【Developer Q&A 】2013/3/19

本期亮点:俄服玩家在国服6个月的吐槽,后被美服的玩家翻译
没营养的部分我以后就不发了,只发主要相关内容

– new modules for tanks are planned in medium timeframe (SS: that means roughly a year
坦克新模型计划在中期上线(SS:大概要等1年)– what this means is for example multiple new guns guns for vehicles so there are more equal builds per vehicle per vehicle possible), it’s possible there will be even new module categories
这种新的模型就是多炮塔的管子啊等等

– splash damage is calculated from the damage of the shell (SS: what this means is – from what I can tell – that it doesn’t get calculated into the “potential damage” value, as it is derived as secondary)
溅射伤害是按炮弹伤害来算的(SS:溅射伤害不算在潜在伤害里面-因为这来自第2次打击)

– current tier 8 arties are scheduled to be switched to tier 9 or 10 (SS: currently, only tier 10 is considered for the switch though, the tier 9 is there to “cover the backs” in case current tier 8 arties are underpowered at tier 10)
当前的VIII级炸逼计划换去IX或X级去(SS:目前只考虑换去X级,IX级暂时备用以免现在的VIII级炸逼不给力)

– according to Storm, it is not true that one algorhitm is responsible for all the game’s randomly generated numbers (damage, penetration etc.)
Storm提到,游戏里里随机值(穿深,伤害等)不确定是不是都由一套算法来控制的

– regarding the question who gets the kill when two tanks shoot at the enemy at the same time: “Frag will go to the person, whose shot the server processes first.”
嘛~人头不是看谁先开炮的,是看谁先按了开炮指令给服务器处理的

– if I understand this correctly, additional equipment/module “appliqué armor” (eg. for example German Schurzen) confirmed
如果我理解正确,附加装置/附加模组(附件装甲)会有的(元首的裙子)

– tank camo value does not change depending on whether the tank is facing you with its front or with its side
车辆的隐蔽值不会因为怎么摆pose而改变的

– Wargaming has no clear algorhitm, that would set the camo value based on vehicle size (eg. each vehicle has its camo value set individually based on “common sense”) (SS: we all know what THAT means, right? *stares at German vehicles*)
我们大wg省木有按照车体大小来确定隐蔽值的那种很清楚的算法(按照常理的单独给每辆车设置隐蔽值)(SS:我不想吐槽元首的糕富帅)

A few random pieces of information:
On the Russian developer blog, a Chinese guy wrote an interesting article, what the Chinese server looks like. I planned to translate that, but ITDude from US server made it faster, so here’s the link on his thread. It’s pretty interesting.
关于一个俄服玩家在过去的半年里在中国的游戏经历:槽点过多,很多都没营养,我也不翻了,想看的自己点进去看看好了。槽点请点我

【Developer Q&A 】2013/3/19》上有2个想法

  1. 额,看那个帖子的回复远远比原作欢乐……
    顺带其实我还挺怀疑这货是不是某个曾经推我火炮下水的叫russia1991的讲着毛熊语骂人的毛熊队友……(

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