Storm对于KTTS视频的反应

Source:http://ftr.wot-news.com/2013/12/31/storm-comments-on-ktts/
来源↗

Source: numerous (added answers from another LJ post)
真·来源:众多(是在另一个LJ的帖子上的答案) 

Hello everyone,
大家嚎, 

Storm recently made two KWG posts, one to wish the players happy New Year and the other to comment on the recently released KTTS video. Here is the info from the discussion:
Storm最近发了两个KWG帖子,一个是庆祝大家新年快乐,另一个是关于最近放出的KTTS的视频。以下是从讨论区拿来的信息: 

– Q: “The graphics is somehow meh” A (Veider): “You don’t like the new IS-4 model? I started jerking off to it even when it didn’t have the texture yet and was still a set of polygons”
问:“这新的图像效果看着有点……”答(Veider):“你不喜欢这个新的IS-4的模型吗?我在它没有上新的贴图,一大堆多边形的时候就对着它撸管了我说”

– dynamical dirt (SS: tank gets dirty when going through mud) will be implemented
动态尘土(SS:坦克由于开过泥地而变得很脏)会有的

– old computers will be able to play on the same graphics like they do now
老爷机们可以继续用现在的图像效果继续跑游戏

– WG made a special survey on player computer configurations, that’s how they know about so many players using crap computers, they collected data on 2,5 mil configurations
WG搞了个特殊的关于电脑配置的调查,这就是为什么他们能知道这么多玩家的电脑还是很破。他们收集了大约250万份配置文件

– reworked Maus model will get extrernal (empty) fuel tanks apparently
新的鼠式模型会有外置的(但是是空的)油箱

– historical battles will be played on currently existing random battle maps
历史战会基于现有的随机战斗的地图

– independent suspension will not influence balance more than it does now, it is already being taken into account when balancing tanks at this moment
独立悬挂并不会影响平衡,它在现在平衡坦克时就已经被考虑在内了

– Veider states that support rollers for now have less polygons even in HD graphics on the IS-4 model, because it’s very difficult to see them in the battle anyway
Veider表示高清客户端下的IS-4的辅助轮的多边形比现在还少,因为在战斗中真的很少能看见它们就是了

– there will be more HD screenies after New Year
新年以后会有更多的高清客户端的截图 

– IS-4 will recieve side armor like on the KTTS picture, it will be implemented into the collision model
IS-4会像视频中一样得到裙甲,而且裙甲会计入碰撞模型中

– various equipment, boxes, mudguards etc. will be torn off when hit
不同的装备,坦克上的盒子,挡泥板什么的会在受到攻击时掉落下来

– tanks will not be moved by shell impacts – a 20 kg shell can’t move a 40 ton tank. Storm adds that 80 percent of shell’s kinetic energy is transformed into heat upon impact and that according to the memories of real life tankers, they didn’t even notice some shell hits that didn’t penetrate upon impact
坦克不会被炮弹的冲击所移动的—一枚20公斤的炮弹是没办法移动一辆40吨的坦克的。Storm表示炮弹的80%的动能都在冲击时转化为了热能,而且根据一些真实的坦克手的回忆说,他们有时候甚至感觉不到有一枚未击穿的炮弹打在了坦克上

– the moving antenna and chain on the tank is a part of the Havoc engine
坦克上会动的天线和锁链都是Havok引擎的一部分

– it will be possible to tip your tank over on the roof
坦克翻车现在成为了可能

– when flying in the air, tank track will not fall off in the new system
当在空中飞行时(自由落体),坦克的履带不会掉出来

– trees will most likely keep on falling through the tanks
树木倒地的效果会和现在一样保持不变,也就是说坦克不会撞倒已经倒在地上的树

At this point, Storm states that players should keep in mind that the model of the IS-4 is just a test model, that still has some issues and bugs, currently, WG is already working on real “production” HD models, that will have these issues fixed.
这时,Storm告诉各位玩家说现在的IS-4模型只是个测试模型,现在它依然有一些BUG和问题,WG现在正在“制作”真正的高清模型,也就是会把这些小问题都修复掉

– independent suspension will be impelemented individually
独立悬挂会被单独引入游戏

– first vehicles to be reworked will be “legendary” tanks such as Pz.IV, Tiger, T-34, Maus etc
第一批被重制的坦克会是那些“传奇”坦克,例如4号,虎式,T-34,鼠式什么的

– roaming WILL come, testing has shown that everything will work with it
漫游机制会有的,测试显示一切机能都可以运作

– (this is not from Storm, but from SEA forums): it’s completely possible that troublemakers and trolls will have roaming disabled permanently, Tanitha stated it’s “one click” and it’s done
(这条不是Storm写的,是海服论坛来的):那些爱找麻烦的人和喷子们会被永久禁止漫游,Tanitha表示这只不过是“随手一点”然后就万事大吉了

– Storm states that large houses (like in Ensk) will not be completely demolishable, but it will be possible to make holes in walls and shoot through them
Storm表示大的房子(类似于恩斯克的那些)不是可完全摧毁的,但是在墙上开个洞然后从洞里射击还是有可能做到的

– the bricks that got stuck on the turret in the video will disappear (fall off) in time (as a part of optimization) – only players with physics enabled will be able to see these effects
视频中卡在炮塔上的砖块会随着时间的推移而消失(掉下去)(是优化的一部分)—只有那些打开了物理效果的玩家们才能够看到这些效果

– multi-turret mechanism has been postponed for very distant future (very few tanks would benefit from it)
多炮塔机制被推后到了很久很久的未来(从中受益的坦克数量太少了)

– Storm states that the detail level of HD WoT models will be roughly the same as the one of War Thunder models
Storm表示WOT的高清模型的精细程度会和战争雷霆的精细程度差不多

– Firefly “will come”, Sturmtiger will come too, but it’s not yet sure in what form
萤火虫“会有的”,突击虎也会有的,但是还没确定以什么方式出场

– damage-model (SS: collision model apparently) of HD tanks will not be completely reworked, more like refined and updated
高清坦克们的伤害模型(SS:这里说的是碰撞模型)不会被完全重制,更像是向上提升的升级版和精炼版

– Veider states that garage battles are crap and War Thunder experience confirms that
Veider表示车库战就是坨翔,而战争雷霆的经验证明了这一切

– HD models will not be released all at once, but in batches
高清模型不会一口气全部放出,而是一批一批的更新

– only like half of vehicles will have researchable hulls and apparently, VK4502B (rear turret) will not be one of them
只有半数的车辆有可研发车身,VK4502B(炮塔后置)就没有 

Storm对于KTTS视频的反应》上有1个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注