内部人员的消息:作弊,绞肉图,火炮及其他

Source:http://ritastatusreport.blogspot.nl/2015/07/insider-speaks-cheating-corridors.html
来源↗

Hello warriors,
大家嚎,

here’s a new batch of info from the Insider – what’s cooking in Wargaming? Let’s find out! As always, the Insider info comes without guarantees but it shows some insight into how WG folks are thinking.
内部人员带来了一堆新消息—WG在想些什么?看看就知道了!和以往一样,内部人员的消息并不一定就是准确的,但是至少能够反映WG的那帮人在想些什么。

– some WG devs were amused by the WT Calliope premium tank (video), calling it pure pay to win
部分WG的开发者被WT的那辆M4管风琴金币车给娱了一乐(Youtube视频),并且管它叫纯种的P2W

– as 9.9 closes by, a friendly reminder by the devs: as soon as 9.9 hits, don’t go running around with mods, wait a couple days at least till the modders make them work again. Even if old mods work, using them may lead to unexpected crashes to desktop without warning. In such cases, it’s the mod fault, nothing WG can do, but players tend to blame everything on WG – and when proven wrong they feel like “it’s a personal attack”
随着9.9的临近,开发团队友情提醒各位:在9.9上线后,请不要使用任何过期Mod,稍等几天,让Mod作者把所有的东西都更新成新版再说。就算那些老版本的Mod还能用,使用这些Mod会导致各种崩溃问题。如果崩溃的话WG也是无能为力的,但是玩家通常喜欢把这个锅扔给WG来背—当被打脸的时候他们就会觉得“这是人身攻击”

– Japanese users have been making their own mods and do not release them (for their personal use! and it seems none of them are cheating related) (Insider: “insert stronk sense of honor”)
日本玩家在制作自己的Mod,并且不愿意共享(个人专用!而且没有一个插件看上去有作弊的嫌疑)(内部人员:“此处应有大量荣誉感”)

Cheating in World of Tanks
WOT中的作弊行为

Clan wars are already under investigation for users that use cheat mod packs – RU that is and NA to some degree. EU is still in the middle of what one of the devs calls “a reprocessing purge” (or in more humane way  a “reeducation program”). But it’ll get there. Furthermore, anyone into e-sports must remember, no mods, no scope stuff, no overhead camera, tracers or magic OTMs – you must play pure and unmodded 100% vanilla game.
领土战已经在进行对作弊玩家的调查了—至少毛服有在调查,美服也进行了一定程度的调查。开发团队说欧服现在还在“大清洗”的途中(说的委婉点叫“再教育项目”)。但是欧服也会进行调查。不仅如此,如果各位读者有在打WOT的电竞的话,请记住,电竞里是不能使用mod,不能用瞄准插件,不能用缩放,弹道或者是各种头顶装填标识——游戏里不能有任何mod,只能玩原版。
However China is reportedly having the largest amount of “cheat packs” users in the game, almost 1.9 per match. Last time it was checked, EU holds a calculated 0.44 estimate of cheaters per match and NA has a 0.46, SEA holds an unimpressive 0.6 (best is Korea with 0.2). In China it’s the Chinese partner that does and it’s very lax. RU server has around 0.45-0.56 cheaters per match.
然而据报道称国服玩家中使用“作弊包”的人数是最多的,大概每场就有1.9个。上一次调查的结果显示欧服每场有0.44人,美服是0.46人,海服是0.6(韩服情况最好,0.2)。国服是因为代理商的原因,所以管理非常松懈。毛服大概是每场0.45~0.56个人。
The Insider:
内部人员:
“So, how do you interpret these numbers? In China it’s almost guaranteed at least 1 player will have a cheat pack installed in every match, and it’s most likely there will be 2 players with cheats, whereas in EU you may find a cheating player roughly once every 4 matches, same on NA and RU. In fact, its somewhat scarce, we’re talking that 1 out of 120 people actually use a cheat, but its six times more likely you’ll find someone running with cheats in china. It’s interesting to notice that the cheating users are somewhat on parity on most clusters so next time you hear “lol WG EU sucks”, be glad you arent in China.”
“所以到底要怎么理解这些数据呢?国服每一场就有至少一名玩家使用作弊插件,而大多数情况下是有两个,欧服的话大约每4场就有一个,毛服和美服也差不多。其实用作弊插件的人不多,大约每120人中只有1个人在作弊,而在国服能遇到作弊玩家的几率是其他服的6倍。然而有趣的是这些作弊玩家在大多数服务器上都是差不多的,所以下次各位再听见“呵呵WGEU真是烂透了”,你就开心吧,你又不在国服玩。”
Kanonenjagdpanzer
Kjpz will have one more round of rebalancing before replacing the 8.8 JT, the tank had some problems with the gun since it doesn’t have premium matchmaking so the gun will certainly be buffed. It is not sure if penentration will be revised for both its regular (200mm pen) or premium (260mm pen) shells, test showed the tank being quite mobile as intended and with good camouflage. The extra round of testing was completely intended from the beginning.
Kjpz会在实际替换掉88虎之前再进行一轮平衡,这辆车的炮有点问题,因为它没有分房保护,所以这杆炮肯定还会再被Buff一次。现在不知道到底是银币弹(200mm)或者是金币弹(260mm)的穿深会被重新平衡,测试显示这辆车的机动性和当初预想的差不多,而且隐蔽也不错。至于多出来的这一轮测试从一开始就是计划好的。
SerB
SerB is communicating on the internal channels:
SerB在内部聊天频道上的发言:
Q: “Japanese tiger?”
答:“日本虎?”
A (SerB): “Wallets will open”
答(SerB):“闭嘴,买。”
Q: “Will you take us around the universe?”
问:“咱啥时候去星际旅行啊?”
A: Only if you get on my horse 🙂
答:Only if you get on my horse “”
(The Insider: I think hes making a reference to the “get on my horse, my horse is amazing” song)
(内部人员:我觉得他是在玩那个“get on my horse, my horse is amazing”这首歌的梗)
译注:Youtube链接:https://www.youtube.com/watch?v=6iZJGrfMnCY

歌词中的确有一句
Get on my horse, I’ll take you round the Universe and all the other places too

On corridor maps:
关于绞肉图: 

Dev1: With that troll logic even a map so well liked as Himmelsdorf is technically a giant corridor, it’s stupid to label a map corridor considering all maps have choke points.
开发人员1:按照那个狗屁逻辑的话就连锡城这样的图都是个超大号的绞肉图了,不能因为每个图都有阻塞点(卡点)就说这图是绞肉图
Dev2: The term “corridor” didnt exist until someone streamlined it, now every map that’s disliked its a “corridor”
开发人员2:“绞肉”这个词在某个人说出来之前是不存在的,现在每个被玩家所讨厌的图的理由都是“绞肉”
Dev3: Blame map, or team/platoons/autoloaders (yes thats a trend now)/foreign players (another racist trend from NA server)/or the game but never ever ever will they actually blame themselves for lack of skill
开发人员3:把锅甩给地图,或者是队友/组队玩家/弹夹炮(没错这势头越演越烈)/外国的玩家(美服的又一个种族歧视的势头)/或者说甩给游戏,但是永远不会承认是自己水平不行
Dev1: If we followed every single players whine there’ll be no game at all!!  And when it all comes down crashing they will never admit it was their mistake and since they arent entitled to responsibility they’ll just dart away
开发人员1:如果我们听从每个玩家的抱怨的话那还玩个屁!然后每次客户端崩溃的时候玩家永远不承认是自己的责任,反正他们又不用负责,每次喷完了就闪人
SerB: Be glad we never listen to them 🙂
SerB:看开点,反正咱也不听玩家的:)

Highway
高速公路 

Highway changes got rolled back because the north area became “a golf course” and instead of making dynamic gameplay, players kept hopping between rocky mounds like frogger. Arty was useless there and kemp bush was stronk there, so strong that in tests, the map had the longest matches of all the rotations, so south city was used as the bargain point to win – the map will get more changes to the north (possibly to expand the houses there to make it a small town thus preventing “frogger” syndrome and snipe “kemp fest”)
高速公路这张图的改动被撤销了,因为现在地图北边变成了“高尔夫球场”,而并没有鼓励更加动态的游戏行为,玩家像青蛙过河一样在各个土丘之间游荡。火炮无能为力,而且蹲草的现象很严重,严重到在测试服中这张图的比赛时间是所有图中最长的,所以南边的城区就成为了是否能赢的关键点—这张图的南部会有更多的改动(有可能会把房子的区域扩大,变成一个小镇,这样可以防止“青蛙过河”以及蹲草的行为)
Artillery changes
火炮的改动
At some point a long time ago, arty was considered to be changed altogether for assault versions of tanks, (just as the long shelved branch that would lead to the Sturmtiger) that fired only HE at close range with high alpha (KV-2 style), but all the preliminary work flopped, the tanks were too weak in armor and mechanics to work and the actual use of 105mm derps kinda made the tank concept redundant. The developers hated it, so did the employee testers, thus the project was scrapped.
很久之前, 因为突击坦克的关系(就像被放置了很久的突击虎线)本来是打算把所有的火炮全部都改掉的,改成只在近距离发射HE弹,但是单发伤害很高(类似于KV-2),但是所有的前期工作都失败了,这些坦克装甲上太弱,机制也没做好,而且在实际使用中105mm喷子炮让这些坦克的概念有些多余。开发团队很讨厌它们,那些测试人员也很讨厌,所以这个计划就被放弃了。
Arty rebalance is still underway, high ROF/low alpha is a no (devs: “we don’t want more FV304’s”) in fact, there is a lingering analogy between AW arty mechanics and the FV304, as they both have low alpha but can fire frequently and would be an annoyance. At high tiers, nobody would take artillery into CW and in fact almost nobody takes it to stronghold matches/T6/T8 because the allied bombing consumable actually replaced it and didn’t take a slot for a tank. In the end, rebalancing arty also means an overall HE mechanic rework, several draft changes have been presented.
火炮的重平衡依然还在进行当中,火炮不会变成高射速/低伤害(开发人员:“我们不想再要更多FV304了”),实际上AW的火炮和FV304很像,因为都是低伤害,但是射速很高,也让玩家很讨厌。在高级的领土战中,没人带火炮进去,实际上连要塞模式的6级/8级战斗都很少见到火炮,因为那个火炮支援基本上就能够替代火炮,而且还不用占一个坦克位。总之重新平衡火炮意味着HE弹的机制会彻底重做,开发团队已经提出了好几份修改草案
Stress inducing tanks
玩起来压力很大的车
WG doesnt take”stress inducing tanks” for granted as a balance factor – ie: Chi-Ri is a very difficult tank to master and one of the most player unfriendly – the top spot goes to the Churchill TD and then AMX40), however its top autoloading gun its a redeeming factor, but it still requires knowledge on how to use. The devs warn: Japanese heavies will be stressful tanks to drive.
WG并不把“玩起来压力很大”作为一个平衡的要素—举个栗子,五式中战想要玩好就很难,也是对玩家最不友好的坦克的其中之一(丘吉尔TD拔得头筹,AMX40紧随其后),然而它的顶级弹夹炮是对这辆车的一个补救措施,然而就算这样这辆车也需要一定的水平才能玩好。一条来自开发团队的警告:日本重坦玩起来压力也是很大的。
Following that logic that means these tanks would need a buff! Thing is that experienced players simply free exp past these tanks and almost nobody plays them to have substantial data. Because of that, only certain amount of players will use these tanks. If you want a tank rebalance, start driving an AMC 40 in large quantities enough to WG to notice (dont forget to lose on them)  🙂
那按照这个逻辑说下去的话这些车就要Buff咯!然而事实是那些高玩一般会全局跳车,没人会去好好玩,所以缺少实际性的可以用来参照的数据。因此只有一小批玩家会去开这个车。如果想要对坦克进行重平衡的话,就赶紧的开AMX 40出门,打的越多越好,这样WG才会注意到(记得要输啊,赢了就不能平衡了)
Example: the French B1 its overly buffed (almost like 150% buffed) and its a monster whenever it’s facing anything around its own tier and below, and the only thing maintaining the tank win rate in check is actually facing off against high tiers. WG refuses to give it premium MM because it’ll make the tank extremely OP (refer to the B2, that thing can’t be nerfed since it’s a premium but already holds a rocketing global winrate amongst its users)
举个栗子:法国的B1被Buff的过头了(Buff了常规的1.5倍左右),在面对任何同级和低级车的时候都是噩梦,唯一一个导致这辆车胜率稳定的因素是因为它会去键高级车。WG不愿意给B1分房保护的原因是这样会导致坦克过于OP(此处说的是B2,因为是金币车的原因所以不能砍,但是它的胜率已经是顶天高了)

 Devs on Xbox One quality

开发团队对于XBONE版游戏质量的说法

“We like it a lot, but they take a route (a development route) that’s not our own, eventually they came up with their own tanks (French Chaffee etc), and we’re very interested in their graphical tech regarding weather. However, the very same formula cannot be applied to WoT PC because theres a huge hardware disparity between users. A console is the same hardware across the globe, but a PC is humongously heterogeneous across all users with different configurations and settings, (from ancient PCs to cutting edge hardware) and we rather finish off what we have in our hands (introduce all tanks as HD, finish the remaining pending tank lines, rework maps that aren’t well liked, introduce destructible physics engine, etc) before including a new feature that could possibly cause issues, cutting off players due their configuration is the worst idea in financial/loyalty/playability terms and 9.0 was testament to that.”
“我们是很喜欢啦,但是他们走了一条(开发的角度来讲)和我们不一样的路,他们那边也有自己的车(法国版霞飞什么的),我们也对他们的栗如天气这样的画面技术很感兴趣。然而PC版很难做出这些的原因是玩家之间的硬件差距太大了。主机的硬件条件在全球都是一样的,但是PC的配置则是百花缭乱十人十色(从老爷机到尖端PC),我们宁愿先把手头的事情搞定(全部坦克高清化,做完各种银币线,重制玩家不喜欢的地图,加入Havok)之后再去考虑要不要搞一个会导致各种问题的技能。由于硬件原因把玩家拒之门外从经济/玩家忠诚度/游戏性上来说都是最烂的主意,而9.0补丁也确实证明了这一点。”

内部人员的消息:作弊,绞肉图,火炮及其他》上有9个想法

  1. “SerB:看开点,反正咱也不听玩家的:)”
    “实际上AW的火炮和FV304很像……也让玩家很讨厌。”
    这傲娇,“我们虽然很关心你但不会听你的,我们虽然不会听你的但我们很关心你”

  2. 天朝作弊人数多的现状,一定是因为我大天朝人口基数大,一定是这样,对,我一定没有骗自己。

  3. 听说去草不能用,然后。。。然后我发现尼玛躲在草里黑枪感觉自己总是被黑的一方。。。就看见前面一个血条在那里晃,然后全是草。。。草草草。。。

  4. 韩服最低,这脸打的。连猴子都不如。(虽然说使用工具和火正是能够从猿进化成人的重要原因。)
    上SerB帝依旧视玩家如草芥。

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