9.0—历史战远瞻

Source:http://ftr.wot-news.com/2014/03/25/9-0-historical-battle-perspective-2/
来源↗

Source: http://world-of-kwg.livejournal.com/279729.html
真·来源↗ 

Hello everyone,
大家嚎, 

what follows is the third article on historical battles’ future from Storm, posted today (two hours ago or so). Here’s what he wrote:
以下是Storm的第三篇关于历史战的未来的文章,大概今天(两个小时以前左右)发的。内容如下: 

After heated debate on the historical battles, I would like to share with you the plans for their further development. Now, in 9.0, we will not introduce any serious changes. There will be just minor corrections. But for the following future versions, we gathered several interesting ideas:
在关于历史战的讨论逐渐升温之后,我想与大家分享一下我们未来的计划。现在在9.0中,我们不会搞出什么特别大的改动。只会有一些小改动而已。 但是为了后续版本,我们收集了一些很有趣的想法:

– mass-used (lowtier) tanks will recieve the ability to respawn on the battlefied. 2,3 or 4 times (this will be set in advance), with player choosing the respawn point out of several possibilities (the enemy will not be able to control all respawn points at once).
大量投入使用的(低等级的)坦克将会获得能够在战场上重生的能力。它们可以重生2,3或者4次(这个会提前设定好),玩家可以在一些复活点中选择一个进行复活(敌人不能同时控制所有的复活点)

– mass-used (lowtier) tanks will recieve premium status, when it comes to crew, eg. it will be possible to use crews from other tanks of the same nation and class on them
大量投入使用的(低等级的)坦克会获得金币车的属性,针对于乘员这方面来说。举个栗子,以后就可以使用同一个国家其他车上且车型相同的乘员

– third, what many players talked about and what Wargaming kept “in reserve”: there will be overrides on tank characteristics in historical battles: what it means that a tank will have two different sets of characteristics (hitpoints, rate of fire, viewrange, terrain passability, hull and turret traverse rates) – one for random, the other for historical battles. The mechanism of the fight will remain the same (SS: eg. no “hardcore mode”), but this will allow for better finetuning of the tank characteristics without being influenced by the main problem – tank tiers. In the end, there will be two different balance sets for each “historical” tank – one for random, one for historical battles.
第三就是许多玩家一直再说,而且WG把他作为“保留项目”:历史战中坦克的数据会完全不同于随机战的。也就是说,一辆坦克会有两组不同的数据(血量,射速,视野,地形适应性,转向以及炮塔转速)—一组随机战斗用,另一组历史战用。但是战斗机制还是一样的(SS:也就是说没有“核心向模式”),但是这会允许开发团队对坦克的属性进行微调而不被主要问题——坦克的等级所影响。最后,每辆“史实”的坦克都会有两组不同的平衡数据—一组随机战,一组历史战。

These plans will come “when it’s done”, this year.
这些计划会在今年“when it’s done”之后再加入游戏。

From the discussion:
讨论区内容: 

– Storm states that while HE shells are not useful in historical battles, their issue is not connected with them. Developers would like to make HE shells more attractive for players, but have no idea how to do that without buffing arty in the process, which is definitely something they don’t want to do now
Storm表示关于HE在历史战中用处不大的问题,它们(HE)的问题和历史战无关。开发团队想让HE对玩家更有吸引力,但是他们又想不出在提高HE吸引力的过程中如何不去Buff火炮,而Buff火炮这事他们现在又不想去弄

– (connected to the point above) apparently, giving arty their separate HE shells is not an option
(与上面一点有关)还有就是把火炮用的HE和其他HE分离出去并不能作为解决方案。

– the intended goal for the respawn is “more battle dynamic, more influence of lowtier tanks on battles, less camping”
复活机制一开始的目标是“让战斗动起来,让低级车对战斗有更大的影响,减少蹲坑”

– the tests of the mechanism mentioned above look promising
上述机制的测试结果好像看上去挺有希望的

– it’s not yet known, whether there will be special maps for historical battles
现在还不知道会不会有历史战专属的地图

– various tiers of the same battle (one battle in Kursk of T-70 vs Panzer III, another of Tiger vs SU-152) will likely not come
同一个历史战的不同等级(库尔斯克之战的一个战斗是T-70vs三号坦克,另一个是虎式vsSU-152)应该不会有的

– apparently, bunkers and airstrikes are planned for clanwars, maybe in the future there will be NPC bunkers firing at tanks
现在有要给领土战搞出空袭和碉堡的计划,未来也许会有NPC碉堡向坦克们开火

– bunkers and airstrikes will come this year
空袭和碉堡今年就有

– NPC bunkers are not planned for historical battles for now
NPC碉堡现在不在历史战的计划列表之中

– Storm fully expects there will be a lot of whine about the separate characteristics of tanks in historical battles, but it will allow the developers to implement the battle in higher quality
Storm已经做好了要有一大波喷子来喷关于坦克的两组独立数据的准备了,但是这么做会让开发团队把历史战以更高的质量加入游戏

– this historical rebalance shouldn’t take long, because few new tanks are coming, so there will be time to do that
这个历史战的重新平衡要花的视角应该不会很长,因为新车很少,所以时间还是有的

– captured tanks will not come anytime soon, because devs need to make new HD models for them and there’s a queue for that even now already
缴获坦克近期都不会有,因为开发团队需要给它们制作新的高清模型,而现在高清模型的队列已经很长了

– list of historical battles’ tanks is still being worked on
历史战坦克的列表还在搞

– premium T-54 wasn’t modelled yet, “it’s still early”
金币T-54还没建模呢,“现在太早了”

9.0—历史战远瞻》上有1个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注