【Developer Q&A 】2014/12/01

Source:http://ftr.wot-news.com/2014/12/01/1-12-2014/#more-19946
来源↗

You wanted more interesting news? You’ll like this then.
还想看新闻?你会喜欢这个的。 

– no ETA on HD IS-3
高清的IS-3的上线时间未定

– it’s decided that Panther 88 will not have limited MM
现在定下来了,88豹没有分房保护。

– Storm states that the statement that Panther 88 will see tier 10′s in 2/3 of its battles is false
Storm说88豹有2/3的战斗都是和10级车在一起的这种说法是错的

– Panther 88 will be a premium German tank (not an event one)
88豹是德国的金币车(而不是活动的奖励)

– apparently, the Panther 88 MM spread was not a balancing department decision (SS: I wonder whose then)
88豹的这个分房并不是平衡部门的决定(SS:那是谁干的)

– Storm on the future of WoT: “We also want progress. We are trying. Maybe it’s worse than it has to be, but we are trying.”
Storm对于WOT未来的说法:“我们也想要进展。我们在尝试。也许最终结果不是很好,但是我们真的在试啦。”

– Storm cannot say (is not allowed to) which nations will get their own branches in 2015, but it will be two EU branches (SS: Czech and Italian or Swedish IIRC) and one non-EU branch
Storm不能说(不允许说)2015年有哪些国家会得到一条新线,但是欧洲树有两条线(SS:我没记错是捷克,还有意大利/瑞典二选一)以及一条非欧洲线 

– when it comes to priorities in content development, Storm explains: “creating a branch is faster but more expensive than creating physics, because a lot of people are working on it. Creating new physics takes longer and it’s cheaper, because fewer people are working on it.”
当给需要开发的内容的优先度进行排序的时候,Storm是这么说的:“弄新线比弄物理效果更快,但是要花更多的钱,因为许多人在搞。弄物理效果就耗时要长一些,但是更加便宜,因为在搞的人不多。”

– new nation in 2015? “No comment”
2015年的新国家?“不予置评”

– when it comes to fixing perks, Storm wants to do it all at once (not per partest), so that WG doesn’t have to do skill reset several times
关于技能重制这件事,Storm想一次性搞定(而不是分批来),这样的话WG就不用给大家重置好几次技能了

– Storm admits that there are tasks with significantly higher priority than the perk reset
Storm承认说比技能重制优先级要搞的任务还是有的

– motion physics test will not come this year
动态物理系统今年年内没戏了

– Havok is being developed for 1,5 years now (from the first experiments)
Havok已经开发了一年半了(自从第一次试验开始)

– Storm hates publicity, he states he was practically forced to do the KTTS videos
Storm很讨厌公开露面,他说他几乎都是被逼着去做那些KTTS(ASAP系列)的视频的

– HD maps will come after new render system, new landscape render and new vegetation and water render
高清地图会在新的渲染系统搞定之后再搞,新的景观渲染,新的植被渲染和水面渲染都会有的

– the new iteration of Big World engine will not bring any outer changes, most changes are internal. It’s possible there might be some FPS increase, but no guarantees.
新版的Big World引擎不会有任何的外部改动,大部分都是内部的。帧数啥的有可能会有提高,但是不做保证。

– WG is developing new render – with Dx11 support and multicore support
WG在搞新的渲染—有Dx11的支持以及多核支持

– WG is planning some changes to matchmaking system, but no details for now, as “the question is difficult for a direct answer”. Storm however states that for now, they will do some fixes for the current MM and after that, they will start developing a completely new matchmaker
WG在计划对MM系统做出一些改动,但是现在没有细节可以透露,因为“问题很难直接回答”。Storm表示现在他们会对MM进行一些修复,那之后他们会开发一个全新的MM。

– developers considered the option to hardcap the amount of top tier tanks in battle (so that it would be easier for top tanks to pwn and for bottom of the team to survive). This solution was not completely scrapped, but it’s hard because of the amount of tanks in queues (as in, there are not always tanks for the top slots in the queue and such)
开发团队有考虑过限制战斗中顶级车的数量(这样顶级车更容易打穿人,底下的小车存活率也更高)。这个想法没有被彻底的放弃掉,但是实现起来很困难,因为战斗中的坦克数量(也就是说顶级车的数量不一定总是够)有限制

– WG doesn’t consider really fast losses to be a problem
WG不认为那种被对面平推的局是一种问题

– alternative hulls will come after all tanks are reworked to HD
可选车身会在所有车被高清化之后再出

– T-35 is not in WG plans for now
T-35现在不在WG的计划表里面 

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