Source:http://ftr.wot-news.com/2014/03/13/13-3-2014/
来源↗
One more thing to be clear: the fact 0.9.0 patchnotes appeared today (partially) is due to the fact that today, patch 0.9.0 appeared on supertest. According to regular schedule, that means that common test should come next Thursday. HOWEVER, this patch is anything but common and delays are inevitable. Storm posted that the test will come in 2-3 weeks.
首先要说明一点:今天放出的9.0的补丁信息(的一部分)是因为超测服今天开始测试9.0了。根据常规日程表来说呢,这就意味着开放测试要在下个礼拜四就能玩上了。然而, 鉴于这个补丁并不常见,所以一定会发生各种各样跳票的情况。Storm今天表示开放测试大概会在2~3个礼拜之内就开。
– optimization of World of Tanks is being conducted continuously
WOT的优化一直在做
– there is no need to rebalance arty in general apparently
没有大规模重新平衡火炮的必要
– choosing your team setup for maps in team battles will come after 9.0
在7/42中能看见自己即将战斗的地图会在9.0后搞出来
– current amount of arties in battles is 1-3 per team
现在在战斗中火炮的数量大约是每队1~3门
– it’s not yet sure, whether confrontation will be completely scrapped or just temporarily disabled – Storm states that in order to work, it needs its MM fixed and there are no resources to do that for now
现在还不确定国别战究竟是被永久性的废弃了还是只是暂时禁用—Storm表示说想让国别战能玩的话,需要把MM调整一下,而现在又没有那么多资源去搞这个
– apparently, according to Storm, confrontation setups like 15 RhB vs 15 ISU are not caused by faulty MM, they are caused by the fact that there are too many vehicles of that kind in the queue
Storm表示在国别战中15个莱茵武器运输车 vs 15个ISU并不是由于MM的问题而引起的,而是由于在队列中有这么多车引起的
– roaming: “when it’s done it’s done”
漫游机制:“when it’s done it’s done”
– according to Storm, the “epic” part of 9.0 are the HD tanks and historical battles
Storm说9.0最“屌”的部分就是高清坦克和历史战了
– the exact wording of new team battle awards and how Steel Wall was changed will be disclosed when the common test comes, but basically, Steel Wall had HE shell hits removed from its counter
7/42的新奖章的说明以及不死鸟到底要怎么改会在开放测试开始时再公布,但是总的来说,“不死鸟”奖章的需求中不再计算HE命中了。
– Storm confirms that T7 speed was buffed
Storm肯定说T7战斗车的速度被Buff了
– for now, new tree, bush and grass render is “when it’s done it’s done”
现在来说,新的树木,灌木以及草地的渲染还处于“when it’s done it’s done”的阶段
– T7CC and Mk.VIc were not buffed earlier simply because the department didn’t get to do it
T7战斗车以及MK.VIc早些时候没有被Buff的原因是平衡部门没时间搞罢了
– the way MM will work in historical battles is simple: each vehicle will have its special HB MM weight, both teams are to have the same weight and a hardcap on each team’s MM weight sum
历史战中的MM是这样运作的:每辆车会有自己专有的历史战MM权重,两队的权重之和要相等,而每个队伍的MM权重会有一个上限
– fixed setups (SS: as in, 5xPanzer IV and 1x Tiger vs 5x T-34 and 1x IS) for historical battles were not implemented, because they caused queues
历史战的固定配置(SS:5辆四号+一辆虎式 vs 5辆T-34和一辆IS)不会被引入游戏中,因为这样会造成等待时间过长
– characteristics of tanks in historical battles will not be changed compared to random battles, the only changes will be the limits on tanks in battles, the limits on their configuration and historical ammunition setup
历史战中的坦克数据和随机战中相比不会有变化,唯一的变化就是在战斗中坦克的限制,配置上的限制,以及史实的弹药配置。
– no matter what, historical battles will not be removed – there will be no imbalance between sides and if they prove to be unpopular, that’s not reason enough for removing them
无论如何,历史战是不会被移除的—不会再有两队不平衡的问题,如果历史战还是没什么人玩的话,上述理由也不足以把它从游戏中移除
– the dynamic resolution means that the UI resolution will remain the same, while the texture and game resolution can get lower in order to increase FPS
动态分辨率的意思是游戏UI的分辨率保持不变,而贴图的分辨率和游戏的分辨率可以降低以提高帧数
– it’s not known yet, when (if at all) E-10 will appear in WoT, it’s not in plans right now
现在还不确定E-10什么时候(或者说到底会不会)出现在WOT中,它现在不在计划列表上
– Storm confirms that the T7CC and Vickers Mk.VIc changes leak is correct
Storm肯定说泄露出来的T7战斗车和维克斯MK.VIc的改动是正确的
– improved graphics video for 9.0 will be released when the graphics development is finished
9.0的画面改进效果的视频会在画面改动开发完毕之后放出
– on the new models, rotating parts such as the ventilators will not be animated (SS: that’s okay, in real life you wouldn’t see that from outside anyway)
在新的模型上,栗如通风器这样的会旋转的部分是不会有动画效果的(SS:问题不大,因为在现实生活中你在外头也看不见)
– destroyed tank model will be as it was until now (pre-rendered) and not changing with the way your tank was destroyed
被摧毁的坦克模型会和现在保持一样(预渲染的)而且不会根据你的坦克被摧毁的方式而改变
– WT E-100 autoloader will not be animated
E-100武器运输车的装弹机不会有动画效果的
– T-62 will not get the automated shell ejector animation
T-62也不会有自动弹药抛壳的动画效果的
– apparently, “small” tanks (lower tiers) will have improved income in historical battles, 50 percent credit bonus and 20 percent XP bonus
“小”坦克们(低级车)在历史战中会有额外的收益,1.5倍的银币和1.2倍的经验收益
– there will be awards for historical battles as well
也会有历史战专有的奖章的
– 9.0 test will come in 2-3 weeks
9.0的测试服2~3周之内就开
– new HD models will have collision models changed as well (SS: one important thing to note is the fact that ALL reworked vehicles will have different collision models – in other words, even if you don’t use HD textures, you will still use the new collision model)
新的高清模型也会同时改变碰撞模型(SS:要注意的一点是所有重制过的车辆的碰撞模型都变了—换句话说就是,就算你不用高清模型,你的碰撞模型也是新版的。)
– parts of tanks falling off will come when Havok is introduced, eg. not in 9.0
坦克上的部件会掉落的效果会在Havok引入之后才出现,换句话说就是9.0没有
– “British Shermans” (SS: Firefly) will come this year
“英国的谢尔曼”(SS:萤火虫)今年年内就有
– the timetable for HD tank implementation for Wargaming is very strict and leaves very little space for other model changes
WG的高清坦克模型导入时间表非常紧,几乎没有留下可以对其他模型进行改动的空当
– graphic improvements (not mentioned in 9.0 patchnotes for now) include new shaders and switch from SSAO to HBAO (SS: whatever that is)
画面增强(现在暂时还没出现在9.0的补丁信息中)包括了新的着色器以及从SSAO切换到HBAO一事(SS:啥)
SSAO:Screen Based Ambient Occlusion——屏幕空间环境光遮蔽
HBAO:Horizon Based Ambient Occlusion——水平空间环境光遮蔽
译注:两者均为一种渲染技术,用于实时实现环境光遮蔽效果的技术。可以近似地表现出物体在环境光下产生的阴影。HBAO可简单的理解为SSAO的升级优化版(上述内容摘抄自维基百科此页面)
– SMAA anti-aliasing will not be implemented, because it concerns standard (old) render
SMAA抗锯齿效果不会被加入到游戏中,因为还要考虑到标准(旧的)渲染模式的问题
– ammorack hitpoints will not be rebalanced (SS: in connection with the turrets flying off)
弹药架的血量不会被重新平衡的(SS:和炮塔被炸飞的效果有关)
– developers didn’t manage to finish the possibility of turning tanks upside down (on their roof) on time for 9.0
开发团队没能按时在9.0中完成让坦克翻车(车顶着地)的相关技术
– other than T7CC and Mk.VIc, there will be no tank changes in 9.0
9.0中除了T7战斗车和MK.VIc以外就没有其他坦克的改动了
– developers already have statistics of how nerfing TD alpha influenced gameplay, but Storm stated he can’t tell
开发团队早就有了砍掉TD的单发伤害会如何影响游戏性的数据了,但是Stoem表示他不能说
– aim sigma wasn’t changed recently (SS: not sure whether it means previously, or in 9.0)
瞄准圈散布最近没改过(SS:不确定是在说以前还是9.0)
– dynamic tank characteristics in garage were not forgotten
车库中的动态坦克数据这事还没被忘掉呢
– various levels of detail of HD tanks will not consist of old textures (the current ones), but of new HD models, cut into lower resolution
高清坦克不同层次的细节中不会包括旧的贴图(就是现在的那些),但是会有新的高清模型的分辨率的缩水版
– the “even spread throughout the team positions rule” (SS: as in, you spend on the bottom of the team the same time as on top) will be disabled for historical battles
那条“MM均匀散布规则”(SS:就是说你在队伍底部和在队伍最上方做班长的次数是一样的准则)在历史战中会被禁用
– heatmaps posted by “an American server” (SS: not sure which sever posts these, wotlabs?) are invalid, according to Storm
Storm表示那个“一个美国网站”的热点图是不准确的(SS:不确定哪个网站发了这个东西,wotlabs吗?)
– it’s possible new historical turrets will appear when vehicles are reworked into HD
新的历史炮塔有可能会在车辆被高清化之后出现
– for now, it will not be possible to have platoons in historical battles, later this option will be implemented
现在历史战中还不能组队,之后会把这个机能加上去的
– new shaders will not cause FPS increase
新的着色器并不会导致帧数上升
好期待T-34群殴虎式