Source:http://ftr.wot-news.com/2014/03/24/storm-asks-for-9-0-feedback/
来源↗
Source: http://world-of-kwg.livejournal.com/279019.html
真·来源↗
Hello everyone,
大家嚎,
Storm wrote that recently, he returned from a personal trip and wants to know your opinion on test 9.0 What did you like? What didn’t you like? Specifically:
Storm最近表示他度假回来了,他现在想知道大家对于9.0测试的想法。你喜欢哪些?又不喜欢哪些?请注明:
– historical battles
历史战
– reworked tanks
重制过的坦克
– performance (FPS drops)
表现(帧数下降)
– new UI
新的UI
– new post-effect in sniper mode
狙击模式下新的效果
From the discussion:
以及讨论区的内容:
– the five empty class slots on the queue screen is a bug
在排队界面中那五个代表车型的空栏是个Bug(如图)
– currently, playing lowtier tanks in historical battles will be stimulated by additional XP and credits, later by the possibility to respawn
现在WG会以提高经验和银币来刺激大家在历史战中开小车,以后就是通过可以复活的可能了
– respawn in HB: “when it’s done it’s done”
历史战的复活机制: “when it’s done it’s done”
– dynamic characteristics of tanks in hangar aren’t impossible to implement, the developers just didn’t bother until now
车库中的动态坦克数据并不是不可能加入游戏,开发团队只是一直没搞而已
– the fact tiers were removed from the queue screen in 9.0 (SS: see the screenshot in the first answer of today’s post) is not caused by Wargaming wanting to hide that info from players, but by something else (SS: as in, something technical), Storm will tell later why
在9.0中,队列中各个等级的车辆数量的表格被移除(SS:看我上面那张图)并不是WG想要把这个数据藏起来还是怎样,而是其他的东西(SS:也就是技术问题),Storm以后会说的
– it is possible that the ammo rack explosion mechanism will me altered: when a tank burns, each “tick” there will be a small chance of ammo rack explosion (regardless of damage to the ammo rack module itself).
弹药架爆炸的机制也许会改:当坦克着火时,每一“跳”都会有小几率让弹药架爆炸(和对弹药架这个模块产生的伤害无关)
– Confrontation mode will be fixed and will return at some point
国别战会被修复,并在某个时间点回归
– Tiger’s “flat roadwheels” a player complained about are fine, they won’t be reworked
有玩家抱怨过的虎式的“平平的负重轮”没问题,它们不会被重制的
– the amount of smoke in 9.0 (SS: maps are more “hazy”) is “atmospheric” (SS: as in, making the map look better) and allows the maps to be made bigger (SS: I hope they at least make this optional, at longer distances I am getting FPS drops)
9.0中的烟雾数量(SS:地图都很“朦胧”)是“气氛性的”(SS:也就是说,让地图看上去好一些)也可以让地图被做的更大(SS:我希望他们至少把这个效果做成可选效果吧,在远一点的距离上我就开始掉帧了)
– Storm knows about the increased system load of the new hangar: “It’s more complex, it’s logical it will stress the system more”
Storm知道关于在车库中时系统负载上升的问题:“车库比以前复杂了,所以逻辑上来讲对系统的负担也就增大了”
– new serverside tank motion will most likely come in 9.2
新的服务器端的坦克动态系统应该在9.2的时候上线
– the T-54 frontal plate mudguard is not a part of the collision model, because it’s made of wood
T-54正面装甲板的挡泥板不作为碰撞模型的一部分出现的原因是它是木头做的
– T-54 armor in test 9.0 is not yet final
9.0测试中的T-54装甲分部还不是最终版
– the appearance of Jagdtiger in historical battles is correct, “it fought there according to some data about the 512. Heavy Anti-Tank Batallion”
猎虎在历史战中出现是正确的,“根据512重型反坦克营的数据表示,它的确在那里作战过”
– it is not planned to increase test server capacity
没有要提示测试服容量的计划
– more graphic settings are planned in the future, that’s why graphic setting window was reworked, they wouldn’t fit the old one
以后有打算要做更多的画面设置,这就是为什么画面窗口被重制了,因为旧的窗口塞不下那些选项
And what about you? What did you like, didn’t like? Write in detail, I will send the link for Storm to see (if he chooses to do so).
你呢?你喜欢什么,又不喜欢什么呢?把细节都写下来,我会把链接发给Storm让他看看的(当然如果他原因的话)
小鸡绿城= =