【Developer Q&A】2015/04/01

Source:http://ritastatusreport.blogspot.nl/2015/04/01042015-q.html
来源↗

Brace Yourselves:
我们的QA遇上了颠簸气流,请回到座位上坐好,系紧安全带,准备跳伞: 

– The rumor that IS-6 will be removed from sales and IS-5 will replace it is false, IS-5 will not be a regular sold premium tank;
关于IS-6会下架,之后会由IS-5来顶上的说法是不对的,IS-5不是拿来卖的常规金币车

– Some vehicles (like T28 Proto and T29) have on SD models tracks hanging on their armor. The tracks will on HD models always be represented by thicker armor zones, but it is not sure whether  – when these vehicles are reworked to HD – the tracks will still be there in the future;
部分坦克(栗如T28原和T29)在它们的装甲上挂着一些标清贴图下的履带。在高清模型上挂着的履带们会由更厚的装甲区来体现,但是现在还不确定这些车被高清化之后,这些履带还会不会在车上

– A micropatch was applied recently to the 9.7 common test and now everything runs smoothly, there are no more FPS drops. The FPS is on average more stable as well. This is the feature of the new BigWorld engine version;
9.7的测试服最近上了一个小补丁,现在再也不掉帧了,一切都很顺畅。现在帧数也更加稳定了。这个是新版本的BigWorld引擎的一个特色

– There is no way how to create a WoT client that would be complete mod-proof (not allowing any mods) (RG: The community just really wants the turds that use mods like Warpack to be banned);
没有办法可以制作一个完全不让玩家使用Mod的WOT客户端(RG:社群里面一直有人希望能封掉那些用Warpack(著名外挂插件包)的狗逼)

– Storm confirms the delay in the 9.7 patch at least to April 7th, the reason is the fixing of crashes and freezes, without fixing that issue, the patch will not be released (RG: completely agree with the decision)
Storm肯定说9.7补丁至少要推倒4月7日以后才能上线,原因是在修复崩溃和卡死问题,在不搞定这些问题前是不会放出这个补丁的(RG:我完全同意他们的做法)

– E50M will not get frontal gun depression buff because the gun would then clip through the hull;
E-50M的正面主炮俯角不会被Buff,因为要是Buff了的话炮管就会从车身中穿过去了

– In most cases, server reticle corresponds to the usual reticle status;
大部分情况下,服务器准星和常规准星的状态是一致的

– The option to sell premium tanks for gold will not be implemented;
不会有把金币车卖成金币的选项

– It’s completely possible that 9.7 client will not be compatible with 9.6 mods: “use mods at your own peril”;
9.7的客户端完全有可能不兼容9.6的Mod:“Mod有风险,使用须谨慎,WG不负任何责任”

– Japanese heavy tanks’ info is based on multiple sources (for example Soviet-captured Japanese reports);
日本重坦的信息来源有很多(栗如苏联缴获的日本报告等等)

– New sound engine (WWISE) will come this year;
新的声效引擎(WWISE)今年就会出

– Historical battles will come in far future. The main issue is to create bots that will not overload the servers, which turned out to be very complicated  (Wargaming will do that nonetheless);
历史战要很久之后才会出了。主要的问题是他们需要作出能够不对服务器造成负担的Bot,最后发现这个任务很复杂(但是WG无论如何都会去做)

– This year, a new mode will come for solo players but no details yet;
今年会有给单野玩家准备的新模式,但是现在还没消息

– It’s possible the platoon missions from individual missions will be removed (“there are multiple variants”), developers do have statistics on how many people are “stuck” on platoon mission;
个人任务中有需要组队的任务有可能会被移除(“还有很多可以搞的办法”),开发团队手里有关于多少人“卡在”这个任务上的数据

– Later on – “When will you remove platoon individual missions?” Storm: “When it’s done it’s done”;
后来—“那啥时候移除这些组队的任务啊?”Storm:“When it’s done it’s done”

– HT15 individual mission will be simplified for StuG IV and T28HTC;
四突和T28HTC的重坦的第15号任务会被简化

– Many individual mission fixed will come in 9.8;
9.8会带来很多对个人任务的修复

– The option to pick which individual mission you want to do during battle countdown (based on the battlefield situation) will not be implemented;
在倒计时的时候(基于战场情况)来选要进行什么个人任务的机制是不会有的

– For now, there are no plans to return the confrontation mode (aka “national battles”), it is not being worked on currently;
冲突战(也就是“国别战”)现在不会回归,一直也没在搞

– Havok status: “we don’t want to make it slow and laggy and to make it well and with good performance will take a lot of time still” (RG: Agree, better take the time to make things right instead of rushing and end up with a barely playable game);
Havok的状态:“我们不想弄一个又慢又卡的玩意,我们想整出一个表现和性能双优的东西,但是这就需要很长时间了”(RG:表示同意,慢慢弄总比随便糊弄一个要强)

– The problem with Havok is that when you shoot buildings, the client can’t handle the amount of objects (fragments) that are required to make the destruction look good, this is for example valid for the Stalingrad map;
Havok的问题在于射击建筑物时,客户端没办法承受需要让摧毁效果看起来还过得去的那个物体的数量(碎片),这个问题在斯大林格勒这张图上有所体现

– Technically it’s possible to make Havok work like it does in War Thunder, but Wargaming wants to have a more complex solution;
技术手段上来说是可以把Havok弄成WT现在那样的,但是WG想要找到一个更复杂的解决办法

– Dynamic gameplay is still WG priority “to some extent”;
动态的游戏性“在某种程度上”依然还在WG的优先级列表中

– Maps are not being reworked with the alleged hidden TD nerf in mind (it’s just a conspiracy);
地图最近的改动并没有带有要偷偷砍掉TD的想法(只是阴谋论而已)

– The amount of new city maps is the echo of two years back when the players loudly demanded more city maps;
新的市区图的出现是近两年来玩家喊着要更多市区图的结果

– The 9.7 “newbie protection” (separate MM for newbies) is simply based on total number of battles played of that player, nothing else;
9.7的“新人保护”(它们和高玩的分房是分开的)单纯的只计算场次而已,再不看别的了

– SU-26 is a bit underpowered, it will be buffed a bit in the future, but not by much;
SU-26有点弱,未来可能会Buff一下,但是不会Buff太大

– The situation with new maps is problematic – there are too many maps in the game already. New maps will be added but not very fast (RG: the problem is not the amount of maps, its how the map rotation works, is not normal when we get same map 3 consecutive times or more);
现在关于新的地图的情况还有些问题—现在游戏中已经有很多地图了。以后还是会有新地图,但是做的速度不会很快(RG:问题不在于地图数量,而在于地图的轮换上,连续三把以上被扔进同一张地图已经不是什么罕见情况了)

– “Autoloader” IS-3 will not have an autoloader (will just fire faster) and it also is not a premium tank, but an event one (the autoloader version was just a test and it was scrapped);
“弹夹炮IS-3”没有弹夹了(只是会提高射速而已)而且也不是拿出来卖钱的金币车,是个活动的奖励车(弹夹炮的版本只是拿来测试一下而已,已经被废掉了)

– SweetFX will not be implemented, it causes poor performance on an number of PC configurations;
不会有SweetFX,它在一些PC配置下的性能很差

– WG is using Umbra technology for 6 years already;
WG使用Umbra technology已经六年了
译注:没记错好像是个专注于制作阴影效果的公司

– There will not be a totally new spotting system, just the current one will be tweaked a bit gradually in upcoming patches;
点亮系统并不是彻头彻尾的推翻重做,而是在现在的这个点亮系统的基础上在接下来的补丁中慢慢的一点点调整

– There are currently no plans for artillery;
现在没有要对火炮干点啥的计划

– New British tanks Chieftain and Centurion Action X will not come anytime soon, the modelling has not even started yet because of the delay with obtaining the data from the museums;
酋长和百夫长Action X近期不会有,建模工作还没开始,原因是从博物馆那边一直拿不到数据


– Earlier, it was said in one of WG videos that the tank camouflage (detection range) will depend on how much of the tank is visible behind an obstacle – this was scrapped, as it turned out it would support camping too much;
早些时候WG的一个视频中说坦克的隐蔽系数(点亮距离)和它在障碍物后头藏得多好是有关系的—这一点已经被废掉了,因为这么改会进一步鼓励蹲坑

– Storm’s personal opinion is that Wargaming’s April 1st jokes were not funny (later – Q: “Jokes sucked.” A: “Yes”);
Storm个人觉得以往的WG愚人节玩笑并没什么意思(后来—问:“这些笑话没意思啊”答:“是啊”)

– Q: “When will you give more XP to arty, it takes too long to get to tier 10” A: “So we have more arties as top vehicles? Not the best idea.”;
问:“啥时候给火炮提高下经验收益,现在练到10级太难了”答:“这样火炮当班长的次数就变多了?这可不是个好主意”

– Storm confirms: the current large RNG factor in the game is there “to make the opportunities equal”, such as the possiblity of a small tank to get lucky and penetrate a heavier opponent;
Storm肯定说游戏内现在的这个很大的RNG系数是为了“让机会均等化”,栗如小车可以脸出一发高穿深的炮弹,击穿对手

– It’s possible that patch 0.9.9 will not be followed by 1.0.0 but by 0.10.0;
0.9.9补丁后有可能是0.10.0,而不是1.0.0

– Its possible that ST-II (ST-I with twin 122mm guns) will appear in the game – but not soon;
ST-II(二联装的122mm炮的ST-I)有可能会出现在游戏中—近期不会

– It’s possible to expect Japanese heavies this year;
今年年内可以期待一下日本重坦

– 9.8 will bring “something interesting” (HD IS-3 for example);
9.8会带来一些“有意思的玩意”(栗如高清IS-3)

– Czechoslovak tanks with T40 as first premium? “I cannot say anything.”
以T40作为第一辆金币车的捷克斯洛伐克坦克线?“不予置评”

– Dynamic effects such as tanks getting dirty or black from fire will not be implemented;
不会加入栗如坦克经过燃烧后会变黑或者是变脏的动态效果

– Storm confirms that the first season of individual mission should last until the end of the year;
Storm肯定说个人任务的第一季应该会持续到今年年末

– Storm states that the motion physics test (that was based on old WoT version) did not show any major FPS increase compared to current releases;
Storm表示说动态物理系统(基于WOT的旧版本弄的)和现在的版本相比起来并没有什么重大的帧数提升

– Currently, there are no plans to implement tier 8 Soviet premium vehicles (purchasable for money) with 200+ mm penetration (in other words, the 221 penetration 122mm gun tanks are all for events);
现在没有要向游戏加入穿深在200mm以上的苏联的8级金币车(就是可以拿钱买的)
计划(换句话说,那些炮弹均穿是221mm的122mm炮都是活动奖励车)

– It’s not yet currently decided whether the season 2 individual missions will mean that the season 1 will still be available (RG: I hope they stay available);
现在还没定下来如果个人任务出了第二季,还能不能接着做第一季的这个问题(RG:我希望是能接着做)

– Wargaming is satisfied with current ingame economic system;
WG对现在的游戏内经济系统表示满意

– Storm does not consider the fact that Panzer IV Schmalturm is missing the side screens from the hitbox a scam. They will be added once the vehicle is reworked to HD;
Storm并不认为四号裙甲型的裙甲不算在碰撞模型之内是个诈骗行为。在高清化之后就会加入到碰撞模型中。

– Storm confirms: in the future, in many cases vehicle guns will not use historical penetration anymore, penetration will become a balance parameter.
Storm肯定的消息:未来在很多情况下,车辆的主炮都不会再使用史实穿深值了,穿深会成为一个平衡用的参数

【Developer Q&A】2015/04/01》上有4个想法

  1. 难点从来不是15号任务,更不是组队任务。而是一些小任务。比如火炮炸3个。LT移动命中5个目标。HT装甲抵消大于自身血量的2倍,还要1500伤害。MT的着火比自己等级高的坦克。

    • 我呸,任务1的都做不完卡住了,还说后面的. 火炮炸3个有什么难的,又不是火炮炸死3个.美国金币弹溅射很大的.LT移动5个 更容易了.弹夹速射盟约者,4级车都能搞定,HT抵消2倍更随便了.1500 这任务KV1都能搞定. MT 那个着火自己等级高你更扯,你不会打油箱吧.拿T-34 57神针多快.

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