Source:http://ritastatusreport.blogspot.nl/2015/06/wargamings-faq-98.html
来源↗
Hello warriors,
大家嚎,
Wargaming made a rather lengthy Q&A session on Russian server regarding patch 9.8. Some questions in it are server-specific and as such it is not sure it will appear on EU server as well. Here’s thus an excerpt. Oh and it’s confirmed that the M48A2/T54E2/T123E6 will be a CW tank.
WG在毛服那边弄了一个还算比较长的QA问答,这次是和9.8有关的。部分问题是毛服限定的,不确定这些问题是否也会出现在欧服(国服同理)。因此以下仅仅是原文的部分摘要。还有,那辆M48A2/T54E2/T123E6已经肯定了是领土战的奖励车。
– Domination mode was postponed for this week because it was found out that with some mods enabled the client would lock up after exiting the battle;
攻坚战模式被推到这个礼拜才上线的原因是他们发现在使用部分Mod的情况下客户端会在退出战斗后被锁死
– In 9.8 the “calculation of the spaced armor penetration” of Super Pershing was wrong. This was fixed and the turret armor was made thicker by covering the “mantlet hole” behind the mantlet with 101mm of additional armor (the blue zone):
9.8中,超潘的“间隙装甲被击穿”曾经有过问题。现在已经修复了,整个炮塔变得更厚,而且炮盾后面的“炮盾孔”被用101mm的额外装甲覆盖住了(图上的蓝色区域)
– There is a bug where you press enter during battle countdown and the team lists will extend to their full size and stay that way until the end of the battle, this will be fixed in next patch;
现在有个Bug,战斗还在倒计时的时候按下回车键会导致敌我双方的队伍列表直接被拉伸到最大,然后直到战斗结束前都会一直保持这个样子,这个问题会在下个补丁中被修复
– Some individual missions had their positions shifted. If an incomplete mission was replaced by a completed one, the progress is locked and the player can no longer claim the reward. This is a bug and WG is working on fixing it.
部分个人任务的位置出现了偏移。如果一个没完成的任务的位置上现在被一个已经完成了的任务取代了的话,整个个人任务的进度会被锁住,玩家就不能够获得自己的奖励了。这个现在被判定为Bug,WG正在搞修复
– Chatbanned players can make dynamic platoons;
被禁言了的玩家是可以组成动态组队的
– The “credits and XP” info from post-battle debriefing screen will return in the next patch;
现在战后结算画面没有“经验和银币”的相关信息,下个版本会重新加入
– “Sand River” map now makes tanks use summer camo and not desert one, this will be fixed in 9.9;
“沙漠小镇”现在会让坦克使用夏季迷彩,而不是沙漠迷彩,这个问题会在9.9中被修复
– A medal you receive for getting 5 girl crew members is currently bugged, it will be fixed in upcoming patches;
有一个关于获得5个女性乘员的勋章现在有Bug,之后的补丁中会进行修复
– HD models are not necessarily tied to armor overhaul (respectively the need to change armor of some vehicles);
高清模型和装甲重制并没有什么必然的联系(指的是需要对部分车辆的装甲进行改动)
– Popular and premium vehicles come in HD earlier than the rest;
高清化的顺序是先做人气高的和金币车,剩下的之后再来
– XP and credit transfer from player to player is not planned;
没计划要做玩家与玩家之间的银币和经验转移
– Upcoming tier 6 Japanese Tiger will come in 9.9, 9.10 will bring Japanese heavies apparently;
6级的日本金币虎式会在9.9出,也就是0.9.10会加入日本重坦线
– Developers are not working on switching visual camouflage to HD;
开发团队没有在搞把视觉迷彩也弄成高清化的工作
– Bigger maps than there currently are are not planned at the moment;
现在没计划要做比当前地图还大的地图
– The option to “clip through” allied tanks for the first minute in battle in order to make moving from spawn easier is not planned;
没计划要做可以在战斗开始的第一分钟内可以“穿过”队友的坦克,以便于可以让大家更轻松的离开出生区域的计划
– There are no plans to introduce the strict WoWs teamkill penalty to WoT;
没有计划要加入像WOWS那样严格的TK惩罚系统
– There are no plans to introduce player-made camos and decals;
没有要搞玩家自制的车辆迷彩和标语的计划
– Developers are working on new customization system;
开发团队在搞新的自定义系统
– There are no plans for now to add limited visibility maps (night fighting, bad weather);
现在没计划要给WOT做限制视野的地图(夜战或者是恶劣天气)
– Currently the biggest update project for WoT is the new motion physics as well as tier 9-10 TD and MT penetration nerf. New maps are being prepared: Paris, Studyanki (Poland) and Berlin.
WOT现在最大的更新计划是新的动态物理系统,还有9~10级的TD和中坦的穿深削弱。同时也有计划要搞新地图:巴黎,Studyanki(波兰主题) 和柏林
– Paris will be a mixed map (something like Ruinberg but with different atmosphere and gameplay), Studyanki is an open map like Murovanka and Prokhorovka, Berlin will be a smaller city map (like Himmelsdorf).
巴黎是个混合型地图(和鲁别克差不多,但是气氛和游戏性不一样),而Studyanki是个像穆勒万卡和普罗霍洛夫卡一样的开放式地图。柏林是个小型的城市图(和锡城差不多)
在黑暗沼泽左侧最上出生的虎P炮,开局还没到左下角就被点亮杀了.麻痹的WG傻逼,这让人玩了?
玩火炮就要承受开局被亮的危险,WG现在的思路就是多做城市图限制火炮数量,火炮在未来的版本还会重做的
城市图是较少发挥机会,沼泽就是神经病 还没走就死了 不过限制于慢车
黑暗沼泽确实存在开局见光死的问题,但事实上黑暗沼泽里面火炮一旦就位往往就能成为决定战局的因素。其他见光死的图比如韦斯特菲尔德以及荒蛮之地和科马林就稍微差一点。
How terrible
从没满血出基地的莱茵跪求