【Developer Q&A 】2014/04/09

Source:http://ftr.wot-news.com/2014/04/09/9-4-2014/
来源↗

– various “which tank is the most popular” polls have no influence on tank balancing
许多的“哪辆坦克人气最高”的投票并不会影响坦克的平衡

– Q: “Will the rework of tanks to HD models be made based on historical battles or popularity amongst players” A: “One does not interfere with the other”
问:“把坦克重制成高清模型的顺位会不会是基于历史战以及玩家中的人气的?”答:“它们互不干涉”

– apparently, more things (such as destroyed tank models) are not scheduled to be pre-loaded into memory during map loading, because it would pointlessly clog the computer’s memory, while the “microfreezes” (when a tank gets destroyed, the game lags a bit loading the destroyed model) are bearable
许多东西(栗如被摧毁的坦克的模型)不会被计划加入到战斗前的载入中并载入到内存中的,因为这么做只会无意义的阻塞电脑的内存,而现在这种“小卡一下”(在坦克被摧毁后,游戏要卡一小下来读取被摧毁的模型)反而是可以忍受的解决办法

– ingame accuracy of a gun does not influence the chance of the shell to fly towards the aim circle center
游戏内的主炮的精准度并不会影响到炮弹飞到准星中间的几率

– accuracy ONLY influences the size of the aim circle, that means that for example a gun with 0.36 acc and another at 0.46 acc, if the aim circle of both guns is of the same size (SS: when for example the first gun moves with the turret), the chances to hit for both guns are the same
精准度只会影响这杆炮上瞄准圈的大小,意思就是,一杆精准为0.36的炮以及另一杆精准为0.46的炮,如果当他们两个的瞄准圈大小相同的时候(SS:举个栗子,第一杆炮刚刚跟着炮塔转动了一下),这两杆炮命中目标的几率是一样大的

– 25 percent penetration RNG will NOT be replaced by lower number, because a) it reflects real life randomness better than say 5 percent and b) in such a case, well-armored tanks would be too difficult to deal with
穿深浮动±25%这个随机值不会被一个更低的值所取代,因为a)它反映了现实生活中的不确定性,而25%反映的效果比5%要好 b)在刚才那种情况下(随机值=5%),防护很好的坦克就很难对付了

– Storm mentioned that some least popular maps could be removed altogether from the game, Windstorm will not be amongst them
Storm提到说部分没什么人喜欢玩的地图有可能会被从游戏中一并移除,但是风暴小镇不会是其中之一

– league system for random battles will not be introduced
不会有随机战版本的大联赛模式

– gold ammo for credits will not be removed
不会移除银币买金币弹这个选项的

– developers are slowly starting to deal with tier 2-5 balance (SS: goodbye, sweet T18)
开发团队现在开始慢慢考虑2~5级的平衡问题了(SS:前略,至天国的T18)

– retraining crews to different roles (SS: as in, radiomen to drivers for example) will come, “it’s done when it’s done”
把一个乘员训练成另一个职责(SS:就是说把通讯兵训练成驾驶员)会有的,但是“it’s done when it’s done”

– apparently, Storm thinks that after the introduction of the new modes, noone will play companies anymore
Storm认为在新的模式在加入游戏后,就没人会跑去打联队了

– 2014 will bring 3 new tier 8 medium premiums (SS: we’ll see 🙂 )
2014年会有3辆新的8级金币中坦(SS:走着瞧:))

– An option to re-buy once bought premium tanks for credits? Storm: “We’ll have to think about that”
会不会可以用银币把已经买过的金币车再买回来一次的选项?Storm:“我们得稍微考虑一下”

– the plans for new game modes, unveiled in today’s video, apply for this year
今天的视频中说的要加入新游戏模式的计划适用于今年

– it’s not planned to implement the option to select, which HD content you want and which you don’t
现在还没有要加入可以让玩家自己选择想要什么高清模型,同时又不想要某个高清模型的选项

– the feature to get your unique/reward/premium tanks back is tested on US server, it will be available on RU, EU and ASIA as well
可以把自己的独特的/奖励/金币车找回来的机制现在是在美服进行测试,后面会陆续实装至毛服,欧服以及东南亚服的 

Storm: “Arty will have to be nerfed again soon.” Link
Storm:“火炮一定又要被砍了。” 来源

另:WG官方确认,9.0版本将于当地时间15日于毛服率先上线。
Source:http://ftr.wot-news.com/2014/04/09/9-0-release-date/

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