波兰WG的QA

Source:http://ftr.wot-news.com/2014/09/24/polish-wargaming-qa/
来源↗

Hello everyone,
大家嚎, 

I am sure that the Polish FTR readers known about Polish Dom1n’s blog – personally, I consider it one of two best non-Russian WoT blogs there are (the second would be Eikarramba’shttp://wot-com.de/ in German).
我觉得波兰的FTR读者们都知道波兰的Dom1n的博客—我个人认为这是非毛子来源的两个最好的WOT博客之一了(另一个是德语的Eikarramba的http://wot-com.de/) 

Recently, Dom1n was successful in acquiring some QA answers from Obirian and Quasars, WG EU producers. Now… the latter name might be familiar to some of the older FTR readers. This guy did QA earlier on EU server (once per blue moon) and… it was not successful, to put it mildly. So, take any answers here with a grain of salt. Also, if I mistranslated something from Polish, please let me know, the original Polish source is here.
最近的话,Dom1n成功拿到了从Obirian以及Quasar那边来的QA的回答,这两个人是WGEU的制作人……现在,后面这个名字可能对那些FTR的老读者来说会很熟悉。这个人是早期在欧服做QA的(好多年才一次)还有……委婉点说,并不是很成功。所以这QA的答案大家别太过于相信了。还有如果我翻译波兰语的东西有错的话,请跟我说,原文在这里。 

– in 9.3 ricochet system, you will not be punished for having your shell ricochet and damaging an ally
9.3d的跳弹系统中,你的炮弹在被弹开后集中自己人的话是不会有惩罚的

– ricocheting your shell into an enemy tank will count as your damage
跳弹到敌人身上造成的伤害算你的

– shells will not ricochet from house walls
炮弹在墙上没法跳弹 

(followed by explaining the ricochet mechanics, can be found here)
(后面就是解释跳弹机制的,看这里

– new LT8 models have each over 40 thousand polygons
新的8级轻坦的模型上的多边形数量超过4万

– water does not provide camouflage bonus
水体不会提供隐蔽加成

– shooting a tank that is under water does not make the shell lose penetration
射击水面下的坦克并不会导致炮弹损失穿深

– there are plans to rebalance LT’s further, the Chaffee rebalance and introducing new LT8′s are the first steps
有计划要进一步平衡轻坦,霞飞的重平衡以及加入新的8级轻坦只是第一步

– tanks are rebalanced based on a set of parameters, including their winrate, they are apparently rebalanced in groups (SS: “tier 6 tanks” in 9.3 for example)
坦克的重平衡是基于一组参数来的,包括胜率。这些坦克的平衡都是一组一组来的(SS:栗如9.3里面的“⑥级坦克组”)

– Stronghold mode is much more popular than CW’s, it’s intended for mass audience
要塞模式比领土战的人气好多了,因为本来就是给大批的玩家设计的

– new motion physics will be released, once they pass internal testing, WG doesn’t want to hurry anything, apparently a new feature will be added: “handbrake” (locking tracks), along with drifting and tanks tipping over on their roof
新的动态系统会在WG的内部测试通过以后就放出。WG不像把这东西草草就弄完。现在还会有新的机能加入:“手刹”(锁定履带),包括坦克的飘移以及翻车

– 9.3 will bring another batch of optimizations, so the game is playable on weak computers.
9.3会带来一大堆的优化,这样这个游戏在老爷机上也能玩了

– developers are working on SD/HD content split, allowing the players to select, whether they want to download HD content
开发团队在搞标清/高清内容的分离,可以让玩家选择他们到底要不要下载高清内容

– tree animation cannot be disabled in settings, because the effect of that animation of FPS is negligible
树木的动画在设定中没法禁用,因为那个对帧数带来的影响微乎其微

– the Sherman and M3 Lee (and others) use of rubber-covered tracks is “historical”
谢尔曼以及M3李(以及别的一干车)用了橡胶覆盖的履带是“史实的”

– no plans to do anything about inactive accounts, “occupying” good names
没有任何要对那些‘占了’神ID的非活动账号做出任何行动的计划

– the “realistic track movement” has no effect on gameplay, it is purely visual (SS: as in, it does not for example change the tracks hitbox)
“真实履带行为”对于游戏性没有影响,这就是个纯的视觉效果(换句话说就是并不会改变履带的hitbox)

– drowning/suicide punishment system will be reworked, won’t appear in 9.3 for now
淹死/自杀惩罚系统会被重制,9.3暂时不会再有了

– Ferdinand model color is not different from other German vehicles (“maybe it was the lighting”)
费迪南的模型颜色和其他德国车颜色没区别的(“也许是光照问题”)

– Heavy tanks are doing fine, the “XP for tanking” option will improve them even more
重坦现在还好,“抗伤害的经验奖励”会让重坦更好。

– open-turret vehicles do not have their turrets fly away, because during the ammo rack explosion, the pressure does not build inside to tear it off
敞篷车的炮塔在弹药架爆炸的时候不会飞出来,因为爆炸时候产生的压力不会积累在车内导致炮塔飞出来

– the biggest EU communities are Germans and Polish
欧服最大的玩家社群是德国的和波兰的

– plans to break the dominance of top clans in CW? “Stronghold mode will allow you to pick the opponents of the same skill level”
有要打破顶级军团统治领土战的计划没有?“要塞模式可以让你选择与自身水平相当的对手进行游戏”

– WG plans to increase the amount of content for endgame players
WG有计划要给游戏末期的玩家增加游戏的内容

– the most popular tier 10 vehicle in the game is IS-7
游戏中人气最高的10级车是IS-7

– the most historical parameter of all in the game is the tank armor
游戏中最史实的数据是坦克的装甲

– the exact influence of terrain resistance on tank mobility will not be disclosed
地形阻力对于坦克机动性的具体影响不会公布

– the reason why Sturmtiger was scrapped is its gun and its alpha
突击虎被放弃的原因是主炮,以及单发伤害

– “national battles” will return as soon as they are fixed (SS: remember that crap?)
“国别战”会在修复之后尽快加入游戏(“还记得那破玩意不?”)

– historical and “national” battles were removed for rework due to their low popularity
历史战以及“国别战”被移除的原因是人气不高,所以拿去重制

– no plans to introduce MTLS or BT-SV to EU server
没有计划给欧服加入MTLS或者BT-SV

– multicore support will come after Havok is implemented
多核支持会在Havok实装以后就搞

– EU tree will come in 2015 (SS: yes, that is actually planned as far as I know)
欧洲线2015年就出(SS:没错,这个和我所知道的计划是一样的)

– T-34-3 buff will come “soon”
T-34-3的Buff“快了”

– developers are considering the return of the Karl mode and the Soccer mode
开发团队在考虑要不要把卡尔模式和足球模式加回游戏

– arty will not be removed from the game
火炮不会从游戏中移除的

– it’s possible Havok will come in 9.4 (SS: nope, Storm said no)
Havok有可能9.4就出(SS:Storm说了,没戏。)

– no plans to remove the arty hardcap (5 per battle)
没有要移除火炮上限的计划(每场战斗每队5辆)

– it’s possible bigger maps (1500×1500) will come in the future, but definitely not in 2014
更大的地图(1500*1500)以后可能会出,但是2014年内不会有

– there are plans for a single-player mode with bots
有计划要搞一个带BOT的单人模式

– T-50-2 will not return
T-50-2不会回归至游戏内

– the new motion physics model will be “realistic enough so the battles are dynamic and interesting”
新的动态物理系统会“足够真实,这样战斗就会富有动感,还会很有意思” 

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