【Developer Q&A】2015/04/02

Source:http://ritastatusreport.blogspot.nl/2015/04/02042015-q.html
来源↗

Here it is:
如下:

– Developers could technically add pretty small object destruction based on Havok (like fences, smaller objects as such, not buildings), but the problem is that after the introduction of this feature, people would immediately whine that buildings are not destructible. That is why the developers want to introduce the realistic destruction all at once;
开发团队在技术手段上是可以实现给那些小物体(比如说篱笆,更小的小物件什么的,但是不是建筑),但是问题在于在这个系统实装了以后,玩家会立刻开始对建筑没有办法被破坏这一点进行抱怨,这也就是为什么开发团队想要一次性加入真实毁坏效果

– Its possible that we won’t have to wait too long for multicore support but there is no clear ETA yet;
多核支持有可能不需要等太久,但是现在不清楚什么时候能出

– The modding system in WoT is too clunky – is that a problem? Storm: “We are not dealing with that. We are currently overloaded a lot by the development of new features, we don’t have time for that :(“;
WOT的Mod系统太繁琐了—这是个问题不?Storm:“我们现在不解决这个问题。我们现在开发新机制都忙不过来,真的没时间搞:(”

– It was not yet decided whether the players will be able to hide their statistics;
现在还没决定玩家是否可以隐藏自己的数据

– The dynamic UI resize is apparently not working on the 9.7 test, it will be fixed;
UI的动态大小调整在9.7测试中不生效,这个问题会被修复

– Roaming was basically shelved indefinitely;
漫游机制现在无限期推迟

– Regarding the second heavy tank French heavy tank, it doesn’t look very well, the developers have not yet decided whether it’s something the game needs as the candidates for it all have paper armor;
关于第二条法国重坦线,现在情况不容乐观,开发团队现在还没决定游戏到底需不需要这第二条重坦线,因为里面的车辆装甲基本都是纸糊的

– Same goes for potential Soviet “Waffentrager” line (SU-152P and such, ending with SU-152 “Taran”) – powerful guns and no armor are perhaps not what the game needs;
苏联的“武器运载车”线也是同理(SU-152P什么的,最后10级车是SU-152″Taran”)—强力的主炮和脆弱的装甲估计并不是游戏真正需要的东西
译注:SU-152″Taran”,工厂代号为120工程,苏联在1965年制造的封闭战斗室TD,未能进入量产。Taran指的是它的主炮,152.4mm线膛炮,主炮本身长9米,算上炮口制退器大概要突破10米。载弹量是22发,可以发射APDS(脱壳穿甲弹)以及HE弹。炮口初速在装药量达到极限的情况下(10.7kg的火药)发射APDS弹(12.7kg)可达到1720m/s。击穿数据是可以在2000m上击穿290mm厚的轧制均质钢。

– Regarding the implementation of modern tanks in WoT, Storm states that better solution would be to make an entirely separate project with different mechanics (ATGM and such);
关于给WOT加入现代坦克的事,Storm表示更好的解决办法是直接单独弄一个全新的计划,机制上也使用不同的(反坦克制导导弹什么的)

– Tetrarch’s gun was not nerfed;
领主的主炮没有被砍

– Artillery fire support before the battle starts on some maps will remain (RG: Pitty);
部分地图上的在战斗开始前的火炮打击效果会得到保留(RG:好吧)

– The blocking of the “Windows” key (that minimizes the game) will be implemented the same way it is in WoWp now;
禁用“Windows”键(会导致游戏最小化)会有的,就和现在战机世界那个一样

– Font size in hangar will be made bigger;
车库里的字体会被弄的大一点

– Spall liner does not work like additional armor layer;
内衬和额外装甲层是两码事

– Fury and Hellcat transmission will be reworked in order not to burn (when it’s done it’s done);
狂怒以及地狱猫的传动机制会被重制,这样就不会着火了(when it’s done it’s done)

– Erlenberg assault mode is okay statistically – there is a difference, but it’s less than 5 percent, so for now it will not be reworked;
埃勒斯堡的攻防战模式数据表现正常—有点小差异,但是小于5%,所以现在暂时不会重制

– No individual mission related plans to matchmaker are planned;
没计划要搞和MM本身有关的独立任务

– The Jagdmaus was considered but the developers forgot about it;
以前有考虑过要出猎鼠,但是开发团队忘了

– Storm confirms that there are plans for some new random modes;
Storm肯定说有计划要出某种新的随机战

– Battles with a single tier 10 on each side and the rest of the team consisting of tier 8’s only are not a bug according to Storm, they can happen.
Storm说两边各有一个10级车,剩下全是8级的这种情况不是Bug,这种情况的确有可能会发生

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