Source:http://ritastatusreport.blogspot.nl/2015/04/developer-q-2242015.html
来源↗
– developers are not considering limiting the amount of provices a CW clan can hold at the same time
开发团队并没有考虑要对领土战中每个军团最多能占多少地的数量进行限制
– new CW 2.0 (CW overhaul) will bring “improved conditions for smaller clans”
领土战2.0(重制后的领土战)会有“对小军团的状态增强”
– it’s possible that the Stronghold mode will overlap with CW
要塞模式有可能会和领土战模式互相重叠
– CW 2.0 ETA: “when it’s done it’s done”
领土战2.0啥时候出:”when it’s done it’s done”
– whenever a new tank is introduced in the game, the demands (conditions) for a mastery badge are considered by averaging other vehicles of the same class and tier
当某辆新车加入游戏时,想要拿到M章的条件是打出同等级同等车型的平均水平
– developers are not planning to limit CW obtained vehicles to non-random battles
开发团队没有计划要给领土战的奖励车做成不能进入随机战以外的车
– 9.8 shouldn’t be delayed after all despite the 9.7 delay
尽管9.7一拖再拖,9.8应该是不会拖的
– there will be better garage tank filters in the future
以后会有更好的车库内的车辆筛选器的
– 9.8 will bring “some cool features”
9.8会带来“一些很COOOOOOOOOL的机制”
– 9.8 test will start in May
9.8的测试5月就开始
– the mass-production of HD models was already started and theoretically HD models should be now produced and implemented
高清模型的量产已经开始了,理论上来说现在高清模型的制作速度会更快
– Storm on ultra-HD textures: “For now, our position is that players do not need those. But there are several opinions on that within Wargaming. It’s possible something will change.”
Storm对于超清贴图的说法:“现在我们认为玩家不需要这些东西。但是现在WG内部有不同的意见。有可能我们会做出改动。”
– Storm’s personal opinion is that super high resolution tank textures are not needed when the rest of the game (maps) still uses poor lowres textures. These things make sense only when the maps get reworked to HD. He is personally satisfied with the current HD tank texture quality.
Storm个人的观点是坦克的超清贴图是没啥必要的,因为游戏的剩下一部分(地图)依然还是使用的低清贴图。只有等地图也高清化以后车辆再上高清贴图才能说得通。他现在对于高清坦克的贴图质量个人还是很满意的。
– developers are considering reducing the artillery alpha
开发团队在考虑要降低火炮的单发伤害
– it’s possible that the alleged 9.7 separation of newbies and experienced players on low tiers is not working correctly on RU, Storm is investigating
9.7相传的那个在低级房会把新人和高玩分开的机制好像在毛服上没有生效,Storm正在调查
– there is an issue in 9.7 with debriefing text screen resolution, it will be fixed
9.7的个人信息窗口的分辨率好像有点问题,会被修复
– players claim that the “Berlin Cromwell” model has a wrong gun – in the description, it should have the elice Cromwell gun but visually it corresponds to the pre-top gun. According to Storm this is intentional.
有玩家宣传“柏林·克伦威尔”的主炮模型有问题—在描述中这杆炮用的是克伦威尔的顶级炮,然而视觉上看过去是顶级炮之前的那一个炮。Storm表示他们是有意为之的
– the current IS-2 Berlin text description in the client is wrong as well (it will be fixed)
客户端内现在对于“柏林·IS-2”的描述也是错的(会被修复)
– the rule where one HE shell cannot kill more than a half of the entire tank crew with one shot is active only for non-penetrating HE hits
HE弹一发不能杀伤超过半数的车组成员的这条规则只适用于未击穿的HE弹
– it’s possible that Type 62 will be buffed
62式有可能会被Buff
– 9.7 is not introducing the XP for tanking
9.7没有抗伤害的经验奖励
– developers checked the barrel rinks (marks of excellence) mechanism. It is correct.
开发团队检查了炮管击杀环(击杀标记)的机制。那个机制是对的。
– according to Storm, the most important feature of BigWorld is that it allows the players to play even on really bad computers (unlike Frostbite, CryEngine and Unreal engine). Developers tested it.
Storm说,BigWorld引擎最重要的一个特色就是可以让玩家在真的很烂的老爷机上也能玩游戏(和寒霜,CryEngine还有虚幻引擎不一样)。开发团队是测试过的。
– apparently the 9.7 brought a nasty bug where artilleries and light tanks for some reason are being stacked in the queues and not put in battles.
9.7带来一个很严重的Bug,火炮和轻坦处于某些原因会被一直卡在随机战斗的队列中,而不会被放进战斗中
62式有可能会被Buff
已拿2星要我在拿3星的节奏么