【Developer Q&A 】2014/03/14

Source:http://ftr.wot-news.com/2014/03/14/14-3-2014/
来源↗

– according to the developers, 8.11 TD nerf caused the decrease of amount of TD’s in hightier battles
开发团队表示,8.11TD被砍导致了高级房中TD数量的下降

– according to the developers, the TD situation is like this: in the beginning, TD’s were actually quite unpopular despite their alpha and camo advantage and that changed only with the big arty nerf, where a certain number of artillery players transferred to TD’s
开发团队继续表示,TD的情况大概是这个样子的:一开始呢,尽管TD的单发伤害很高,还有隐蔽加成,但是就是没什么人气。在火炮被大砍以后,一切都变了,因为有一部分火炮玩家转行去玩TD了。

– one of the reasons the potential damage stat got renamed is the fact the developers are preparing to implement rewards for soaking up damage (SS: “tanking” in Warcraft terms)
潜在伤害这个属性被重命名的其中一个原因是开发团队准备给吸收伤害加一个奖章了(SS:用CCQ的话来说就是“抗怪”)

– apparently, animated tank effects, such as automatic shell ejectors, are planned for “medium” future (as in, not far from now, but not soon)
动画坦克效果,栗如自动抛壳机什么的在“中期”的未来上有一些规划(换句话说,离现在不远,但是最近又不会搞)

– after 8.6, there were no changes in accuracy and shell spread within aim circle
在8.6以后,精准和炮弹圈内散布就没再改过了

– in 9.0, new premium and non-premium hangars will come, it will be “very cool”
在9.0中会有全新的普通账户和高级账户的新车库,看上去会“非常酷”

– independent suspension will appear on reworked models only
独立悬挂只会出现在重制过的模型上

– ASAP for 9.0 will come within next few days
9.0的ASAP视频过几天就会有

– at some point in the future, there will be massive vehicle rebalances
在未来的某个时间点,会有大规模的车辆重新平衡

– T-54 HD model will have the log on the back
T-54的高清模型会有一根木头放在后面

– concrete-piercing shells will not be introduced to WoT
破混凝土弹不会加入到WOT中的

– arty shells exploding in mid-air and arty shells flying outside of the aim circle were caused by some bug in server connection between nodes during certain distribution setups
火炮的炮弹在半空中就爆炸和落在瞄准圈外的问题是在特定分配情况下由于服务器在节点之间的连接有Bug造成的

– 122mm IS not having historical gold shells in historical battles? “How terrible”
122mm的IS在历史战中没有史实金币弹? “How terrible”

– tank names on minimap: when it’s done it’s done
小地图显示坦克名:when it’s done it’s done

– apparently, the “potential damage” will be renamed to “damage, reflected by armor” or something like that
“潜在伤害”会被重命名为“由装甲反射的伤害”或者之类的什么玩意

– historical battles will have separate stats, like team battles
历史战的数据也是分开的,和7/42一样

– according to Storm, confrontation has to be switched off, not just switched off by default, because those few people, who would switch it on, would constantly suffer from long queues and problems with MM and there would be a lot of whining
Storm表示国别战需要彻底的关掉,而不是从各位的设置中默认就关掉的原因是那些会把国别战打开的人,会持续性的在队列中排队很长时间,还会有MM上的问题,同时还会有大量的不满声

– in 9.0, the bug where missions don’t display the counter properly on the mission screen tab, will be fixed
在9.0中,在任务面板中那个任务计数器显示不正确的问题已经被修复了

– according to Overlord, World of Tanks: Blitz is practically ready for beta
Overlord表示,WOT手机版已经基本做好了进行Beta测试的准备 

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