity. However, there’s about 30% of players mainly fighting in coop battles. It’s a good way to get familiar with the game and since it’s so popular, we will develop it further. However, we don’t want to rush it, we have several theories on how to improve it we need to test. For now, I can assure you there will be a PvE mode but coop battles aren’t the only aspect of the game we’re currently working on. We will soon focus on developing PvE mode.
答:我们认为人机并不是个主要活动。然而有30%的玩家主要就是去玩人机的。玩人机的确是个可以熟悉游戏的好办法,而且鉴于这模式这么火爆,我们会进一步对它进行开发的。但是我们也不想赶工,现在也有了好几个关于要如何改进这个模式的理论需要进行测试。现在的话我只能跟你讲,肯定会有PVE模式的,但是人机模式也不是唯一一个我们在搞的东西。我们之后会着重于开发PVE模式的。

【WOWS Q&A】2016/04/08》上有4个想法

  1. 关于WOWS战绩查询系统的建议,可不可以加入筛选功能,比如只查看PVP场次排序,或者只看某个舰种排序等等,谢谢

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