【Developer Q&A 】2014/05/14

Source:http://ftr.wot-news.com/2014/05/14/14-5-2014/
来源↗

Hello everyone, in case you are wondering what the hell happened that suddenly in one day, we have so much info on 9.1, it’s because tomorrow, the 9.1 open test was supposed to begin. As far as I know (from WG RU), the test was postponed to next week – the reason for that is the fact the 9.1 test build is bugged (specifically, nasty FPS drops). WG wants to fix that first.
大家嚎,为了防止你在想今天究竟他妈发生了什么,我们有关于9.1的这么多信息,这是因为明天,按照计划,9.1的公测就要开始了。据我所知(WG毛服的消息),测试服被推迟到了下个礼拜—原因是因为9.1的测试服客户端有Bug(剧烈掉帧) 。WG想要先把这个给修复了。

– VK Porsche not buffed while it needs a buff? “It happens”
VK(P)系列总是在需要Buff的时候没有被Buff?“习惯就好”

– Storm states that the nerf of imbalanced tanks WILL come, developers did not decide to leave them
Storm表示说对那些不平衡的坦克被砍的,开发团队并没有决定任其自流

– gold ammo shots make 10-15 percent of all shots fired, sometimes up to 20 percent – there are peaks of more, but they are rare, official statistics won’t be disclosed
金币弹占了所有被使用的炮弹数量的10~15%,有的时候会高达20%—有数据更高的峰值,但是出现的很少。不会公布官方数据的。

– Storm confirms that gold ammo statistics do not show “terrible dominance of gold ammo”
Storm肯定说金币弹的数据并没有说明“金币弹的恐怖统治”

– the gold ammo statistics are about the same for tier 10 and the entire game
金币弹数据对10级以及整个游戏都是一样的

– Storm states he could partially agree with the increase of role of armor
Storm表示说他部分同意装甲所扮演的角色正在逐步变大

– skill MM? Storm: “If it will come, then in a separate mode, such as ‘ranked random’ as an addition to normal random battles”
水平分房?Storm:“如果有的话,会做成一个单独的模式,栗如‘天梯随机’作为对常规随机战斗的补充”

– normalization will not be further reduced, it’s small as it is
转正效果不会在减小了,会保持现状

– T18 will still be too strong in 9.1? “You can play on T18″ (Storm states later that T18 will be nerfed)
T18在9.1还是太强了?“去玩T18吧”(Storm表示说T18会被砍) 

– developers are slowly working on (now admitted) issue of freezes whenever you detect (light up) a new tank
开发团队正在慢慢的解决(现在承认了)在点亮时游戏会卡顿的问题

– one of the variants is making nerfs/buffs in batches by tiers (for example “in patch 9.2, tanks of tier 6 will be rebalanced”)
另一种Buff/Nerf的办法是以车辆等级来进行(栗如‘在9.2补丁中,6级车会被平衡掉’)

– Q: “On forums, noobs are being all happy, they are going to play with T18 and Hellcat!” A: “Well, at least someone is happy”
问:“在论坛上,菜逼们都很开心,他们都要去玩T18和地狱猫了!”答:“呃,至少有人开心不是。”

– on tier 6 balance: “Well, if we are to rebalance Hellcat, we also need to rebalance KV-1S so the tier is fixed”
关于6级车的平衡:“呃,如果我们要重新平衡地狱猫,我们就要重新平衡KV-1S,这样这个等级就搞定了”

– in 9.2, “more complex approach” to rebalance will come (Storm adds: “if we manage to do it”)
在9.2中会有“更加复杂的重新平衡的方法”(Storm后来说:“如果我们有机会做的话”)

– 9.1 will not bring any HD models, it’s not connected
9.1不会有任何的高清模型,这俩没有关系

– players pointed out to Storm that there are other guns, where gold ammo damage doesn’t correspond to silver ammo damage, Storm stated he would investigate (SS: it’s a bug, they should correspond)
玩家向Storm指出还有其他主炮存在有金币弹的伤害和银币弹伤害不符的问题,Storm表示说他会去调查(SS:是个Bug,其实应该相等)

– Storm confirms: all LT tier 4-7 (apart from exceptions) will have their MM spread improved by removing the top battletier
Storm肯定的消息:所有4~7级的轻坦(除了某些特例)的分房都会通过移除当前最高一级的战斗等级来得到改进

– carrying capacity of M46 Patton will not be buffed in 9.1
M46巴顿的Carry能力在9.1中不会被Buff

– Veider states that the point of the Hellcat nerf is the fact that now it is too unversal, it’s not like a TD, more like a MT, that’s why the Hellcat parameters that are more like MT-ish were supposed to be nerfed in 9.1, while the TD-ish parameters stayed the same, the nice gun and depression were left alone
Veider表示地狱猫被砍的原因是它太通用了,它并不像一辆TD,而更像一辆中坦。这就是为什么地狱猫的那些和中坦很像的参数都在9.1中都本来要被砍掉,但是那些TD的参数都保持了不变。很好的俯角以及主炮都没有改动。

– the 9.1 patch will be technical with various fixes, not much on a content (just one map)
9.1补丁会着重于修复Bug,而不是带来许多新的内容(除了有一张新地图)

– Storm admits that FPS issues were not fixed unfortunately in 9.1
Storm承认说在9.1中他们没能修复帧数的问题

– Storm states that increasing the penetration drop over distance is not a good solution to improve the role of armor, as vehicles with low penetration as it is will suffer while those with a really big one will not even notice
Storm表示说把随距离提高而降低的穿深的数字提高并不是个很好的解决现在装甲所扮演的角色的问题的办法,因为那些穿深很低的车就会很痛苦,而那些傻大黑粗就根本不会感觉到什么

– Q: “Is general nerf of Soviet tier 10 mediums planned for 2014? Veider: “Why just Soviet ones?”
问:“2014年有没有要对苏联的10级中坦一起砍一刀?”Veider:“为什么只砍苏联?”

– gun accuracy will be reduced by a little via accuracy mechanism, not by nerfing tank stats because the general accuracy is too high, this concerns tanks – not arty (SS: or at least arty will be considered separately)
主炮的精准会由机制上的调整稍微下降一些,而不是通过砍车的数据来完成,因为现在普遍的命中率都太高了,这个关系到的是坦克—而不是火炮(SS:或者说火炮会被单独调整)

– Assault on Sand River will still be removed if I understand it correctly (SS: this is unclear)
如果我理解正确,荒漠小镇的攻防战以后会一直保持被砍掉的状态(SS:这个不太清楚)

– Storm confirms that patch 9.1 has FPS issues, they are looking for the problem
Storm肯定说9.1补丁有这帧数上的问题,他们正在寻找该问题

– Storm states that they made “too many paper tanks” (SS: lol at Soviet LT8 and WT E-100)
Storm表示他们已经搞了“太多图纸车”了(SS:蛤蛤,苏联8级轻坦以及WT E-100)

– Christie tanks will come but not soon
克里斯蒂坦克会有的,但是近期没有

– Storm states that making more smaller patches (for exmaple with tank changes only) is not impossible, but difficult to do due to the amounts of testing, WG won’t do that
Storm表示说搞很多小补丁(栗如只调整坦克)并不是不可能的,但是鉴于每个补丁都需要大量的测试,WG不会这么做

– currently the rate is 1 patch per 1,5 months
现在的速度是一个半月一个补丁

– Veider explains that the nerfing of both Tigers (P and H) is connected – Tiger P is currently imbalanced (SS: but not by much), but it would become more imbalanced after the nerf of Tiger H, both have to be nerfed at once
Veider解释说砍掉两辆虎式(虎P和虎式)是有联系的—虎P现在不平衡(SS:但是不是很大),但是在砍掉虎式之后就会更加的不平衡,所以两个一起砍。

– WT RhB is OP and will be nerfed
莱茵的确OP,会被砍

– Veider states that Maus is fine, it’s just not for everybody
Veider表示说鼠式没问题,但是不是人人都能玩的

– Storm states he plays on tier 10 and there aren’t too few TD’s, but there also aren’t too many for it to be a problem
Storm表示说他玩10级车,现在TD数量并不是太少,数量也没有多到会产生问题的地步

– according to Storm, TD’s make 25-30 percent of tier 9-10 tanks in battles, he adds that players posting screenies with tons of TD’s are not right, single screenies do not reflect the general situation
Storm表示TD们占据了9~10级房的25-30%,他还表示说玩家们到处发那些一大堆TD的图是不对的,一张图并不能代表全体的情况

– Storm doesn’t play much himself, he says he has too much work, he trusts his co-workers, who DO play a lot
Storm自己不怎么玩,他说他有很多工作,他相信他那些游戏玩的很狠的同事们。

– SU-101 buff? “We will work on that. For now no comment”
SU-101的Buff?“正在搞,现在不予置评”

– ARL V39 will also be watched
ARL V39的数据也在监视中

– there is an idea at WG to generally shift the main value (SS: as in, the main factor deciding how much money you earn) of the tank from damage done (by for example adding bonus for blocking damage by your armor)
WG现在有想要把改变打钱数据的想法(SS:换句话说就是你每局能转多少钱),现在是通过造成的伤害决定的(举个栗子,比如说搞成通过阻挡伤害会有银币加成这样)

– while the point above might seem logical, Veider explains that it’s not that easy. For example, when you implement a bonus from deflecting damage using your armor, a light tank can ricochet a 750 dmg shell and immediately gets much more bonus than it should have since that shell could for example be more than it actually has hitpoints
以上这点看起来说得过去,Veider解释说这么搞起来其实不容易。举个栗子,当加入通过抗伤害来获得银币加成的时候,一辆轻坦可以跳掉一发750伤害的炮弹,瞬间他就获得了许多的银币加成,而不是说这发炮弹会直接把这辆车打死

– premium TD’s will not be nerfed
金币TD不砍

– +/-25 RNG will not be reduced
±25%的随机值区间不会被缩小的

– for now, there are no exact plans for changing the FV215b (183)
现在没有要改动FV215B (183)的具体计划

– the reasons why gold ammo amount is not limited in the game (harcapped) are the reduction of profit for Wargaming and the fact that people, who run full gold ammo setup would find the game less interesting
金币弹在游戏中的数量没有限制的原因是这样会影响到WG的收益,还有那些全程金币弹的人会发下这个游戏没什么意思了

– historical battles don’t have some tanks, that actually participated in the respective battles (such as KV-1 in Kursk), because they would be completely useless there and they would only be cannon fodder
历史战中没有部分实际参与了该场战斗的坦克的原因是(栗如库尔斯克的KV-1)是因为它们根本就没用,会变成炮灰。

– the digs on the main Kharkov square on the Kharkov map are historical, they were there in WW2 according to Wargaming history consultants
哈尔科夫主广场上那些建筑是史实的,根据WG的历史顾问表示,它们在二战的时候的确就在那里

– Kharkov will not come out in HD
哈尔科夫不会以高清的形式出现的

– Evilly confirms that the “leaked HD content selector” is legit, it’s work in progress
Evilly肯定说“泄露的高清内容选择器”是真的,正在搞

– lighting in 9.0 started consuming massive GPU resources, developers switched the Ambient Occlusion (SS: I think) to a high quality one
9.0的光照已经开始大量消耗GPU资源了,开发团队从环境光遮蔽(SS:我认为是这样)换到了一个更加高质量的光照上

– compressed sounds do not reduce the game performance, Storm states they tested it and the difference between compressed and uncompressed sound was like 0,1 percent
被压缩的声音并不会降低游戏的表现能力,Storm表示说他们测试了压缩的声音以及不压缩的声音,差距好像在0.1%的样子

– the only difference between HD and non-HD models will be texture quality
高清模型和非高清模型之间唯一的区别就是贴图质量

– there are fixes planned for the lower quality textures that are too bright in 9.0, soon
有计划要修复在9.0中低质量贴图过亮的问题,会搞的

– the info that T23E3 will have the same speed backward as forward is obsolete, it will be reduced to 11 km/h
T23E3的前进和倒车速度相当这个说法已经过时了,倒车速度会被砍到11km/h

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