【WOWS Q&A】2016/10/24

Source:https://thearmoredpatrol.com/2016/10/24/wows-qa-24th-october-2016/
来源↗

精简了一部分没有什么用的废话……

来自于reddit的Sub_Octavian

Planned stats for T10 camos are full combat bonus + 50% discount on repair +20% credits +100% XP and the price should be around 5k.
10级的迷彩属性是所有的战斗属性(点亮和命中),修理费减少50%,银币获取加20%,经验获取加100%,价格大概在5000金币上下。

Q: What is WGs general idea of the role of the carrier? Should it be a support ship, providing sight for the team? Should it provide burst dps, assassinating enemy ships with great alpha strikes? Or should it be a DoT class, slowly burnind down enemy ships with fire/flooding dots?
问:WG对于航母的角色到底是怎么定位的?是一种给全队提供视野的支援船,还是说瞬间爆发一波伤害把人带走?亦或是dot职业,通过点火/进水把别人弄死?

A:Our vision: versatile ship that can play support or damage dealer role. For extremely team-oriented and conscious players. Quite different (obviously) experience for more strategic gameplay.
答:我们看来是这样:一艘可以担当辅助或者是伤害输出的万用船只。而且适合那些有意识的团队型玩家。而且会提供一种不同的,策略性的游戏体验。

Q: Could we eventually get a C hull for the Pensacola cruiser. Her sister ship got a redesigned radar and reduced mast height which would significantly reduce her detection range due to in game detection working of the highest point of the ship. She also received some more AA mounts in the refit. This wouldn’t make the Pensacola OP, it would however prevent it from being spotted before the rest of the team.
问:彭萨克拉能不能加个C船体。她的姐妹舰的雷达重新设计过,而且桅杆高度也会降低,这也就会导致隐蔽大幅度上升。她在改修的时候也多了几门防空炮。这么改不会让彭萨克拉变得OP,而是会让她不会再成为全队第一个被点亮的。

A:Currently there’s no immediate plan to buff Pensacola directly. Even if we were working on it right now, re-modeling the hull would not be cost-efficient way of doing it. Yes, she’s not the easiest ship, she is more skill-dependent than others. But it is OK to have such ships in game. Her main problem is the same as Furutaka – she is the first 203 mm gun cruiser in line. She offers gameplay quite different from Cleveland, and requires different approach.
答:现在的话没有要直接Buff彭萨克拉的计划。就算我们真的准备要改她,重新给船身建模的性价比也不高。没错,她玩起来的确不是最简单的,比其他船要更多的依赖于玩家的水平。但是游戏中有这种船的存在是没有任何问题的。她最主要的问题其实和古鹰差不多—是整条巡洋舰线中的第一艘203口径的船。她的游戏体验和克利夫兰很不一样,这就需要玩家去适应这艘新船。

Q:For CVs Could you clarify what your timeline is on the overhaul you’ve been talking about for ages? What their ideal role is for you? And what level of player activity you want them to have?
问:你们一直说的那个航母重做什么时候能做好啊?你理想中的航母到底是什么样的啊?你们对于航母的玩家活跃度又有着什么样的期待?

A: As for timeline – I do realize this is an important topic, but I cannot provide you with any dates or promises. We’re on it, it won’t happen fast – this is it for now.
答:什么时候做好—我知道这个问题很重要,但是不能透露任何日期,也不能做出任何保证。我们在搞了,而且近期出不了—话就说这么多了。

Q: what is the dev team’s stance on the 155mm Mogami? we have heard before that you think it was a mistake including it, and that players should use the 203mm option instead because that is the progression of this ship. Many players think the 155mm makes Mogami unique in the IJN cruiser line because of the different playstyle, and many believe that with the 203mm guns, Mogami is just a worse Atago in every single way (I know, it is subjective view and all). When I read that devs like a logical progression of gun caliber across the tiers, I am afraid that one day I might see these guns removed from Mogami. Which guns does the majority of players use? Do you have separate statistics for both guns to determine how each is balanced to the game? In your opinion, what is the defining feature, the strength of Mogami that makes her stand out among tier 8 cruisers? (for example, it’s the long range and radar for Chapayev, the strong AP, range and Strong hydro for Hipper).
问:开发团队对于最上的155mm炮是怎么个看法?我们之前听你们说把这炮加进来是个错误,而且玩家应该用203mm炮而不是155mm,因为这样才能保证巡洋舰线的连贯性。但是许多玩家认为最上的155mm炮让日本巡洋舰线变得很特别,因为她提供了一种不同的游戏方式,很多人认为带203mm的最上就是一个劣化版的爱宕(十分主观的看法)。我当初看到开发团队喜欢在一条线中加入一个口径的随等级增长的系统的时候,我怕某一天这些155mm炮会从最上身上移除。大部分玩家使用的都是什么炮?你们有没有关于这两杆炮的单独的数据,然后看看这两种炮在游戏中是否平衡?在你们看来,在所有8级巡洋舰中,最上的长处是什么?(比如说恰帕耶夫的长射程和雷达,希佩尔很强的AP,射程和水听)

A:We’re not going to remove it – there are no such plans. The majority (but not overwhelming) uses 155 mm. Yes, we gather separate stats in this case. The strength is very good protection and also what you defined – two calibers to chose from.
答:我们不会删掉155mm炮的—没有这种计划。大部分玩家(但是并不是绝大部分)用的是155mm。没错,在这种情况下我们是会去收集单独的数据的。最上的长处就是优良的防护和你刚才说的—两杆炮。

Q:Some time ago Q stated the German destroyers were in the works and you were trying to get them out by the end of the year. If this happens, that will make five new lines this year (Soviet cruisers, German battleships, Royal Navy cruisers, second IJN DD branch, and German destroyers). How many lines are being considered for next year? Are any new nations (i.e. no regular ships, just premiums if anything) are planned for next year?
问:一段时间之前有个人问你们已经在做德驱了,而且会努力在年底前上线。如果这事是真的话,那今年我们就有五条线了(苏巡,德战,英巡,日驱二线,德驱)。那明年出几条线?会有新国家(比如说没有银币船,就只有金币船)吗?

A:I am truly sorry, but I cannot tell you the number of ship lines or premium ships planned. I can say “yes” for new nations appearing in the game.
答:真的很抱歉,但是不能说明年会出多少线,或者是出多少金币船。关于新国家,我能说的是“没错”。

Q:Are there any plans for a tighter carrier MM? so max 1 tier difference? I think this would even make it easier to balance them around this, as currently, CVs need to be somewhat able to perform (in case of the Ryujo) even at T8 making them ridiculous at t5. Another Question for general Matchmaking: have you ever considered to enforce a “meta”? A few month ago cruisers were in a terrible spot so they got some buffs making them really strong and battleship players were complaining – now cruisers are once again in a terrible spot because of the abundance of battleships. Wouldn’t it be easier to just say “each match should have 1 Carrier, 3 Battleships, 5 Cruisers and 3 Destroyers per team”? I especially hate to play against 2 carriers or 5 destroyers… it’s no fun
问:有收紧航母分房的计划吗?比如正负1这样的?我觉得这么改会让平衡航母更加简单,因为现在的话航母(拿龙骧来说)需要能够在8级房干点什么事,但是这样又会导致她们出现在5级的时候太强。另一个关于MM的问题就是:你们有考虑要强制实行某种“游戏体验”吗?几个月之前,巡洋舰很弱然后就被加强了,但是强过头了所以战列舰玩家就在抱怨了——现在巡洋舰又因为战舰数量过多而再一次出现了问题。你们就不能直接说“每场战斗每个队伍必须要有一艘航母,三艘战舰,五艘巡洋舰和三艘驱逐舰”吗?我对上双航母或者是5驱逐的时候真的是……不开心。

A:Your suggestion about CV MM is definitely worth considering – and it’s being considered while discussing possible CV changes. As for “enforced meta” the answer is no, and I don’t see why it can change, unfortunately. There are several major problems in balancing the game meta with matchmaker, including absolute mess in competitive play and lots of problems with MM queue. So this will not happen.
答:你关于航母分房的部分的确值得考虑—而且我们在讨论航母接下来的改动的时候也有考虑到这一点。关于“强制实行”的话,我们的回答是不会,而且我们也不知道为什么要强制这么个东西。现在围绕着游戏来平衡MM的话有很多问题,包括竞争性游戏体验质量的直线下降,还有许多和队列中等待的问题。所以肯定不会有就是了。

Q:Has there been any thought about allowing dive bombers who have dropped their bombs to engage other aircraft like fighters (sans the ability to strafe)?
问:有考虑过让舰爆能够在投弹结束之后像舰战一样去攻击其他飞机吗(除了不能扫射之外)?

A:Yes, and there’s not plan to introduce such feature. We would like to keep the squadrons specialized.
答:有,但是没有计划这么改。我们希望每个中队就做好每个中队的事情就行了。

Q:Wondering what does WG think of flooding having multiple locations similar to fires. For example, halving flooding damage but doubling the flooding areas. This can complement IJN DDs torpedoes having a greater flooding probability which can potentially lead to better overall performance for them since they are currently suffering against their peers.
问:我之前在想,WG对于在船只身上多处造成进水是怎么看的,就像船身上有多处火灾一样。举个栗子,让进水伤害保持一致,但是添加多个可进水区域,这样的话可以把日本驱逐舰的鱼雷改成进水几率更大,然后它们在面对其他玩家的时候就不会像现在这样蛋疼了。

A:We think this is not necessary and this will not contribute to the game in good way. IJN torps flooding chance is already profitable when there’s anti torpedo protection on the ship.
答:我们认为这么做是没有必要的,而且也不会对游戏产生任何好的影响。日本的鱼雷的进水概率在船只上有防雷带的情况下就已经很高了。

Q:What is the likelyhood of WG reconsidering a buff for Mikasa? I have suggested elsewhere that simply giving her Aiming Systems Mod 0 would be enough to make her competitive.
问:WG有多大几率会Buff一下三笠?只要给她那个瞄准系统改修型0就能让她变得足够厉害了(也就是夕张和岩木的那个)。

A:It would make her OP. -40% to dispersion is a tremendous buff for any BB. We are not planning to buff her anyways. She’s unique and cannot be compared to other BBs for obvious reasons, but among other tier II ships she looks absolutely fine in terms of stats. As for her gameplay – it is quite specific, and will remain such.
答:这么改会让她变得过于OP。散布下降40%对于BB来说是一个巨大的Buff。我们也没有要buff她的计划。她很特殊,出于很显然的原因也不能拿来和其他的BB来对比,但是在其他2级船中,她的各种数据看上去一点问题都没有。至于她的游戏体验—是很特殊的一种,而且会一直保持下去。

Q:With the IJN DD split happening soon, would this open up the ability to add more line splits in the future making the tech tree more like the one in WoT?
问:近期日本DD就要分线了,那这么一来是不是就会像WOT一样出现更多的分线?

A:Sure, this is absolutely possible. However, new lines are also coming, and I cannot tell you when we will do next split.
答:没错。但是现在还有更多新线正在实装中,我也不能告诉你下一条分线是哪一条。

Q:Is it possible that something like Harekaze (Kagero DD with american Mk. 16 guns mounted) or similarly and with actual historical significance Yukikaze could become a premium ship or do you have some sort of policy in place that forbids ships with funky armaments.
问:会不会有晴风(阳炎级的DD,装的是美制的Mk.16炮)或者是雪风这样的在历史上很出名的船作为金币船出现,还是说你们对于这种装备很奇怪的船有这什么特殊的政策。

A:We don’t have any kind of policy prohibiting such premium ships. So, theoretically we can see such ships in the future.
答:并没有。所里理论上以后是能看到这些船的。

Q:Will we see the return of Jet Fighters and other special planes like that? Would be a nice change from the repeats of planes some CV currently have as well as being something awesome to use and watch.
问:以后会不会把喷气机再弄回来,并且加入其它特殊的飞机?喷气机比现在那些在航母上循环利用的飞机可好多了。

A:We may see them again, theoretically. But they were removed for balance purposes, please bear that in mind. We could re-work their stats, making them very close to piston-engined aircraft, but felt it was not the right thing to do.
答:理论上来说以后有可能会有。但是由于平衡性的原因被移除掉了。我们可以把他们的属性平衡成活塞机的属性,但是总觉得这样不太对劲。

Q:So I started watching Star Trek TNG recently, and Captain Picard et al has a gold model of the WW2 carrier USS Enterprise hanging on a wall. How can a 30 year old show have Enterprise but World of Warships not?!
问:我最近开始看星际迷航了,皮卡德舰长在他的墙上都挂了个二战企业号的金奖牌。这个将近30年的节目里头都有企业号,为什么WOWS还没有?

A:Eh..I don’t know why I’m saying this, but this is the only resposne I could create without breaking NDA. Sorry.
答:这……怎么说呢,反正在不违反保密协议的情况下,我就只能说这么多了。

Q:I would like to ask if it is possible to add another consumable spot for Cruisers in general to increase their flexibility in battles especially at support roles since at the moment you can only pick between Defensive AA and Hydro-acoustic in one slot and having them in different consumable spots I believe would help Cruisers greatly..
问:能不能给巡洋舰再加一个消耗品槽,这样的话巡洋舰在战斗中的可变幅度就变得更大了,因为现在的话只能在水听和对空弹幕中选择一个,我觉得把它们分在两个消耗品槽里面对于巡洋舰来说帮助很大。

A:It may be possible, we considered such option. And we did not leave it. But I hope you will understand if I don’t promise anything on that. It is not in the plan for next few updates, and I’d rather not speak about something that is not determined enough.
答:有可能,我们有考虑过,而且没有放弃这个想法。但是我希望你能理解的是我不会做出任何的承诺。这件事并没有出现在我们接下来几个补丁的待办事项中,而且我也宁愿不去对这些还没有定下来的事去说三道四。

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