【Developer Q&A 】2014/04/23

Source:http://ftr.wot-news.com/2014/04/23/23-4-2014/#more-11008
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Oh noes, evil EU supertesters strike again! Today, Japanese lowtier premium/reward light tank Type 97 Te-Kewas added to supertest. More details (picture, characteristics) are currently not known.
哎呀卧槽,邪恶的欧服超测玩家又来啦!今天有一辆日本低级金币/奖励轻坦,九七式軽装甲車被加入到了超测服中。更多信息(图片,属性)现在还都不知道。 

– the bug, where in player statistics, damage blocked by your armor is divided by ALL battles and not just those from which it is collected will be fixed
现在有个Bug,在玩家数据中,由装甲所阻挡的伤害是由全部战斗场次作为分母来计算的,而不是从收集该数据的场次开始计算的Bug会被修复。

– the same statistic for scouting however works correctly
然而点亮数据却没有问题

– the reduction of 30 second battle timer to 10 is not planned
没有计划要把战斗前的30秒倒计时砍到10秒

– one “spotting point” of the vehicle is the commander’s copula (top of the turret), while the other is at the point where the gun is attached to the turret. That means that a rear-turret tank, poking around the corner will not see anything around the corner, until its turret pokes out as well. This applies for all tanks in the game.
车辆的一个“观察点”是车长的观察塔(也就是炮塔顶),另一个是炮管与炮塔相连接的地方。这就意味着部分炮塔后置的坦克想要在转角打伸缩的话,它们不把炮塔露出去的情况下是看不见对面的。这条同样适用于游戏中的所有坦克。

– all tanks will sooner or later be reworked to HD
所有的坦克都会被高清重制的,只不过是时间问题而已

– using common parts does remodelling to HD easier, for example Panther hull/suspension on Jagdpanther, Panther II etc., but it doesn’t mean that these “close” tanks will be remodelled together sooner
坦克的共用部分的确会让高清化的进程更快一些,举个栗子,豹式坦克(国服称黑豹坦克)的车身/悬挂和猎豹,豹II是一样的。但是这并不意味着这些“相近”的坦克会在一起被高清化

Yurko2F explains, how Brothers in Arms influences tank statistics:
Yurko2F解释了兄弟连是如何对坦克的数据造成影响的: 

“In the game, the skill level of crew is clearly displayed in percents. Take this number, deduct 100 from it, divide the result by 2 (to simplify the calculation) and the number you will get is the percentual increase, applied to base tank characteristics.”
“游戏中乘员的技能水平是以百分比的形式展示的。把这个数字记住,然后减掉100,把结果除以2(简化计算过程),你得到的数字就是坦克基础属性上升的百分比。” 

– average damage per battle of the arty class is roughly equal to the average damage per battle of other classes (apart from TD’s)
火炮每场均伤和其他车型的均伤差不多(除了TD)

– Yurko2F states that the theory that artillery needs more battles to reach high tiers, because it doesn’t get any XP from scouting and such is crap
Yurko2F表示说火炮由于没有点亮等等的经验所以需要更多场次才能够打出高级车的言论是放屁

– currently, developers are not considering removing the rule that both teams have to have roughly the same amount of arty
开发团队现在还没有在考虑要把两队火炮数量差不多相等这一条规则移除掉 

From Storm:
Storm的消息: 

– apparently, the crashes were caused by the new tracks render, it cannot be fixed “at home” by changing settings, hence the hotfix
崩溃问题是由于新的履带渲染造成的,通过修改设置来修复这个问题是不现实的, 等hotfix吧

– the bug where the game “freezes” for a second during the destruction of tanks in the game is caused by the sounds of tank destruction not being cached when the map loads, so slow HDD’s cause the “freeze” while loading the sounds. This hotfix will not remove the issue completely, but it should significantly reduce it
游戏会在坦克被毁之后“卡顿”几秒的原因是因为坦克被毁的声音在地图加载时并没有被缓存至内存中,所以很慢的硬盘会导致在加载声音的时候“卡顿”。这个Hotfix不会完全解决问题,但是应该可以在很大程度上缓解问题。

– developers are working on a feature, where when there is a significant FPS drop in battle, the game will automatically send setting/PC configuration info to the developers and will also propose you to change settings to lower
开发团队在搞一个机能,就是在战斗中如果侦测到掉帧特别严重的话,游戏会自动把游戏设置/电脑配置发给开发团队,并且还会提醒你把设置调低点。

– internal WG testing servers do not emulate the access of hundreds of thousands of players at the same time and its effect on the game
WG的内部测试服务器并不会模拟成百上千的玩家同时进行游戏,以及这种情况对游戏带来的影响

– Sherman will not get its 8.11 stats (derp ROF etc.) back – it was a mistake to nerf it in 9.0 (it was planned for 9.1), but it was planned nonetheless. In 9.1, stock turret will also get a ROF nerf.
谢尔曼不会把它8.11的属性弄回来的(喷子炮的射速之类的)—把它在9.0就砍掉是个错误(本来是9.1再砍的),尽管如此还是要砍的。在9.1中,白板炮塔的射速也会降低的。

– there will not be a setting, removing all the fancy lighting features from the game (HDR, bloom, flare etc.)
不会有可以移除游戏中所有非必要光照效果的选项的(HDR,模糊光源,闪光等等) 

– Overlord confirms: HD models will be optional (SS: thanks god, half of current 9.0 shit comes from them…)
Overlord肯定的消息:高清模型是可选的(SS:谢天谢地啊,9.0现在一半的问题都是由它们引起的……)

– Overlord also confirms that right now, the situation in HB where players can basically choose to be top tier by joining with the best tank is problematic
Overlord同时承认现在历史战中玩家可以用自己最好的坦克进历史战做班长的这种情况是有问题的

– Ectar confirms that the line for WoT is mid-to-late 60′s, no smoothbores
Ectar确认说WOT的年限是至1960年代中后期止,所以不会有滑膛炮的

– no current plans to bring Type 59 back in shop
现在没有要把59式加回到商店中的计划

– “Multicore support is planned for later in the year.”
“多核支持是今年晚些时候的计划”

– FV4202 being replaced/turned into a premium? “Nothing that we’re ready to share atm”
被换掉的FV4202会作为金币车出现吗?“现在无可奉告”

– more French tanks are planned (SS: not in 2014, at least not regular ones – and no, I know of no premium ones either)
有计划要搞更多的法国车(SS:2014年内至少没有银币线—我个人也不知道有法国的金币车)

– EU players for supertest? “For now supertest access on World of Tanks is only available to players on the RU server”
啥时候能让欧服玩家参与超测?“现在WOT的超测只向毛服开放”

– Ectar on latency: “From our side we’re doing all we can but there is also other things to consider. We’re not the only major game to experience issues.”
Ectar关于等待时间的说法:“我们这边已经尽全力了,但是还是有其他需要考虑的东西。我们并不是唯一一个正在经受考验的主要游戏”

– more tank splits like the Panzer IV? Ectar: “More may happen as and when required” (SS: nothing planned right now, apart from the old KV-1S thingie)
会有更多的像四号一样分车的情况出现吗?Ectar:“在需要的时候会有的”(SS:现在没有计划要分车,除了KV-1S那破事以外) 

Ectar on night battles:
Ectar关于夜战的说法: 

“They were tested. Initial reports were something like “We can’t see anything!” It’s a cool idea but we have to make sure it’s playable. We’re looking at adding things like weather effects which should make matches more interesting and should help add to the immersion. I know the Xbox 360 guys are working on stuff too which looks really awesome. More info will be shared soon.”
“测试过夜战。内部的报告大概就是“我啥都看不见!”的样子。这个想法是不错,但是我们需要保证让它能玩才行。我们在考虑加入类似于天气的系统,这样应该能够让战斗更加有意思,并且还会对游戏的气氛有所帮助。我知道XBOX360的那帮人在搞一些看上去真的很不错的东西。后面会跟你们分享更多信息的。” 

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