与Storm和其他人的QA

Source:http://ritastatusreport.blogspot.nl/2015/04/q-with-storm-and-others.html
来源↗

According to the Insider, some developers in Wargaming felt like the modern tanks April 1st joke backfired on Wargaming, as it gave indirectly free press to Armored Warfare and some developers raged about that in internal communication. Sources from Armored Warfare confirm hightened interest in their site.
根据内部人士的说法,WG的部分开发团队的成员认为四月一号的那个WOT要出现代坦克的笑话起到了反作用,因为这是在变相的宣传AW,已经有一些人在内部聊天工具上喷这件事了。AW那边的消息来源说他们的网站的人气的确有上升。

– 9.8 will not bring LT buff;
9.8不会有对轻坦的Buff

– Storm does not play WoWs;
Storm自己是不玩战舰世界的

– HD IS-3 in 9.8 will be the regular one, not the leaked one with the autoloader;
9.8的高清IS-3是常规的那个,不是泄露出来的带弹夹炮的那个

– Individual mission tanks do not count as premium tanks for the purpose of buffs and nerfs, they can be buffed and nerfed;
独立任务的奖励坦克在Buff和要砍的并不算金币车,所以可以随便整

– The state of random battles after the IM introduction is generally satisfactory for the developers;
在独立任务加入后的随机战的状态对开发团队来说还基本是满意的

– In 9.8, more than one third of individual missions will be changed (RG: So excited for this);
9.8中会重制1/3以上的个人任务(RG:我好兴奋啊!我好兴奋啊!)

– Storm does not know whether CW mechanics will be changed in next two years;
Storm不知道接下来两年内要怎么改领土战的机制

– Developers are planning female crewmember voiceover (RG: No more tanker Conchitas boys!
开发团队已经在计划要搞女性乘员的语音了(RG:再也没有可爱的兰孩子了!)

– It’s completely possible that tracks hanging on the hull will be used as a balance parameter to change armor. For example, if developers think that a vehicle should have more armor than it is its historical, they will model tracks hanging on the hull in HD and make the zones with the tracks thicker, like they did with the IS-4;
车身上挂着的履带完全有可能会作为平衡参数来对装甲进行改动。举个栗子,如果开发团队认为某辆车的装甲应该比史实上的要厚的话,他们就会在这车高清化的时候给车身上挂上几个履带,让这些区域的厚度变大,就像IS-4这次一样

– Developers will not remove a whole bunch of maps from the game at once, they will do it slowly one at a time. Developers also considered the solution of reducing the probability to appear of maps that are not liked by players but they are afraid that when some players end up playing the “bad” maps multiple times in a row (the probability of which is non-zero), they’ll come whining;
开发团队不会从游戏中一下子移除一大票地图,他们会一个一个的把地图删掉。开发团队同时还在考虑要降低那些玩家不喜欢的地图的出现频率,但是还是很怕某些玩家最后连续几轮在玩那些“差”图(几率不是0),然后这些玩家就会过来开喷

– It’s possible that some tanks that are very uncomfortable to play will be rebalanced to make their gameplay more comfortable;
部分坦克玩起来有可能不是很舒服,这些车会被重新平衡,平衡后玩起来会好一些

– The accuracy nerf in 9.6 turned out to be very justified according to Storm, no arty accuracy buffs are planned;
Storm表示9.6的精准度削弱很不错,不需要对火炮的精准度进行单独的Buff

– In last two years, the fines for teamkill and teamdamage became two times stricter;
在过去的两年中,TK和队友伤害的罚金变严格了两倍

– There is a server “quota” of battles set aside for the purposes of assault and encounter modes (basically, the number of battles that have to be played in assault or encounter is hard-code reserved);
服务器对攻防战和夺旗战是有“配额”的(也就是说攻防战和夺旗战的数量在写代码的时候就是硬码好的)

– No plans to create separate leagues in random battles;
没有要在随机战斗中也加入联赛模式的计划

– Developers are planning to have a look on some higher tier vehicles soon and decide whether to buff them or not;
开发团队有计划要调查一下一些高阶车辆,然后决定要不要Buff他们

– SU-76I will not return to shops;
SU-76I不会放回去卖的

– There are no plans to “reduce the suffering” of tier 4-8 tanks in hightier battles (as in, no MM reduction is planned);
没有计划要对4~8级在高级房中玩起来蛋疼的问题“进行缓解”(换句话说就是没计划要降低分房)

– Multiturret mechanism and T-35 will come in very, very distant future;
多炮塔机制和T-35要在很久很久之后再出了

– The three caliber rule will not be removed;
不会移除三倍口径规则

– Wargaming considers their HD tanks to be better looking than the ones in War Thunder (RG: Our own kids always look better than the others);
WG认为他们的高清模型比WT的要好看(RG:我家孩子就是好看)

– The only way skill MM is coming is in cybersports in 9.7;
唯一一个水平分房在游戏内体现的方式就是9.7的电竞的东西

– Developers are working on multicore support;
开发团队还在搞多核处理器的支持

– 9.7 will bring dynamic interface resize.
9.7会带来界面的动态大小调整

与Storm和其他人的QA》上有1个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注