Source:http://ritastatusreport.blogspot.nl/2015/06/answers-from-storm-and-some-other.html
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– Statistically the AMX 13 57 (with or without GF) is doing fine, in fact it’s quite better than the stats of AMX 13 75;
AMX 13 57的数据(无论是否是大奖赛版本)都正常,而且它的数据比AMX 13 75的要好很多
– Individual missions filter seems bugged, it will be fixed;
个人任务的筛选器好像有Bug,会被修复
– Windows in the client are limited by resolution. Some players are playing on 1024×768 resolution, which is too small to display all the content the developers would like to introduce in them;
客户端内的窗口是会受到分辨率的限制的。部分玩家在用1024*468这个分辨率在玩,对于开发团队想要介绍给玩家的全部内容来说还是太小了
– The M48A2/T54E2 hybrid has good gun depression and a gun that can shoot at large distances successfully according to developers;
开发团队表示M48A2/T54E2缝合怪的主炮俯角很好,而且主炮也可以在远距离上命中
– Q: “Why the hell do you give such a tank for CW only?” A: “Maybe you should look more at Object 260 and T55A – they are cool vehicles but you have to make an effort to get them. Same goes for CW.”
问:“你们到底他妈的为什么把这种车做成领土战限定的?”答:“我觉得你应该去看看260工程和T-55A—这些也都是很COOOOOOL的车,但是需要付出努力才能拿到。领土战同理。”
– Regarding the two upcoming city maps, they are the counterbalance for the previous open map (Overlord);
关于两张要出的城市图(巴黎和柏林),他们是为了弥补之前出的霸王行动(开放式)地图而弄出来的
– Maps bigger than 1500 meters would be unplayable for slow vehicles;
大于1500m的地图对于慢车来说根本没法玩
– You will be awarded the “enemy destruction” ribbon also when you push your enemy so hard he gets destroyed upon impact (for example when pushing him off the clip);
通过推车的办法让敌人在撞击某些东西之后撞死(比如把敌人推下山崖的话)也是会获得“摧毁敌人”的缎带的
– There are “no more issues than usual” in 9.8;
9.8里的“问题并不比以往多”
– Developers are collecting statistics on Domination when it comes to XP and credit income, players are moaning they lose too much on it.Storm however states that the economy of the mode is equal to tier 8 income/loss. Damage however makes much less money than in random.
开发团队在收集攻坚战的经验和银币收入的数据,玩家在抱怨说他们银币损失的太多了。Storm表示说这个模式的经济是和正常8级车的收入/花费一样的。然而在这个模式中造成伤害获得的银币比随机战少很多就是了。
– More maps will be tested for Domination, there will be more Domination versions in the future;
会在更多的地图上测试攻坚战模式的,以后也会有更多不同版本的攻坚战
– There are no rules that say artillery cannot be on top of the team, there were only MM fixes that ensure such situations are rare;
MM分房规则中从来没有说过火炮不能做班长,只是曾经有过MM的修正以确保这种情况出现的几率很低就是了(曾经有过)
– Q: “Event vehicles (Domination) can’t use the crews of regular tanks without penalty – why?” A: “Unfortunately it’s complicated. I can’t tell sorry :(”
问:“活动车辆(攻坚战)不能在不受惩罚的情况下使用常规坦克的乘员—为什么?”答:“原因很复杂。抱歉,我不能说:(”
– T110E5 (P) crew will automatically be converted to regular T110E5 crew when the event is over
T110E5(D)的乘员会在活动结束之后被自动转换成常规的T110E5的乘员
译注:原文中说是T110E5(P)的原因是在毛服上所有攻坚战的车辆名字后面挂的是(П),而П相对应的英文字母是P。而真实情况是在美服(其他服不明)和国服上都是(D),特此澄清
– The regular maps in Domination are there only “for testing purposes”.
攻坚战模式中出现的常规地图(随机战斗的地图)只是“出于测试的原因”而已
Storm confirms: ghost shells are a real issue. According to Storm they are rarer than reported (roughly 10 percent of “ghost shell” replays really show the issue). It’s connected to Bigworld and BW devs are working very actively on this. Earlier this problem was caused by the reduction of the vehicle position data transfer accuracy at over 500 meters (the vehicles in client were basically on a different place than on server with +/-10cm accuracy). This issue is rare and hard to detect, it was not fixed yet. However: post-9.7 the situation got worse, the ghost shells started appearing even at close distances. This is what the developers are trying to fix now.
Storm肯定的消息:鬼弹的问题是真实存在的。Storm表示它们出现的频率比被上报的频率要低(大概只有10%宣传出现了“鬼弹”的录像中真的出现了这个问题)。这个是和BigWorld引擎有关的,而BW的开发人员正在很努力的解决这个问题。很早以前这个问题是由于500米左右的关于车辆位置的数据传输变少而引起的(客户端内的车辆和服务器上车辆的位置大概有±10cm左右的误差)(译注:记得以前QA提到过很多次的节省数据传输流量的问题吗?)。这个问题很少见,也很难发现,现在还没有被修复。然而在9.7之前这个问题变得更严重了,鬼弹的问题在近距离上也会出现。这个是现在开发团队正在试图修复的问题。
翻译君手抖了咩 1024*468要怎么玩