【Developer Q&A 】2014/04/25

Source:http://ftr.wot-news.com/2014/04/25/25-4-2014/#more-11084
来源↗

Having trouble with graphic settings? Check out Wargaming English guide to graphics (it’s a damn shame this post is so hidden most people would never find it).
画面设置遇到问题了?看看WG英文的画面设置向导吧(其实怪丢人的,这帖子隐藏的太深,大多数人都找不到) 

For everyone, who missed the whole hotfix mumbo jumbo, I am once again repeating:
对那些错过了前段时间关于hotfix的讨论的热潮的人,我再说一次: 

– the hotfix enabled the bugged multicore support again. If you have FPS issues after the hotfix, try disabling the core spread option by downloading this file and copying it over the original in World of Tanks folder.
hotfix把那个有bug的多核支持又一次启动了。如果你在hotfix后还是有帧数上的问题,通过下载这个文件,并覆盖WOT文件夹中原来的文件来禁用该选项。

– if you have microlag and FPS issues, be sure to disable triple buffering and Vsync – here’s how. But beware – ANY setting tampering after that will turn it back on, so you have to disable it once again.
如果你有帧数问题以及小卡顿的问题,记得禁用三倍缓冲以及垂直同步—点我。但是要注意—在那时候与其有关的任何设定都会把它重新打开,所以要再次关闭才行。 

And now to QA:
进入QA部分

– the amount of artillery on tier 8-10 is stabilized and quite satisfactory
8~10级的火炮数量很稳定,而且很令人满意

– revamp of light tanks is planned
有要对轻坦进行改进的计划

– autoaim gun direction is calculated on the server
自动瞄准时,炮管的指向是在服务器上进行计算的

– visibility check points on the tank are defined as such: one is in the front, two on the sides, one on the back, one is the point where the gun is attached to the turret and one is the highest point of the turret
坦克上的点亮监测点是如下定义的:正面一个,侧面两个,后面一个,炮与炮塔连接处一个,炮塔最高点一个

– automatic download of the entire client (which some players experienced with the 9.0.1 hotfix) is caused by the game determining that the client is compromised (SS: this can be triggered by mods, but also by removing some parts of the client)
自动下载整个客户端(部分玩家在9.0.1hotfix中所遭遇的) 是由于游戏发现客户端不完整而造成的(SS:可能由Mod引发,但是同时也有可能是因为移除了客户端的一部分引发的)

Storm explains the mess around the “EnableCPU” multicore load spread parameter (profanities intended, translated from original):
Storm结束了说关于“启用CPU”多核负载参数的各种问题(保留脏字,尊重原文): 

“It’s a really fucked parameter (as in, it was fucked to death already). There are some PC configurations, where enabling it makes the game impossible to play (starting with server disconnects). We fixed almost all these cases before patch release. But not all. After that, we found a few more configurations, where this can happen. Right now, we are investigating it. For them, we will disable this parameter.
“这参数已经他妈被玩坏了(换句话说就是个被操出屎的参数)。在特定的PC配置下,启用该选项会让游戏根本没法玩(一开始先是服务器断线)。我们在补丁发布之前修复了大部分的问题,但不是全部。在那之后,我们发现了另外一些会导致这个问题发生的配置。我们现在正在调查中。对于这些人来说,我们会禁用这个机制。

As for those, for whom this parameter helps to improve game performance and to reduce lags, we haven’t found a single configuration for now, where disabling it really helps. We have reports on this topic, we have dxdiag and so on, we take the configuration, we build it here completely, we check – and the changes are within margin of error. We checked already several dozens of variants. We haven’t found shit yet. We continue to look and attempt to reproduce the reported situations.
对于那些发现这个参数对提高游戏表现以及降低卡顿有效果的人,我们还没找到那个说关闭这个选项对游戏有帮助的配置。我们关于这个话题有过汇报,有dadiag什么的,我们在这里把情况完全重现—变化只是在错误的边缘罢了。我们已经测试过好多好多种配置了。连个鸡巴都没有找到。我们会继续研究这个问题,并试图重现汇报上来的问题的。

To disable it for all is not possible, because for a lot of people it increases performance.”
把这个选项给所有人都禁用是不可能的,因为很多人的表现确实变好了”

– the effects of the turret being ripped off by ammo rack explosion were simplified a bit, they ate too many resources
由于弹药架爆炸引起的炮塔被掀翻的效果被简化了一些,原来太吃资源了

– SLI will be fixed “at some point”
速力会在“某个时间点”被修复

– AMD Dual Graphics is not supported by WoT
WOT不支持AMD双显卡

– developers are internally investigating the effect of triple buffering
开发团队正在内部调查三倍缓冲的效果

– Storm won’t disclose what SerB is doing right now (SS: no idea, but SerB has been travelling to Cyprus a lot lately)
Storm不会公布SerB现在正在干什么的(SS:我不知道,但是SerB最近往赛普留斯出差挺频繁的)

– developers now have enough feedback, they are investigating everything (SS: some player reported a lot of microlags on Serene Coast)
开发团队现在有了足够的反馈,他们开始着手调查所有东西了(SS:部分玩家报告说在寂静海岸的卡顿现象特别严重)

– some players report that the game lags when they fire a gun, Storm states that they can’t confirm or replicate the bug
部分玩家报告说游戏在开火的时候会卡一下,Storm表示他们无法确认,或者重现这个Bug

– Storm states that the patch 9.0 came out bugged, because noone really changed the release plan
Storm表示说9.0有这么多Bug的原因是没人真的改过上线计划

– regarding delaying the patches for better testing and bug fixing, Storm states that once per 1,5 month is already a “medium” tempo, when comparing to other games, he adds that “it’s not always possible not to rush patch release” (SS: my guess? Producer part of Wargaming is stepping on developer necks to make them keep the tempo, regardless of patch quality)
关于要把补丁间隔拉长,以给测试以及修复bug提供时间,storm表示说和其他游戏比起来,每一个半月推出一个补丁已经算是“中等”节奏了 。他补充说“想要每次都晃晃悠悠的接近补丁发布日期是不可能的”(SS:我个人的猜想?WG的制作人那边天天拿枪顶着开发团队的脑袋让他们跟上节奏,而不去考虑补丁质量)

【Developer Q&A 】2014/04/25》上有3个想法

  1. 我的电脑上,在近距离观察有高清模型的坦克的时候有可能闪退……为这事我好几天没开地狱猫了……

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