【Developer Q&A 】2014/07/11

Source:http://ftr.wot-news.com/2014/07/11/11-7-2014/
来源↗

– Havok is planned for this year
Havok计划是今年年内就出

– multicore support is apparently being gradually worked on
正在阶段性的搞多核处理器的支持

– why is there no Steam support? “Something on the top level didn’t work out with Steam” and “No comment”
WOT为啥不支持Steam?“上层有些东西和Steam没搞定”以及“不予置评”

– Storm confirms again the fact that Soviet LT7 will be the LTTB and LT8 will be the “Light T-54″
Storm肯定苏联的7级轻坦是LTTB,而8级轻坦是“轻型T-54”

– Veider confirms that the improved VK4502B turret, mentioned in patchnotes (roof thickness buffed) didn’t get to the first test round, it will appear however in the next one
Veider肯定说在补丁信息中提到的VK 45.02B的炮塔(厚度增大了)在第一轮中没有实装,第二轮才会加入

– 9.3 will bring cca 18 new HD tanks
9.3会带来大约18辆高清坦克

– the turret rotation sound “kicks in” in sniper mode only when the turret is turned significantly – during very small adjustments, there is a less loud sound of the fine adjustment gears playing instead (handcranking)
在开镜模式下,只有炮塔在极大的旋转的时候才会有旋转的声音“出现”—在非常微小的炮塔调整时,只会播放一个不那么吵的精细调整齿轮的声音(手动的)

– HD IS-3 will come in 9.4
9.4会加入高清化的IS-3

– the HD model production was delayed as a result of the outsource company failure to produce sufficient results and it took long time to look for a new company
高清模型生产线迟迟搞不定的原因是外包公司没能很好的生产可以拿来用的模型,他们又花了很长时间去寻找新的公司

– apparently, one of the Russian developers confirmed that “from now on, only your tank will be in HD, the others will look like the old ones”, because at distance you don’t notice the difference anyway
有一名毛服开发团队成员确认了以下事实:”从现在开始,只有你的坦克会以高清显示了,其他人的坦克看上去和以前的是一样的”,因为等距离拉开了反正也看不出什么区别

– Q: “Since you nerfed the 183mm HESH gold ammo since players used it too much, what about 150mm gold ammo for E-100?” A: “E-100 is fine, I am enjoying grinding it.”
问:“由于玩家使用过多,你们就把183mm的HESH弹给砍了,那E-100的150mm金币弹又怎么说?”答:“E-100还挺好的,我打起来很舒服”

– regarding the fate of other OP vehicles, such as Hellcat, T18, T49, KV-1S? “They too will meet their fate”
关于其他的OP车的命运,栗如地狱猫,T18,T49,KV-1S?“他们的命运也就快来了”

– the recent drop in numbers of online players is not something extraordinary, it’s caused by summer
最近在线人数下降并不是什么大事,夏天来了就这样

– Russian 9.2 patchnotes had a mistake – it was written there that M48A1 armor would be changed, when the correct tank is M8A1
毛服的9.2补丁信息里出错了—里面写了M48A1的装甲被改动了,其实事实上是M8A1被改动了

– Knopka on historical battles removal in 9.2:
Knopka关于9.2所有历史战都被移除的问题: 

“The way they were implemented, historical battles were not a full-fledged mode which we wanted them to be from the start. We also recieved many improvement proposals and comments about the issues from players. That’s why we decided to remove historical battles from the game and to review their concept itself, the influence of lowtier tanks on battle and their role and implementation in this mode and also the influence of high-tier vehicles and their amount. Several HB concept improvement ideas appeared in time period after patch 9.1. While the mode is disabled in the game, we will implement and test these concepts in order to make the mode more interesting, dynamical and not as dependent on hightier vehicles, which previously often decided the fate of the battle.”
“历史战被加入的方式从一开始就不是我们想要的那种成熟的方式。我们同时还收到了许多关于如何改进历史战的 提议,以及玩家们所提出的关于一些问题的平路。这就是为什么我们决定要把历史战彻底移除,重新审核它自身的概念,低级车对战斗的影响以及把低级车的角色加入游戏,同时还有高级车以及高级车数量所带来的影响。部分可以改进历史战的想法在9.1上线后就出现了。在这个模式在游戏中被禁用的时候,我们会实装并测试这些概念,以让这个模式更加有趣,富有生气,还不会像以前一样,让战斗被高级车所左右。”

And regarding the future of historical battles:
关于历史战的未来: 

“It’s possible that they will have a feature, that was never implemented into the game before. It will allow lowtier tanks to make a decent income in this mode and it will make it more useful especially in this mode.” (SS: otherwise, she stated only “too early to tell”, but generally speaking, there were two approaches discussed: respawns for lowtier tanks and the possibility that lowtier tanks in historical battles will be played by bots – we will see, which one (if any) will it be)
“我们也许会有一个以前从来没有实装进游戏的功能。它会让低级车在这个模式中打钱飞快,还会让它在这个模式中更加有用”(SS:除此以外,她表示“现在还太早”,但是通常来讲呢,一共讨论了两种解决办法:低级车能够复活,以及在历史战中让Bot去开低级车—等着看他们究竟用了哪一种(或者说任何)一种办法吧。) 

– hangar interface will still be reworked
车库界面会重做

– apparently, “Fire Arc” (SS: the new Prokhorovka – correct English translation of the Russian name would probably be something like “Fiery Salient” or “Salient on Fire”), is identical to the old Prokhorovka gameplay-wise, the changes were only cosmetical such as the wrecks and smoke
“烈焰苍穹”(SS:新的普罗霍洛夫卡—正确的英文译名应该是类似于“热烈的突出点”或者“着火的突出点”之类的)在游戏性上和旧的普罗霍洛夫卡是一样的,唯一的改动就是氛围上的,例如残骸和烟雾什么的 

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