【WOWS Q&A】2016/04/04 Part.1+2

Source:http://thearmoredpatrol.com/2016/04/04/wows-qa-4th-april-2016/
WoWS Q&A #2 – 4th April 2016
来源↗

Thanks to Carnotzet.
感谢Carnotzet。

1. Why was Tirpitz‘s HE shells fire chance reduced from 40% to 34%? What other characteristics of this ship were changed?
1. 为什么提尔皮兹的HE弹的点火几率从40%下调到了34%?这艘船的其他数据也改了吗?

What branches or ships do you plan to add for the 100th anniversary of the battle of Jutland?
你们有要在日德兰海战100周年的时候加新船或者新线吗?

A. Tirpitz‘s HE shells characteristics weren’t changed. Why do you suddenly believe it was 40%?
答:提尔皮兹的HE弹点火几率没动过。你怎么突然就相信它曾经有40%的点火率?

I can’t disclose our plans regarding new ships until an official announcement has been made.
在官方发布任何消息之前,我没法公布我们的任何计划。

2. Are you happy with DD balance?
2. 你对于驱逐舰的平衡满意吗?

A. No, we’re not. An excessive amount of DD’s in some battles and torpedo walls are bad for the game. Just as spamming torpedoes is dull from a gameplay standpoint. We will solve this problem.
答:并不满意。部分战斗中出现过量的DD以及鱼雷墙对于游戏都是不好的。从游戏性的角度来看瞎扔鱼雷是很无聊的。我们会解决这个问题。

3. It is well known that the Main Battery mod.1 upgrade doesn’t decrease the chance of main batteries being destroyed, only the chance of them being incapacitated. On some ships, in particular Atlanta, main batteries act also as AA. The AA guns mod.1 upgrade increases their survivability. Does that mean that installing the AA guns mod will decrease the chances of main batteries being destroyed?
3. 大家都知道主炮组修改型1并不会降低主炮被打到彻底坏掉的几率,而是只会降低被打到暂时不能用的几率。在部分船上,比如亚特兰大,主炮也承担着对空的作用。但是防空炮修改型1会增加它们的生存能力。那这是不是意味着我选用防空组修改型这个插件会降低主炮被彻底打坏的几率?

A. No. If a gun battery fulfills more than one role, it will be affected by one upgrade only, according to the following rule: Main battery -> secondary battery -> AA. In the case of Atlanta, only main battery upgrades will be taken into account.
答:不会。如果主炮同时承担着多余一个功能的话,它只会受到一个插件的影响,优先级如下:主炮 ->副炮 ->AA炮。亚特兰大的这种情况的话,它的主炮只会受到主炮组修改型的影响。(换句话说假如有副炮也作为AA炮的话,那这个副炮只会受到副炮修改型的影响—译注)

4. On Atlanta, it seems an AA gun is taken off. Why is that? [image link is broken]
4. 亚特兰大上好像少了个AA炮啊?为啥啊?[图片外链失效了]

A. It’s the fire-control system for the 28mm AA guns. It controls the AA mounts (AA guns follow what this system is aiming at, etc.). Its benefits are that it stands apart from the AA mounts and thus isn’t affected by the vibrations and smoke they produce and by all the crew running around.
答:这个是28mm AA炮的火控。是它在控制着这些AA炮(AA炮会瞄准这个东西所瞄准的位置等等)。这么做的好处是它是和AA炮本身分离开的,所以不会受到AA炮产生的烟雾和震动,还有那些跑来跑去的乘员们的影响。

5. When do you plan to add the possibility to tag ships as favourites in port?
5. 你们准备什么时候做可以让玩家在母港内“收藏”一艘船的功能?

A. I don’t know when, but we plan to improve the “carousel”. We would like to add a lot of small useful features such as this, but we have to set priorities first.
答: 不知道,但是我们有计划要对选船的那个界面进行改进。我们也有计划要加入很多类似于这样的很小但是很有用的功能,但是我们要把开发优先级整明白了才行。

6. When will you give players the possibility to purchase premium ships with doubloons?
6. 你们什么时候才能让玩家通过金币来买金币船?

A. We will expand the selection of ships purchasable in game. However, certain ships will only be available in the premium shop and may not appear in the in-game shop at all, and if they do, it will be after a long delay. The premium shop needs to have some exclusives.
6. 我们会增加游戏内可以拿金币买的船只的选择面的。然而部分船还是会作为网上商店限定,而且有可能永远都不会出现在游戏内,就算要出的话也要等很长时间。金币商店总得有点专属内容不是吗。

7. Do you plan to improve the CV interface? After all, it hasn’t changed since beta.
7. 你们有计划改进航母的界面吗?自从Beta开始就没改过啊。

A. I cannot reveal our plans in details, but we plan to rework the CV interface. We will work on it after we have finished our work on the basic combat interface.
答:不能透露太多细节,但是我们的确有计划要重制CV的界面。我们会在针对基本的战斗界面的工作结束后去搞航母的界面。

8. Do you plan to buff tier 9-10 US DD’s? Their average damage is really low.
8. 你们有计划去Buff9~10级的美国DD吗?平均伤害太低了。

A. No, we won’t. They are capable and versatile ships.
答:没有。这些船都很出色,而且可以适应各种场合。

Fletcher: 2nd place in terms of win ratio, 1st in K/D ratio, 2nd in damage done.
弗莱切:胜率排行第二,K/D比第一,均伤第二

Gearing: 1st place in win ratio, 1st in K/D ratio, 3rd in damage done.
基林:胜率排行第一,K/D比第一,均伤第三

And the differences are rather small.
而且它们之间的差距很小。

9. Developers said before that high tier gameplay (balance, economy, etc.) wasn’t a priority. Have you changed your stance on this?
9. 开发团队曾经说过高阶战斗的游戏性(平衡啦,经济模型啦等等)的开发优先级不是很高。你们对此的看法有改变过吗?

A. We’ve already started to change certain things. We’re experimenting with a new economy system for high tiers (20% reduction on repairs).
答:我们已经开始对一些东西做出改动了。我们在实验一个高阶战斗的新经济系统(修理费打8折)

We will try to continue on this path in order to further develop this aspect of the game, which may not attract a lot of players but is still important for us. In the end, if we ignore high tier gameplay, most players will not be interested to reach those tiers.
为了继续开发游戏的这一个部分(高阶战斗的游戏性),我们会顺着这个方向继续走下去,尽管这么做不会吸引很多玩家来玩,但是这对于我们来说还是很重要的。因为如果我们无视掉高阶的游戏性的话,大部分玩家就不会再有去研发这些等级上的船的兴趣了。

10. What is the accuracy penalty of DB’s when they are attacked by planes? Is there a penalty difference between catapult and CV planes?
10. 舰爆在被飞机攻击的时候,精度惩罚是多少?而且被舰战或者水上机打的时候有区别吗?

What is the damage reduction of Soviet cruisers torpedo belts?
苏联巡洋舰的防雷带的减伤是多少?

A. They have 25% reduced accuracy if they are panicked. There’s no difference between the two types of planes.
答:在被打的时候精度惩罚是25%。被什么飞机打是没区别的。

Soviet cruisers don’t have a torpedo belt. Only Donskoy (15.9% damage reduction) and Moskva (27%) have one.
苏联巡洋舰是没有防雷带的。只有迪米特里-顿斯科伊(15.9%的减伤)和莫斯科(27%的减伤)有。

以下Part.2

1. What do you plan to do with nerfed premium ships? [Long description of a battle in a Tirpitz. Long story short, the player complains about not receiving enough credits.]
1. 你们对于那些削弱了的金币船要怎么做?[很长的一段关于提尔皮兹的一场战斗的描述。总结一下就是这玩家抱怨自己拿到的银币不够。]

A. It’s not that bad for the Tirpitz. Let’s review her stats.
答:提尔皮兹并不是这么烂。来看下她的数据。

  • She doesn’t experience walls of torps as often as tier 9-10 ships.
    她不会像其他的9~10级船一样会经历太多的鱼雷墙
  • She has a good rudder shift time.
    转向时间很好
  • Her AA is worse than North Carolina‘s but better than Amagi‘s.
    虽然比北卡的AA要差,但是比天城的要好
  • Her popularity is on par with overpowered BB’s.
    她的人气和那些OP的BB是一样的
  • She has the highest win ratio among all tier 8 BB’s.
    8级BB中的胜率最高
  • It’s the best among all ships for farming credits (with or without premium account).
    所有船里打钱能力最强(有没有V都是最强)

In good battles, she can earn close to 1 million credits.
打得好的话,一场可以拿将近100W的银币。

2. – Do torpedo belts reduce flooding damage?
防雷带会降低进水伤害吗?

– If a torpedo hits the torpedo belt, does the damage vary depending on the place it hit (higher damage on the edges, lower in the center)?
如果鱼雷打在了防雷带上,那伤害减免会和打中了什么位置有关吗?(打中边缘伤害高,中间伤害低)

– What happens when a shell hits the torpedo belt (when the ship is turning hard)? Is the belt damage reduction taken into account?
炮弹击中了防雷带会怎么样(比如船在大幅度转向时)?防雷带也会对炮弹产生伤害减免吗?

– Do torpedo belts have hit points? If enough damage is inflicted to the torpdeo belt, is the damage reduction decreased?
防雷带有血量吗?如果对防雷带造成了足够伤害的话,伤害减免的百分比会不会降低?

– How much is AP shells penetration reduced when they hit water (in case of undewater hits)?
AP弹在水下的穿深会降低多少(水下击穿)?

– What does the turning circle value shown in port represent?
母港中的转圈时间的值是什么意思?

A. – No, they only affect torpedo damage and chance of flooding. Moreover, this only comes into effect if the torpedo hits the torpedo belt (not somewhere else).
答:不会,防雷带只会降低进水的几率而已。而且这个只会影响那些打在了防雷带上的鱼雷的进水几率(其他地方不算)

– The place where the belt was hit doesn’t matter.
击中防雷带的哪里是无所谓的

– Against shells, torpedo belts act as additional armour.
对炮弹来说,防雷带是作为额外装甲计算的

– No, they don’t have hit points.
不,防雷带没有血量。

– I cannot disclose this information.
不能公布这个信息。

– It represents the turning radius of a ship sailing at full speed with the steering gear set at maximum. Moreover, it takes into account that the ship is already turning (and not starting to turn).
它代表的是在全速,且转向最大的情况下所需要的转向半径。而且这个数据是考虑到了船已经在转向的时候的数据(而不是刚刚准备开始转)

3. Do you plan to add radar to German and IJN cruisers?
3. 你们有计划给德国和日本巡洋舰也加上雷达吗?

A. No. At the moment, it’s exclusive to US and Soviet cruisers.
答:没有。现在的话是美国和苏联巡洋舰限定的。

4. Would you consider removing the possibility of fire for HE shells that don’t penetrate? If it would cause a balance problem, you could then increase their fire chance. [BB player complaining he’s lit on fire too often]
4. 你们能不能移除掉非击穿的HE会造成起火这个设定?如果这会导致一些平衡性问题的话,你们直接增加起火几率就好了吧[这是个BB玩家在抱怨他太容易被打着火了]

A. It’s very unlikely. I’m not keen on this idea. It would compel us to do considerable rebalancing work. The current fire mechanics are fine for now. Let’s not forget that BB’s can take quite a pounding and still repair a considerable portion of that damage.
答:几乎是不可能的。而且我也不喜欢这个想法。这么改会导致我们面对大量的平衡性工作。现在这个起火机制还好。别忘了BB还是挺抗揍的,而且就算被揍了也能回很多的血。

5. Is radar affected by the targeting module upgrade?
5. 雷达会被目标捕获系统修改型影响吗?

A. No. The radar overwrites the ship current guaranteed acquisition range.
答:不会。雷达会覆盖掉船只当前的绝对捕获范围。

6. When taking the Torpedo Acceleration skill, it seems that my torpedo reticle (on a ship with 10km torps, 8km with the skill) goes up to 10km. Is it a bug?
6. 在点了鱼雷加速技能以后,我的鱼雷准星(射程是10km,但是点了技能会变成8km)还是会伸长到10km。这是Bug吗?

A. The torpedo reticle is not limited by the range of your torpedoes; it hasn’t any range limit.
答:鱼雷的准星是不受到鱼雷距离的影响的;它根本就没有距离限制。

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