【Developer Q&A 】2014/08/09~2014/08/13

Source:http://ftr.wot-news.com/2014/08/13/missing-qa-9-8-13-8/
来源↗

A summary of everything I missed in last few days. Apparently, one of the WoWp developers left the Persha studio in Kiev. I asked around and from what I could gather, Wargaming (despite constant claims of the opposite) pretty much stopped considering WoWp as a successful/perspective project (to put it mildly).
以下是过去几天我没发的QA的集合贴。一名战机世界的开发团队成员离开了基辅的华沙工作室。我四处打听了下,WG(尽管他们一直在否认)现在已经不认为战机世界是个成功的/富有前景的计划了(委婉的说法 )

Also, if you are wondering where are not exactly tons of QA – Storm is on vacation. Enjoy!
还有,如果你觉得那一大波QA哪去了的话—Storm也度假去了。以下正文。 

– new visibility (viewrange) system is being worked on
新的可见性(视野)系统在搞

– Stalingrad map will be “really nice”, won’t come in 9.3
斯大林格勒这张图“真的不错”,但是9.3不会实装

– Stalingrad will come earlier than within half a year
斯大林格勒这张图半年以内就出

– WG thinks that the most active Stronghold mode will be the tier 6 battles
WG认为最活跃的要塞模式是6级车的战斗

– air raid will come in WoT (SS: Stronghold consumable)
WOT会有空袭的(SS:要塞模式的消耗品)

– apparently, thinking of having a PvE mode with a “boss” in Maus for example that would require some player skill would be “serious AI overestimation”
搞一个以鼠式作为“Boss”的需要玩家以一定技巧去攻破PVE模式是“对AI过度的估计”

– according to player feedback, Kharkov is the most popular map in World of Tanks
根据玩家的反馈来看,哈尔科夫是WOT中人气最高的地图 

(skipped the idiotic “25 percent RNG will not be reduced” etc. stuff)
(跳过了以前那些“25%这个随机值不会被调低”)之类的玩意 

【Developer Q&A 】2014/08/09~2014/08/13》上有4个想法

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