开发团队日志—全新游戏模式

Source:http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#more-10500
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视频地址(土豆):新游戏模式介绍

Inside:
视频内容: 

– fortifications – basically, clan bases with various bonuses, that give various bonuses (for example credits, XP, free XP) to the clan:
要塞模式—基本来说就是军团的总部,提供对军团的各种加成(例如对银币,经验,全局经验的加成)

– there will be a possibility to fight over clan bases, this will be independent on CW’s
有可以让大家的要塞对打的机会,而且会独立在领土战之外

– features in this mode: airstrike, recon, mines, AI pillboxes (acting like artillery apparently)
本模式特效:空袭,侦察机,地雷以及AI碉堡(作用和火炮差不多)

– historical battles – uneven team numbers, special characteristics for HB tanks (different from the tanks of the same configuration in random battles!), heavies will have less HP, respawn model (heavies don’t respawn, lowtier meds do)
历史战—不对等的队伍中玩家数量,历史战坦克的特殊属性(和随机战中使用同种配置的坦克的属性不一样!),重坦的血量会更少,以及可以重生的车辆(重坦不会重生,低等级的中坦应该会)

– garage battle mode is coming by the end of the year
车库年今年年底再出

– team battle mode will be improved (team names, special awards)
7/42模式会被增强的(名字啊,特殊的奖章啥的) 

Personally, I am not actually convinced this time this is for the good. Instead of improving Clanwars (not a word about that apart from the general phrases), endgame players will be split between CW mode and the “fortification” mode. This sort of “shattering of audience” proved practically fatal for the current company mode – before team battles, this mode was full of players, right now, it’s practically exclusively a training ground for clans for CW.
我个人(SS视角,后同) 是不买账的。WG不去加强领土战(一句都没提),游戏后期的玩家会被分成领土战和“要塞”模式两批玩家。这种“分散玩家群体”的游戏方式在现在的联队上被很好的证明了是个错误的觉得—在7/42之前,联队还是有很多人在玩的。现在基本就变成那些要参加领土战的军团的训练场了

And garage battles? Who the hell actually needs that? I mean, it looks like random mode with respawn. I don’t know.
车库战?谁TMD要那个破玩意的?我的意思是,它看上去就像带了复活机制的随机战而已。我真心不懂了。 

PS: Wouldn’t be WG EU without a fail, would it? Everyone gets a video. Not Germans though, they get a placeholder:
PS:WGEU又玩脱了。大家都有视频看,而德国人……有了这么一个占位符: 

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