Source:http://ftr.wot-news.com/2014/04/24/24-4-2014/
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Got any thoughts about 1.3 World of Warplanes update? Share them with Overlord
对战机世界1.3的更新有任何的想法嘛?跟Overlord说去吧
– Q: “Why do I, whenever I switch the gun, have the gold ammo switched from purchase for credits to purchase for gold? WG wants to cheat people?” A (Storm): “Definitely, that’s why it was specifically implemented. When I go to sleep, I think about how to silently steal gold from people. And I am giggling nastily.”
问:“为啥我在每次换完炮之后,拿银币弹买金币弹的选项就被自动切换成拿金币买了?”答(Storm):“没错,这就是它被特别加入进游戏的原因。我就算在睡觉的时候也会想要怎么能偷偷的把你们的金币从你们的口袋里偷出来。我得意的笑~我得意的笑~”
– FV4202 replaced by another vehicle? “No comment until new vehicles are officially announced”
FV4202被另一车替换?“直到正式公布新车之前都不予置评”
– in the future, many more HD tanks per patch will come, right now, developers are working on the mass production mechanism
在未来,每个补丁会带来更多的高清化车辆。现在开发团队还在搞量产机制呢。
– there will be no option to switch from new autoaim to the old one
没有能把自动瞄准从新的版本切换回旧的版本的选项。
– the new autoaim target is defined as “the point in the middle between the place where turret is attached to the tank and the center of the tank bottom”
新的自动瞄准定义是“炮塔与车身连接处至坦克底盘中间的中点”
– Storm on why the repairs and ammo are not for free in training rooms: “For us it is not very profitable, when players spend a lot of time in training rooms. Therefore this works as a limiting factor of sorts.”
Storm关于为何在训练房中弹药和修车费要钱的问题:“对我们来说,当玩家花大把时间在训练房中的时候,这样做(指免费)的效益并不好。所以这也就相当于一种限制机制而已。”
– apparently, in historical battles, some tanks do have (visual) camouflage and some don’t (like the T-34 on Erlenberg map). This is intentional.
在历史战中,部分坦克有(视觉上)的迷彩,而部分没有(栗如埃勒斯堡地图上中的T-34)是有意为之的
– T-34-3 is fine statistically
T-34-3的数据表现还行
– special visibility checks (on tanks) happen when a) tank shoots b) tank starts moving c) tank stops moving
坦克点亮的特别几次检测发生在 a)开火时 b)坦克开始移动时 c)坦克停止移动时
– Storm states that disabling triple buffer has only effect on minilags and maybe a tiny bit on FPS
Storm表示关闭三倍缓冲只对小卡顿有效,并且会提升一丁点的帧数
– Storm states that the FPS drops are not caused by one big issue, but s lot of small ones (as in, for example unoptimized sound plus unoptimized render)
Storm表示说帧数下降并不是由一个大问题造成的,而是由许多小问题导致的(举个栗子,未经优化的声音加上未经优化的渲染什么的)
– developers are also checking the sound system of the game for optimization
开发团队还在对游戏的声音系统进行检查,以进行优化
– according to Storm, sound engine doesn’t work on different thread, it is one of the first candidates for “transfer” to other threads
Storm表示音效引擎并没有在其他的核上工作,它是“转移”到其他处理器核上的第一候选人
– in 9.0, the graphic autosetting mechanism was completely reworked, that’s why it detects and sets different levels of settings than in 8.11, it utilizes a sort of “minibenchmark”, that’s why it sometimes “lags”, earlier, it did set the settings simply based on the computer parameters
9.0中,画面自动设置的机制被完全重做了,这就是为什么它会自动检测,并作出与8.11不同的选项,它利用了一种“小型跑分”,这就是它为什么偶尔会卡的原因。早些时候它只是单纯的基于电脑配置作出选择的。
– Marder and other lowtier tanks will appear in Kursk, once the developers implement separate tank statistics for historical battles
当开发团队导入历史战专用的车辆数据后,黄鼠狼以及其他低级车会出现在库尔斯克之战当中的。
– Storm confirms: 9.1 will bring new game mode for clans (SS: “Stronghold”)
Storm肯定的消息:9.1会给军团带来新的游戏模式(SS:“要塞”)
– there will be no new tanks in 9.1, not even premiums
9.1中没有新车,金币车也没有
– tier 8 Soviet medium prem is not on supertest yet
8级苏联金币中坦还没进入超测
– the 10 worst maps will not be removed for now
现在不会移除10张最烂的地图
– client tournament interface and Team Battles 2.0 will come this year
客户端中的锦标赛界面以及7/42的2.0版今年就有
– developers are still thinking how to deal with gold ammo: Storm confirms that the availability/properties of gold ammo do influence that tank balance, the question is very complicated
开发团队还在考虑要如何处理金币弹的问题:Storm肯定说金币弹的可获得性/属性的确对坦克平衡造成了影响,这个问题很复杂。