Source:http://ftr.wot-news.com/2014/01/18/storm-on-possible-td-nerf/
来源↗
Source: http://world-of-ru.livejournal.com/2962987.html
真·来源↗
Hello everyone,
大家好,
in a recent post, a player (LJ user) gpuctb commented on the situation of tank destroyers and that they should get more nerfs basically. He cites good camo and accuracy as the worst problems. Storm made a comment under the post as follows:
在最近的帖子中,一位玩家(LJ的用户)gpuctb回复了现在TD的现状以及它们需要大砍一下这件事。他表示良好的隐蔽和精度是最大的问题。Storm是这样回复的:
Currently, following variants of TD nerf are considered:
现在,我们考虑了以下几种砍TD的办法 :
– levelling the camo debuff after shooting the gun (as in, removing the TD advantage of having less camo debuff after shooting than other classes apparently, this is a special thing only TD’s have)
将开炮后的隐蔽系数提高(也就是说,把TD与其他车型相比的开炮后隐蔽系数下降的少的优势去除掉,只有TD才享受这个加成)
– it’s possible (but not sure) that the accuracy will be reduced (30 percent more towards the old accuracy, without removing the limitation of the amount of hits that fly towards the circle edge)
可能(但是不确定)要把精度下调(向旧的精准度靠拢30%,但是不会移除限制炮弹飞到瞄准圈最外围的那个系数)
– higher penetration loss with distance for AP and APCR shells
AP和APCR在远距离上损失的穿深更多
More from the discussion:
以及讨论区的内容:
– increased effect of gravity and air resistance on shells is not planned
没有计划要增强炮弹的重力和空气阻力的效果
– T-50-2 was “removed in the form it was before” (SS: that implies it might appear as an alternative hull to T-50 again)
T-50-2是以“原有的形态被移除了”(SS:简单来说就是有可能会作为T-50的可选车身再度出现)
– artillery rebalance was not considered in relation to this TD issue
对火炮的平衡并没有考虑在这次的TD问题之中
Storm also states the following about the penetration loss over distance:
Storm同时针对炮弹穿深随距离衰减做了以下评论:
“We modelled the penetration loss from real distances loss, but the fights (in WoT) are fought on distances two times lower, which means that at this moment, penetration loss practically doesn’t effect the shooting. And we have to also consider that on higher distances, the angle of impact is even better in many cases. And so we decided to add this factor into the game.”
“我们是根据现实生活中的穿深衰减来建模游戏内的穿深衰减,但是(WOT)中的战斗距离比现实生活中少2倍,也就意味着在现在,穿深衰减并不会影响到设计什么的。我们也认为在远距离上,入射角在许多情况下要优于穿深。所以我们决定要把”穿深衰减这个参数加入游戏
– apparently, the fighting distance won’t be increased: “For that we will have to make another game”
交战距离不会增加:“要是增加了,我们就得重新做另外一个游戏了”
– according to Storm, TD’s were fine even before accuracy buff
Storm表示TD们在精准度Buff之前就还不错
– the “15 meters rule” (SS: the combination of camo bonus of two bushes within 15 meters) will have to be “modified, not removed, by adding the influence of gun caliber on that rule”
“15M黑枪”这条规则(SS:把15M之内的两个草丛的隐蔽系数加在一起)会被“改动,但是不会移除,我们要把炮的口径对于这个规则的影响加上去”
– the new movement physics system will bring a lot of changes apparently, the movement of the tank will be very realistic and so will be its interaction with objects, the prototype of this movement system will be ready next week and the developers will start to look at it to make it playable
新的移动物理系统会带来很多变化,坦克的移动会更加真实,它们与物体之间的互动也一样,新的移动系统的原型下个礼拜就能搞定了,开发团队会开始着手处理这个系统,并调整它的可玩性。
个人觉得就砍隐蔽(包括伪装网的额外加成就可以了)