擼豬這2天稍忙~今天4连射果断噗街了~请各位吐槽
2013/3/15
– teamkills committed by arty will not be punished stricter than regular teamkills (SS: a light tank player was complaining about the arty ordering him what to do and teamkilling when he doesn’t do it)
使用炸逼TK不会比使用非炸逼坦克TK時多交罰款(SS:有跑車玩家說炸逼讓他们點燈否則就威脅TK)
– ASU-85 will not be introduced apparently
ASU-85不會加入遊戲
– the amount of shells left in your ammo rack does not influence the chance for ammorack explosions (SS: but if the rack is completely empty, it can’t explode – that’s one exception)
殉爆機率和彈藥量木有啥關係(SS:不过沒彈藥了絕對不會炸~ ~)
– 6th sense (and other perks apparently) work even if the crew is not trained to 100 percent (SS: for example when re-training crew from vehicle 1 to vehicle 2 for silver, if vehicle 1 crew has 100 percent 6th sense perk training and gets re-trained to 75 percent basic training, the perk will still work)
超能感知技能(以及其它需100%才有效的技能-Perks)在成员熟练度未达100%时依然有效(SS:重训练车组,如果第六感是100%,就算重练熟练度为75%也可以)
– hardcore mode was scrapped – SerB: “Noone needs this garbage. Everyone wants it really badly, but practically noone plays it – that can be seen on other projects.”
硬汉模式流产鸟. SB说:没有需要这种垃圾模式…虽然很多人说想玩,但是没人想去玩.去看看其它游戏就知道了
– there won’t be AI driven bots in near future
不会有AI坦克的
– there is no “okay, that’s enough”, regarding the amount of vehicles for respective nations
我们不会说”哦~可以了,新车够多了不出新车了” — 科技树1.5个月粗一条线的事么
– when you hit a drowned tank, the damage doesn’t count to your total damage done
对着溺水的坦克开炮的伤害不算在总输出的
– shooting drowning tanks has a reason only to give you extra silver, it won’t punish them more, they will already pay full repair costs
打溺水的坦克只有点银币收益而已,他们淹死的已经扣了所有的修理费所以不会再额外罚款了。
– damage awarded for lighting up a target is distributed evenly between all the scouts lighting the target at the time of damage
靠别人点亮黑枪得到的收益,是肯定要按酬劳分给所有的跑车滴
– SerB doesn’t think the tier 7 premium T-44A will be a fail
SerB说VII级的金币苏联MT–T-44A中型并不烂
– HEAT shells (when hitting the engine module) do not have an increased chance to set it on fire, same goes for ammo rack
HEAT(击中花冻鸡或者弹药架)并不会有额外的机率打着或者打爆它们。
– the amount of XP needed to train 3+ skills on the crew won’t be reduced (“it’s set so that you have to choose”)
成员训练到3个以上的技能所需的经验不会缩减(好好考虑下如何选择技能吧)
– no plans to introduce a research transition from arties to regular tanks
非炸逼可以研发炸逼,反过来我们不会弄
Also, Storm made an article about graphics on the developer blog, where he asks players, what they think of them. Not too much info can be gleaned from it, but some bits perhaps. Please note that I don’t understand graphic terms, so some translations might be off.
Storm在dev的blog里提到新的图形工作问玩家感觉如何。不过没啥人理他。ss自己也不太了解这段就省了吧。。。
– shadows won’t return to the old render
旧的渲染方式不会给阴影
– old render won’t be optimalized, devs won’t touch it at all, all the new features will be introduced to the new one
旧的渲染方式不会优化,dev也不会去管它们了。新的东西以后只给新的渲染方式用
– trees can heavily reduce FPS even on good computers, if that happens, Storm recommends lowering the tree quality
就算你的电脑再好,树也能导致FPS严重下降。Storm 建议调低树木的显示效果。
– Ruinberg streets will be flattened (SS: in 8.5 I think)
鲁别克的街道会弄平的(SS:猜是0.8.5)
Overlord also provides some pieces of information: Overlord说了点别的东西
– arty will definitely not be removed from the game (I wonder why people still ask that)
– the issue with arty hardcap is long waiting time
-没有炸逼的坦克世界就不是坦克世界了!(我很好奇还有人问这sb问题)
-火炮分房数量限制以后确实等的久一点
2013/3/16
– according to Yuri Pasholok, there was a plan for an artillery vehicle based on the IS-4 chassis, but no details were discovered
Yuri Pasholok说,苏联有过IS4底盘火炮的计划,不过没有更多的细节
– additional equipment/consumable slots are not planned, not even for gold
就算花金币也不给你们弄第4个配件或补给.
– according to SerB, things get sometimes forgotten in the patchnotes
SerB说补丁里少说一些改动是因为忘记了0 0
– Firefighting skill does not enhance the speed of the automatic (golden) fire extinguisher
成员的灭火技能不会加快金币灭火器的速度
– new Chinese premium vehicles in near future? “If we decided to implement, I’ll tell you”
tg的新金币车?有的话我会告诉你
– more models for destroyed tanks are planned
会有更多的坦克摧毁模型
– gold consumables for silver confirmed (unknown ETA)
银币买金币给养也可以有!(不知何时)
– no extra balancing for platoons planned (SS: for example matching of tiers, so both team has platoons with same tier vehicles)
组队的不打算额外做分房平衡(SS;匹配等级,再匹配2边组队内的相同等级)
– according to SerB, the most common battle result is somewhere between 15:7 and 15:9
SerB说,大多数的战果都是15:7, 15:8,15:9来着!
– Soviets won’t get a special branch of vehicles constructed by N.Astrov (SS: T-30,60,70,80,SU-76M, ASU-57, ASU-85, but also the ZSU-23-4 “Shilka” and others) because there wouldn’t be enough vehicles for such a branch
苏系不会有一条基于N.Astrov的特别线路(SS:T-30, T-60, T-70, T-80, SU-76M, ASU-57, ASU-85, ZSU-23-4 “Shilka” 和其它的),这条线的车不够多
– the frequency of spot checks will possibly be increased, but SerB states the algorithm is quite requiring server-wise
点亮的侦测更新频率可能会增加,SB说这需要改进服务器算法
– SerB states there won’t be an option for a player to see who added him as a friend (friendship in WoT is not symmetrical, eg. a player can add you but you don’t have to add him). There will however be a function that will allow you to accept private chats only from people in your friendslist
SB说不会告诉你,什么时候那个谁你好友了。(坦克世界里的好友系统是非对称的:我可以加你但你却没加过我)不过呢,你可以只接受好友给你发来的私信
– T-60 and T-50-2 are in two different branches, the introduction of T-60/70/80 will not influence the characteristics of T-50-2
T-60 和 T-50-2不在同一条分支上,新来的T-60,T-70, T-80不会影响502
– guns with muzzle brake reduce camouflage of the vehicle more than guns without it when shooting (they will demask you more)
开炮后,跟带炮口制退器的炮比起木有炮口制退器的炮容易暴露车体(隐蔽系数惩罚)
– you get extra XP for base capture points you accumulated even if the battle ends by destroying the enemies, you get this extra XP for capturing enemy base even if the enemies capture your base first
哪怕输了你都会得到占领敌人基地的经验,当然全歼也会有这部分经验。不过你得活着!
– IS-7 will get a buff (“let’s wait for test with details”)
刚7会加强的(慢慢等吧)
– there won’t be any “East Germany” (DDR) premium tanks for now – but if there ever are, it will most likely be T-34/85 premium (T-55 is tier 9)
不会有东德金币车的。如果有可能是T-34/85金币版本车(T-55属于IX级)
– the map in the Development section scheduled for 8.5 is the Pearl River
0。8。5制作中的地图名字叫做: Pearl River -珍珠河 = =!
2013/3/17
– there will be no special game mechanics for semi-AP marine shells
半穿甲海军弹没啥特别的工作机制!(在说SU-100Y的金币蛋么?)
– ejector graphic (cleansing of the barrel after each shot) might be implemented (SS: some modern guns have it), SerB thinks he actually implemented this already for some tank in WoT
喷射图形机制会引入(开炮后清扫炮管那样的东西)(SS:近现代炮某些有的)SerB觉得其实有些坦克已经有了
– SerB says that the Designated Target perk works 15 degress from the barrel (SS: official description is 10 degrees)
SerB说复仇女神这个技能在炮管15度内都有效(SS:官方说口径10度)
– apparently, Brothers in Arms does influence the Designated Target perk
很明显,兄弟联会对复仇女神技能有啥影响来着(目测只是技能在95%的时候,兄弟连加5%,没满级能也能用了?)
– MTLS-1G14 is not planned to appear on Russian (or EU) server
双枪老太婆的1g14不打算在欧服或俄服上以任何方式发售了
– 2 HE shell non-penetration hits in a row can kill off the entire crew (SS: the “no more than half a crew dead with one HE shell” rule applies only to one shell, not two shells in a row, plus a penetrating HE hit can kill off the entire crew completely)
连续两发未击穿的HE可以震死一车人(SS:不击穿成员最多死一半只是对于单发HE来说的,况且一发击穿的HE可以震死一车人)
– AMX-ELC can get to tier 5-9 battles
伊拉克的战斗等级可是5-9级哦!!!
– SerB states there aren’t any blatant spots on the Abbey maps where tanks would get stuck often
小镇争夺战这图里,没啥会让你经常卡住的特殊地带
– Ram II is placed in the US tree because it uses American chassis and was co-developed by Americans, it won’t be moved to the UK branch
公羊II持有米国绿卡这事儿主要是它是女王和米国合作研发的,况且还有个米国的底盘呢!不打算再换国籍了
– according to SerB, the Swedish possible heavy candidate KRV tank weighted 45 tons (SS: a player claimed it actually weighted 28 tons, my bet would be that the player confused the projected weight with the weight of the turretless prototype chassis that was actually made)
SerB说有可能有瑞典的45吨重的重坦-KRV(SS:有人说这货只有28吨,他可能把原型车的搞混了吧)
– SerB states that the incoming camouflage system change is connected with the camo having too little effect on large vehicles
SerB说以后的隐蔽机制会大改,这可能会改善糕富帅经常被看见裸奔的现状
– coniferous trees crowns (the large parts, near the ground) do act as bushes, when it comes to camo calculations
针叶树冠(杂草堆很多的那种)事实上和灌木在隐蔽算法是一回事
– according to SerB, the BT “Christie” turret is historical
SerB说BT系列的克里斯蒂炮塔是尊重历史来着
– a player with hightier tanks can very rarely drop into the Province map – this happens when press accounts are present in the battle, they circumvent the regular map limitations (they can pick which map to play apparently)
开着高等级坦克的玩家跑进帕卡尼亚的概率很低。一般发生在大家都蹲坑没人排队时,它们会解除某些限制(很明显它们是可以选图让你玩的)
– T23 won’t return in forseeable future
T23不会回来滴
– T-50-2 confirmed to be removed out of the game. The tank that will replace it will be transferred to tier 6, but this is not connected with the T-60/70/80 introduction (eg. won’t happen in 8.5)
502确认会被替换掉的,代替品回事个6级的;不过肯定不是T-60,T-70,T-80那条线的东西(0。8。5不会改)
– AMX-30? “no comment” AMX-30? 答:我先去喝一杯
2013.3.18
SerB说(SS:不像精度)穿深25%浮动机制是随机分布的(SS:也就是说均穿为100的话,浮动到78和100的概率是相同的,均值本身并无绝对–比如次次都100来着)
—均穿/均伤都是如此,请不要提下限炮之类的笑话了
– Q: “Everybody knows that fire in a tank is the worst thing that can happen! For the crew and the vehicle too! But I noticed that the fire in game doesn’t hurt the crew! Do you plan to finish/fix this in the future?” A: “Everybody knows that stupid questions in this topic is the worst thing that can happen! For those who answer the questions and have to wade thru sea of stupid questions too. But I noticed that most of those who ask don’t read previous answers and post stupid questions! Do you plan to finish/fix this in the future?” (SS: the answer is – the fire doesnt kill crewmembers because the vehicle would become too crippled and unplayable after a fire)
关于着火,之前说过,会不会着火烧死车组的事,答案是否定的。这里就不重复了
– Q: “I wonder why enemies, that are 650-700m away from me are not displayed?” A: “I wonder why despite the fact I hand out bans to those who ask stupid questions doesn’t the stream of them dry out? Maybe I hand out too few bans?”
为啥离我就650-700m,我还是看不到敌人?答:这些个问题答过多次了,以后再问就封号)–可视距离,请参加xvm组的翻译工程:https://xvm.garphy.com/?p=65中”在可视范围内点亮别人“一段的介绍
– Brothers in Arms and Adrenaline Rush effects are completely sufficient according to SerB
SB说其实新出的技能里,就练基友连和破釜沉舟这两个技能足够了- -!
– it’s possible that the changes to the camo system will be substantial
昨天QA就说了,隐蔽机制可能会大改来着
– only one player per battle can get the Sniper medal
每场战斗只有一个玩家能拿神炮手 –废话么
– ARL V39 TD has one visibility checkpoint on the top of the miniturret on the hull – if it peeks above a bush, the vehicle will get spotted
ARL V39是个苦逼的孩纸,多出来的小炮塔要多算一个点亮检测点! –所以注意要把2个炮塔都躲好哦!
– apparently, a new shell (penetration) model is being worked on, it will be a complex thing, the “gold T5 derp” issue will be handled as a part of it
一种新穿透炮弹的模型正在卫星中,不过很复杂我们慢慢搞。这将有助于解决5级车金币大喷子的问题
– there will be patches 0.8.5, 0.8.6, 0.8.7, 0.8.8, 0.8.9 before 0.9.0 (eg. the camo re-work is a 2014 thing)
0。9。0之前我们会有085,086, 087,088,089四个更新(总之隐蔽机制重做也要到2014年去了)-目测090改隐蔽机制?
– Storm will tell soon, how the “new model of the game” will look (SS: unsure what this means, but something big is coming)
Storm 以后会告诉我们游戏的新模式如何(SS: 我也不确定他的意思,不过应该是大卫星)—不就是历史站-》车库站么?