Source:http://ritastatusreport.blogspot.nl/2015/07/08072015-q_8.html
来源↗
Hello Warriors,
大家嚎,
Daigensui, is available to answer any questions you may have about the new Japanese heavies, post them in the comment section bellow and I will pick some to be answered. 🙂
Daigensui可以回答任何与日本重坦有关的问题,在评论区把问题贴出来,我会选一些送去让她回答的。
Storm is now asking players what they consider more important – gameplay or historical realism? There is a tendency of RU players to request less realism and more gameplay. Players request “removal of selective historicism” (“historical values only used when it suits WG”), Storm answers that if historical data is available, historicity is used. If the data is missing, WG does whatever they want.
Storm现在在问玩家到底哪个更重要—游戏性还是史实性?毛服的玩家倾向于削弱一些史实性,加强游戏性。玩家想要“移除‘选择性史实’这个问题”(“只有在合WG胃口的时候才会用史实数值”)。Storm说如果他们能找到史实数值的话他们就会去用。如果没有这数据的话,WG就可以自由发挥
– Wargaming is now able to produce more than 13-15 HD models a patch;
WG现在每个版本可以做多达13~15个高清模型了
– Patch 0.9.10 will likely bring as many HD models as patch 0.9.9;
0.9.10的高清模型数量和0.9.9一样
– For now Storm cannot confirm the complete content of 0.9.10;
Storm现在还不能肯定0.9.10的完整内容
– The switch of render from square to circle will be finished soon;
很快就能做好把渲染距离从正方形变成圆形的改动
– Q: “M6A2E1 with finalized T29 turret will appear in the game?” A: “Why would it?”;
问:“带最终版T29炮塔的M6A2E1会出现在游戏中吗?”答:“为什么要让它出现?”
– Action X will not get HESH gold shells because “they are considered one of the weakspots of the current FV4202”;
Action X的金币弹不是HESH的原因是“HESH被认为是现在FV4202的弱点之一”
– The improved 53 km/h of Action X is historical, this speed was achieved during tests in South Africa (Olifant suspension);
Action X那个被Buff过的53km/h的极速是史实的,他们在南非的测试中达到过这个速度(用的是Olifant悬挂)
– The T-62A turret actually has the armor schematics of regular T-62 turret, the T-62A turret itself was different and possibly less armored;
T-62A的炮塔和常规T-62的炮塔的装甲分布是一样的,T-62A炮塔本身是不一样的,装甲也有可能更薄
– It’s actually possible for Action X to have a better armored turret than it is now based on some other data, WG is waiting for test results first however;
有其他数据表明Action X的炮塔装甲有可能比现在的还要好,但是WG现在在等超测服那边的第一波测试结果
– Regarding possible buff of E-100 in connection with the Japanese heavies: “First we will have a look at how the Japanese are doing”;
关于出了日本重坦以后可能会对E-100进行Buff的问题:“我们先要看看日本重坦表现如何”
– Rebalanced Highway was removed from testing: “We’ll think about what should be done with it.”
重新平衡过的高速公路从测试服上移除了:“我们会想想到底要对这个图做些什么”
– TXAA is blurring wheels, tracks and gun barrels too much, developers know about it. It will be introduced anyway but in the future this will be hopefully fixed.
TXAA会导致负重轮,履带和炮管过于模糊,开饭团队知道这个问题,然而无论怎么样他们都会加入这个技术,但是在未来他们希望能够解决这个问题
– The fact the ingame FV4005 doesnt have autoloader is historically correct;
游戏内的FV4005没有弹夹炮是史实的
– VK4502B is unhistorical and Storm admits it;
Storm承认VK4502B是非史实的
– Storm doesn’t consider War Thunder very realistic either: “Many things there are simplified as well.”
Storm也不认为WT有多史实:“他们也简化了很多东西”
– Storm doesn’t like the “hitting weakspots such as cupolas does reduced damage” solution: “You shoot a tank with a 1000 damage gun at 500 meters, you do only 400 damage. Does that seem right to you?”
Storm并不喜欢“攻击车长观察塔这种弱点的伤害会降低”的这种解决办法:“你拿一根均伤1000的炮在500米上命中了一个目标,但是伤害只有400。你觉得这个很合理是吗?”
– The T110E3 weakspot under cupola won’t be fixed, it’s intentional;
T110E3的观察塔下面的弱点是不会被移除的,他们是故意这么做的
– Improving the role of armor too much? “To have impenetrable tanks actually sucks as well. At first we will deal with general issues of armor and shells and then we will have a look at specific vehicles”;
装甲所扮演的角色被过分放大了?“弄出谁都打不穿的车也不是什么好事。首先我们要解决装甲和弹药方面的一般化的问题。之后再会考虑特定的车”
– Developers are discussing what to do with gold ammunition.
开饭团队还在讨论到底要怎么弄金币弹这个问题
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金币弹穿深高 伤害低,银币弹穿深适中 伤害适中,高爆弹穿深低 伤害大;这样不就行了?
以后叫开饭团队,开发个啥?
我要53极速不要45
1000M的圆形渲染范围就意味着很多地图原来黑枪不到的车能黑枪到了….
wot击穿装甲区.
赶紧改战舰吧,把装甲区啥的设定删了,然后打所有部位伤害都改成一样,不然伤害不同会造成玩家的混乱,而且storm觉得不合理⊙▽⊙