【Developer Q&A 】2014/05/18

Source:http://ftr.wot-news.com/2014/05/18/18-5-2014/
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– there will be new historical battles and balance changes in HB in 9.1, definitely at least one new historical battle
9.1中会有新的历史战以及对历史战的平衡,至少会有一个新的历史战出现

– current maps are made by the same people like the earlier maps, only the map department leadership changed
现在的地图还是以前那帮人做的,只不过是地图部门老大换人了而已

– developers are considering nerfing FV304
开发团队在考虑要不要砍FV304

– Q: “Why do you always nerf the vehicle, that is the favourite one of a lot of players?” A: “‘Favourite’ vehicle always means an imbalanced vehicle. Proven numerous times.”
问:“你们为什么总是砍那个很多人都爱玩的车?”答:“一辆很多人都爱玩的车=一辆不平衡的车。这已经证明过好多次了。”

– the idea to have garage battles and alternative hulls was not scrapped
要搞车库战以及可选车身的想法依然没有被废弃掉 

On the topic of historical battles:
关于历史战这个话题: 

– Q: “Change historical battles not by removing hitpoints, but only stop displaying them” A: “Why, so the player doesn’t know what’s going on?”
问:“这么改吧,不移除血条这个机能,只是不显示它,怎么样?”答:“为什么,这样玩家就不知道到底发生了些什么了?”

– apparently some historical battles will be changed, some will stay
部分历史战会有改动,部分会保持一致

– the removed historical battles might return
被移除的历史战以后有可能会回归

– special tank stats for historical battles are supposed to solve HB balance issues
历史战专用的坦克数据是为了搞定历史战的平衡问题而搞的

– Storm confirms that each tank will have two sets of stats, one for random, one for HB
Storm肯定说每辆坦克会有两组数据,一组随机战斗用,一组历史战用

– Storm admits that the lack of people playing HB is a real problem
Storm承认说没什么人玩历史战才是真正的问题

– special maps for HB? Storm: “To make special maps only for several percent of players is not very profitable”
给历史战搞出专用地图?Storm:“给少数几个百分点的人搞出专用的地图从效益角度来讲不是太好” 

– regarding the argument that only a few percent of players can play on maximum graphics, yet these are made anyway: “Graphics sell the game”
关于尽管只有少数玩家能够开满全部特效玩游戏的,但是最高特效依然还是搞出来的争论:“游戏的卖点是画面”

– developers scrapped the idea of having historical battles with pre-set setups (for example 1 Tiger, 1 Ferdinand etc.) because the waiting times would be even worse than it is now
开发团队废弃了想要在历史战中搞出预设定组合的想法(栗如一辆虎式,一辆费迪南等等)因为这样做会让排队时间比现在更加糟糕

– fixing historical battles by having the players choose only battle and nation (not the tank, that would be assigned randomly) is also not an option, players would not be happy playing the worst tank on the battlefield
通过只能让玩家选择历史战以及国家(而不是坦克,系统会选择让哪些玩家开某辆车)也不能修复历史战的问题,因为开着最破的车的玩家会不高兴的

– methods that worked during late WoT beta/early WoT release do not work now, as the percentage of tank fans amongst the players was significantly higher than it is now
在WOT的Beta晚期以及WOT早期正式上线阶段的办法现在也不能用了,因为玩家群体中的坦克迷的所占的百分比比现在高太多了

– developers did not expect more than 3-4 percent of players to play historical battles, Storm states that this was always a goal, making the mode for a few percent of players
开发团队从没指望过能有超过3~4%的玩家去玩历史战,Storm表示说这一直是他们的目标,给部分玩家搞出一个模式

– MM filling the HB teams “from bottom up” (lowtier tanks first) would not solve balancing issues, because there are no lowtier tanks in the queue anyway
让历史战的MM“从底下开始”填满队伍(先填小车,随机战斗是大车先进)也不能解决平衡问题,因为队列里根本没有小车

– developers didn’t try to crossbreed team battles and historical battles
开发团队没有试过把7/42和历史战搅合在一起

– Q: “Why don’t you add special missions with a special tank reward to historical battles?” A: “That’s an one-time incentive, you do it once and you forget.”
问:“为什么你们不给历史战搞出个特别的任务,奖励是一辆特殊的坦克呢?”答:“那是个一次性的刺激措施,过了就没了”

– assault mode is played by several millions of players
攻防战有几百万的玩家在玩

– hardcore historical battle simulator – noone would play that
核心向的历史战模拟器—没人会去玩的 

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