【Developer Q&A 】2014/06/09

Source:http://ftr.wot-news.com/2014/06/09/9-6-2014/
来源↗

Nothing much today either. Russians are having the 9.1 tomorrow, we on Wednesday. Americans – next week IIRC.
今天也没什么东西。毛服明天就有9.1玩了,我们(指欧服——译注) 应该在礼拜三,美服的话——我没记错是下周。

The patchnotes don’t bring anything that much new and interesting as far as I could see (pretty much everything was tested already), the only thing that caught my eye was: “reduced the chance of getting the Ruinberg on Fire map”. Storm posted that it was him who added this.
我觉得补丁信息里头没什么新的或者有意思的东西(基本所有东西都测试过了),但是有这样一条引起了我的注意:“降低了进入着火的鲁别克的几率” 。Storm表示说是他把这条加进去的。

Oh yea and they apparently fixed the bug where the tracers flew through tanks in some cases. Also, the battle loading time fix and the fix that improves performance when switching to sniper mode were implemented as well.
哦还有,他们好像修复了在特定情况下弹道会直接穿过坦克的问题。还有,战斗载入时间过长的问题以及切换至开镜模式下会卡的问题都被修复了。 

Anyway, the following answers are by Knopka and some developer (?) called Riot_Guy
总之呢,下面这些回答是由Knopka以及某个开发团队的(?)叫做Riot_Guy的人回答的 

– it will take at least 50-100 battles to get “kill rings” in 9.1
9.1中至少要进行50~100场游戏才能拿到“击杀标记”

– the kill marks on the barrel are optional (can be disabled in options)
炮管上的击杀标记是可选的(可以在设置中禁用掉)

– Knopka on the new Kharkov map: “The map feels very big and there is a possibility to fight on it comfortably with every class of vehicle.” (she continues how the map offers chances for all types of warfare)
Knopka关于新的哈尔科夫地图:“这张图感觉很大,而每种坦克在这张图上都有能够战斗的可能性”(她后面就开始说这张图是如何给各种战斗提供机会的) 

– Kharkov map will be available to vehicles of tier 4 and higher
哈尔科夫只有四级以上的车才能进

– the sounds of first 9.1 test (“new gun sounds”) were there only for feedback gathering, which will now be analyzed
9.1第一轮测试服中的声效(“新的炮声”)只是用于收集反馈意见的,而他们正在分析这些意见

– the new “Dynamic FOV” option in settings allows the player to set minimum and maximum FOV on various zooms differently (maximal angle is set when the camera is zoomed out, the more you zoom in the narrower FOV gets)
在设置窗口中的新的“动态可视范围”选项允许玩家在不同的缩放等级上设置最小或者最大的可视范围(当镜头位置拉远的时候是最大角度,而当你把镜头拉近坦克时可视范围就会越来越窄)

– the premium TD camo after shot was not nerfed, only the regular vehicles were
金币TD的开火后隐蔽系数没有被砍,只有银币车砍了

– Knopka on Havok: “with the implementation of Havok, some processes will be working on your computer using its power, second part will work on the server. Be patient”
Knopka对于Havok的说法:“在实装Havok之后,部分过程会在你的电脑上利用资源进行计算,第二部分会在服务器上进行。耐心等。”

– test 9.1 (both rounds) confirmed improved game performance and less lags/freezes
9.1测试服(的两轮)都确认说游戏的表现有所上升,而且卡顿/卡死也少了

– fragile TD’s suffering from shooting camo nerf too much? “It will be somewhat more difficult, but I think we can agree that to fire while being invisible with impunity is not very fair.”
脆皮TD们由于开火后隐蔽系数被砍现在很头大?“会比以前困难一些,但是我认为在隐身(指未被点亮—译注)情况下开火还不受到惩罚是不太公平的。”

– developers are working on the rework of textured for HD
开发团队在搞贴图的高清化

– the sound of tank destruction (SS: the “popping”) was also reworked based on the player feedback
坦克被毁的声音(SS:“噗”的一声)也基于玩家的反馈予以重制

– Not enough content in 9.1? “In last half a year we added new game modes, new maps, new vehicles. That’s the content :)”
9.1新内容不够多?“过去半年中我们加入了新的模式,新地图,新车。内容都在那边呢。” 

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