【Developer Q&A 】2014/04/22

Source:http://ftr.wot-news.com/2014/04/22/22-4-2014/
来源↗

Which icon would you like WoT Blitz to have? Vote here!
你想让WOT闪电战的应用程序图标看上去是什么样子?投票吧! 

– armor in the game doesn’t have “real thickness”, it’s simply a line with a thickness number assigned to it
游戏中的装甲并没有“真实的厚度”,它只是条有着厚度的线罢了

– SU-152P/G in the game? “No comment” (SS: I asked that before – seems like these vehicles are acceptable candidates)
游戏中会出现SU-152P或者SU-152G吗?“不予置评”(SS:我以前问过这个问题—看上去这些车都是可接受的候选车辆)
SU-152G↓

SU-152P↓
 

– artillery is doing fine statistically
火炮在数据方面表现还行

– it’s possible that the tank hull should (like IRL) behave a bit differently than during the ingame ammo rack explosion, but developers consider such nuance irrelevant
游戏中坦克的车身在弹药架爆炸时可能会表现的与现实生活中不太一样,但是开发团队依然还在考虑是否要做出这种细小的差别

– the exact number of destroyed enemies was not removed from statistics, it is implemented in a mouseover pop-up window
具体的摧毁敌人的数量并没有从数据中被移除,它现在是以一种鼠标悬停窗口的形式显示的

– when a 1000-dmg HE shell damages the tank for 400 for example due to only partial penetration, the remaining 600 will not count towards “damage stopped by armor” statistic
当一发1000均伤的HE弹由于部分击穿而只对对面坦克造成了400点伤害的情况下,剩下的600点伤害不会算进“由装甲阻挡的伤害”这项数据的

– Storm confirms: the content of the Updates folder in the game folder can be safely deleted to save space
Storm肯定的消息:Update文件夹中的内容都可以删掉以节省空间,没有问题。 

That’s all for today, the contents of the AMA will be posted after it’s over in a separate post.
QA今天到此为止,等下会再来一帖的。 

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